New Unit - Terrorist

thecrazyroach

Chieftain
Joined
Nov 7, 2001
Messages
28
Location
Boston, Massachusetts
Terrorist Unit 1.0
THIS UNIT IS CRSAH FREE.

Has all worker abilities, looks like the modern worker.
On attack (bombard), runs like a worker, explodes and dies like a cruise missile. 1 shot attack.
is stealth and nationality is hidden.

attack 0, defense 0
bombard strength 16, bombard range 2, rate of fire 3.

move 1.

requires computers (that's about the right time frame modern terrorist groups formed).
cost 15 shields, 1 population

here's where the unit lives.
there is a preview gif animation in the folder as well.THE PINK BACKGROUND ON THE PREVIEW IS SIMPLY THE TRANSPARENCY. THE ACTUAL UNIT DOES NOT HAVE A PINK BACKGROUND. IT IS TRANSPARENT.

ftp://216.164.136.12

in the folder units.

how to make it work....

place folder terrorist in art/units/
when starting a game, choose load scenario and pick Terrorist.Bic

please send all comments and suggestions to thecrazyroach@yahoo.com

read me file included with step by step instructions on the creation of this simple unit. still can't bust the flc format, i'm working on it.
 
this is bound to draw some objections... esp. the people that are agianst the facist type gov. mod... i don't really have a objection other than is it really usefull agianst the computer? i would think this unit might be usefull agianst other human players...
 
I appreciate the responses about this unit's appropriateness, in light of the events in the last few months.

The terrorist is a 'real world' military unit that is a modern force to be reckoned with. In the spirit of Civilization, i am attempting to add a unit to make the game more realistic towards our times. It is a fact, and it is sometimes sad, that terrorist activity exists.

However, the arguments could go on for ever in favor of a terrorist unit. WWI was started by terrorism, and we love wwi scenarios. Samuel Adams, an American founder, was a terrorist, he dragged Tories through the streets behing horse carts, broke children's arms, burned taverns, banks, and Tory owned businesses.

If anyone is offended by this unit, do not install it, it is that simple.

Huskarls killed many people, so did Frigates, beserkers, cavalry, Panzers, f-15's etc.

This terrorist unit is a solid unit, and deserves to be in the game.

Who wouldn't want to play a scenario that is being played out in the real world, right at this moment?

in response to a couple of questions,
The unit was not made to beat the computer, the unit was meant to add a shade of realism to the modern era. the unit will add some difficulty in playing against the AI, as you won't know who's attacking you, just like you see in the news today. for multiplayer, this unit will be even more critical, with the stealth and hidden nationality attributes working for and against you.
 
Is the AI able to figure out how to use the Terrorist? Hoping it will as it adds whole new possibilitys on what can be added.
 
the AI should know what to do based on the unit's land status/attack type. I play tested this and had my a** f*cked up by these units. The ai knows it's a bombardment/1 strike unit and it's fairly cheap. Of course, i knew who did it as i only had 1 border.

One point of this unit is, now, you can blast a civ a time or two and they won't know who did it. ( no declaration of war)

We need some scripting support, though, to fine tune these units (like an attack out of nowhere on the most powerful civs major city). Remember, though, the game is only 10 or so days old. We'll get it fine tuned.

The AI can't utilize these units as well as i can, but guess what?
I invented it.
 
Wow, thats some ingeneous use of the available options, very nice work.

Gonna check it out next game.
 
can't it be made as a "spy" action? that decreases population and throws the city in city disorder and pehaps destroys a building too? would make more sense.. mabbe with a "quick way" "normal way" and "safe way" to do it, of course if you are caught you will have a good 100% to end up in war...
 
Shouldn't terrorists only be available to Fundamentalist type governments, and to barbarians (dissidents)?

Also remember that there's a difference between commandos, saboteurs, and terrorists. There should be different units (or espionage options) to represent these.
 
Can the terrorist unit destroy improvements, or is it just limited to damaging units? If not, is there any way to tweak it so that it can destroy improvements a la surgical strike bombers? I haven't gotten to the cruise missile phase in the 3 games I've played so far, so I don't know if cruise missiles can perform surgical strikes, but I tend to think a terorist unit would be more effective (and realistic) if it would blow up cathedrals and universities rather than tanks.

Just a thought. The unit sounds great, however - good work (and the hell with any detractors.)
 
If you really want to make a terrorist unit and have a civ use it there should be a back lash on that civ.


*A check should be made on discovering the civ with the terrorist. (need spy and to pay to discover)
If discovered
* Its an act of war and all things that go with it...
*No Diplomatic victory allowed if used and twice as much culture to over take a city for the rest of the game.
*A check should be made on all allies and agreements after dicoveried, allies my resind agreements.
* It will take a long time/more for 3rd party civs to make agreements ...

you get the idea

JustJoe
 
just to second the post above, yahoo has taken it down. in other news, i was wondering how exactly you stop it? maybe if you have an intelligence agency it helps, along with a police station? Or maybe it works like a spy and after entering your borders you either know its there or you don't. thats a lot of scripting there but just ideas
 
Is is possible to change the unit requirements? Instead of requiring computers, can you make it require a terrorist training center. So, that only cities that have that city improvement can build those units? That would make more sense, requiring the player to use the Intelligency agency to find out what other cov is sending suicide bombers into their cities. I am not sure if anyone will ever read this, so feel free and drop me an e-mail at

OE_254@hotmail.com
 
Well, in the case of Mr. Sam Adams and all those revolutionaries in history (and the current ones)...

"Rebellion is always legal in 1st person, illegal in 3rd." -Benjamin Franklin

The distinction between terrorist and patriot is that the patriot has not yet written history in his way to seem like the patriot.

I also think the terrorist's value in terms of effect is overrated because suicide bombers act alone and really do nothing but cause small civilian casualties. However tragic, it really doesn't impact the day to day business of the city or anything.

I really like your idea but I just don't think how it can be worked into civ without having a bunch of crazy ivans running around. For me personally, I'll stick with the sabotage functions that are currently in the game to satisfy my thirst for terrorist simulations.

I hope that this idea gets developed a little more with severe backlashes so that it should only be practical for a civ that's really low in status and extremely desperate.
 
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