King George V Battleship

vingrjoe

Landlocked Shipwright
Joined
Feb 25, 2002
Messages
1,211
Location
Midwest, USA
She's commissioned and ready for use, just don't let her get hit in the magazine or she blows sky high ! The zip file contains the animations and ini file. You will have to copy over the amb and sound files from the Civ battleship directory. Here's a preview of the final product.








http://www.civfanatics.net/uploads7/KGV_BB.zip
 

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  • KGV.gif
    KGV.gif
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No.... Jibblies.... Here....Man..... Just 100% pure Hardcore battleship :goodjob:
 
The turrets are a bit blurry and hard to see compared to your slick Iowa BB but still a good unit other than that. The shot effects are nice, and as mentioned by others, the explosion is top notch. I like battleships so I hope you make more.
 
This is a good looking ship, vingrjoe :thumbsup:

altough there's a small err in the continuoty of the animations (not a biggie though):
in the death animation, the turret's arent facing the direction they are firing in the attack - and as we know, the death of these ships occur in the case of battles (i.e., the turrets firing boardside). Other than that, I really can't find anything that could be done better.

:goodjob:
 
"...the turret's arent facing the direction they are firing in the attack - and as we know, the death of these ships occur in the case of battles (i.e., the turrets firing boardside)..."

Yes, I realize that. Since Civ3 is a game, and a game where one country may leap ahead of another country technology wise, just consider that a ship may not know it's under attack until it's too late or the attack may be aerial, where the main guns are useless. Examples:

A country develops ER(extended range) munitions for it's naval guns. The US Navy did this in the 1980's with 16" guns on the Iowas, and today with the modern smaller 5" guns. The said munitions have achieved ranges from 40-80 miles and even a couple hundred miles with the 16" scramjet shells.(which the Navy never put into production, but did test.) Fire finder radar wasn't around on WW2 era ships, so if it is being fired upon from 50-70 miles away, it wouldn't know until the shells hit.

The warship is attacked with JSOW(joint standoff weapon) or JDAM(joint direct attack munition).

Here's the scenario, in the Civ world, using real weapons : An F18E/F is cruising at 20,000 ft. It is packing JDAMs, laser guided in this case, since ships move, you would be unable to use a GPS guided bomb. His wingman, illuminates ol' KGV and the lead pickles his JDAMs. KGV, may have picked them up with her WW2 era radar, maybe not, doesn't matter, the fighters would be well out of AAA range. Several JDAMs hit her, blowing her up. (yes, they would be dropping Bunker Busters to penetrate the deck armor) Now, if that were the scenario, having her main guns pointed in any direction, would not have mattered.

Anyway, I'm still a little stuck on using Civ's lousy units as a basis for animations, which is probably a mistake. I'm still in the process of developing my own style. Bottom line is this, considering the events I was setting up in making the death animation,( there are 4 particle systems, debris to assign to the paticles, a gravity force, a deflector, 4 sphere gizmos-the explosions,4 lights to time with the explosions, 2 visibility tracks to make the funnels disappear after blowing up, and the animating of the ship itself), well, the direction of the turrets was not a concern.
 
Well if leathal bombard is used this death sequence of yours is just perfect :) besides- from WWI onwards naval combats between battleship have taken place at increasingly far ranges- precisely in "leathal bombardements"... (also, the Price of Wales was sunk by planes and would thus not fire its main armament)
 
Very nice unit, and a convincing arguement about death. Maybe next time you can consider throwing turrets away.
 
"Maybe next time you can consider throwing turrets away."

Umm, what exactly do you mean by that ?
 
This is a cool ship. :goodjob: Is it your first unit or did you make others before?
 
Bebro, I have made a WW2 era Iowa class battleship, a 1980's-modernized Iowa class battleship, an Aegis cruiser with VLS(I may redo that unit) and a California class guided missile cruiser.
 
vingrjoe said:
"Maybe next time you can consider throwing turrets away."

Umm, what exactly do you mean by that ?

In death animation, use explosion to throw turret away. So no one can notice what the direction of turret is.
 
vingrjoe said:
Bebro, I have made a WW2 era Iowa class battleship, a 1980's-modernized Iowa class battleship, an Aegis cruiser with VLS(I may redo that unit) and a California class guided missile cruiser.

vingrjoe,

This is an exciting news that you may revisit your Aegis cruiser. Is it possible for you to make it taller above water and make the model wider to be consistent with the rest of CIV3 units? In scale of civ3, the unit looks too slim if keep strick proportion of the real unit.
 
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