This is concerning the Great Battles in Civilization.

thestonesfan

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How there aren't any, that is. Or at least, they are very rare. War in civ works, and it's generally fun, but it's kind of a haphazard mixture of ideas that doesn't really make sense.

Forgive me, but I must bring up the example of another turn-based series of games. Heroes of Might and Magic. These games, I feel, do war right. Granted, they are much more combat oriented games, but there is no reason Civ can't borrow a few of the elements that really work.

Civ3 started to change things, in a fashion, with the concept of armies. But, armies are not common. They are a rarity. This is pretty strange to me. After all, war largely consists of opposing armies attempting to annihilate each other. This is generally accomplished by one side or the other in a series of a few major battles. In Civilization, a war is made up of dozens of small battles between homogenous military units. Dumb, unrealistic, and needlessly annoying.

And really, who ever heard of an entire military unit consisting solely of archers?

If you've never played a HOMM game, here is how it works. You hire a hero(leader) and that hero can lead any number of units in his army, but can only lead several types at once. For example, I might have any army with Pikeman, Crossbowmen, Knights, and Catapults. Each adds something to my force. The crossbows give me ranged support, the knights give me mobility and good offense, the pikes give me defense, and the catapults can bombard city walls or enemy units.

Now, I'm not necessarily suggesting they have a seperate model for the tactical combat like HOMM does. Not that I would be opposed to such a thing. But we can get into that later. My main suggestion would be that instead of building units, you build armies. You specify how many of what type of unit goes into that army, and the cost and time needed to build it is dependent on what you want. Each type of unit helps your army in some way.

An army should be a big deal. You shouldn't have all that many, and they should be expensive to maintain. So, for simple city guarding, you can build garrisons instead.

This way, I think war would be much more interesting. Instead of many insignificant units running around getting into many insignificant battles, you would have fewer, but more decisive, clashes of mighty armies.

And since there would be fewer battles, I think that the option to manage each at a tactical level would be great, and wouldn't get tiresome.
 
I like your idea, TheStonesFan. However, the game Civilization 3 (and probaly 4) won't have great military battles simply because they didn't intend to make the game to have a great military battles. Its made to have military units, but also to have diplomacy, trade, culture, happiness, and many others.

I really like your idea, but I doubt it'll make it to Civ4.
 
I like your idea, but it will only work if the battles are fought in real time.
 
If battles were fought in real time, I'd buy something different. There are games where the focus is real time combat and they would do a better job at it than one that tried to do too many things.
 
Warpstorm, I agree
 
I wouldn't want real-time battles either - and I don't see why they would need to be done that way.

I don't think this would entail a particularly radical game change. It would just take the concept of armies and kick it up a notch. The tactical phase isn't necessary at all. Imagine this possible scenario:

You have an army a square away from an opposing army. You happen to have a battery of cannons, so you bombard the neighboring square to soften up the enemy's forces, just like in Civ3. Then you attack with half your musketmen. You are repulsed. That's okay, you have your cavalry charge and you rout them, taking out a good portion of their infantry. Then you attack with the rest of your soldiers, winning the day. Their leader retreats with a puny force. You let him go out of pity.

All that could still be done from the normal game view. What gets animated really isn't the issue. That's what the art directors are for.
 
I've really like HOMM's battle system, and definitely wouldn't mind if Civ 4 used a similar concept.
 
ahh, but what if i decide to make a super-army? let's say once calvalry comes around, i have a city that already has a garrison maker an army consisting of 20 cavalry. it would take forever, but once it's done, it's unstopable i could do the same with modern armour. the AI on the other hand woukld probably build 4 armies of 5 cavalry. i would win.
 
I think a better game to look at is Medieval: Total War. There all battles are fought between opposing armies that are in the same place. However fighting out all the battles for Civ in MTWs combat engine would frustrate even the most combat oriented of us. Sometimes my MTW games are taking too long. However, I do think that combat should be in local theatres, versus terrain squares. Whenever two unit stacks(I hated generating armies) are within combar range, which should be a few squares, the active players stack could choose to engage them. The squares where combat will theorhetically occur are highlighted so you get an idea of whether you can reatreat, use artillery or unit advantages. Combat occurs in automatically resolved rounds. After each round, you would see where your and enemy units currently are. You could then decide from the range of Full Attack to Full Flight. Air and Naval support would be based on whether the units are within support range. Civ would probably need slightly better tactical diversity in troops and slight improvements over time for units. But it would allow quick, large scale combat. You could even incorporate sieges and city defense.
 
thestonesfan said:
You have an army a square away from an opposing army. You happen to have a battery of cannons, so you bombard the neighboring square to soften up the enemy's forces, just like in Civ3. Then you attack with half your musketmen. You are repulsed. That's okay, you have your cavalry charge and you rout them, taking out a good portion of their infantry. Then you attack with the rest of your soldiers, winning the day. Their leader retreats with a puny force. You let him go out of pity.

All that could still be done from the normal game view. What gets animated really isn't the issue. That's what the art directors are for.

It would be very time consuming to fight battles that way.
What you could do, is setting different strenghts for different combinations.
An army with four knight, has for instance power 4, but an army with a knight, Catapult, archer, and pikeman has power of 6. So the last army has a bigger chance of winning. The extra micromanagement you would have to do, is assembling the right armies for the each objective. But that is something you do anyway.
 
Verowin said:
It would be very time consuming to fight battles that way.

It would be no different than it is now, except that you wouldn't have to move a million units per turn, since they'd all be in one group. It would be less time consuming.
 
ybbor said:
ahh, but what if i decide to make a super-army? let's say once calvalry comes around, i have a city that already has a garrison maker an army consisting of 20 cavalry. it would take forever, but once it's done, it's unstopable i could do the same with modern armour. the AI on the other hand woukld probably build 4 armies of 5 cavalry. i would win.

Better than now, where the AI builds no armies, ever.

And there would be advantages to smaller, more numerous armies. He can always get around you. Your one army would have to split to intercept both of his, evening the odds.
 
thestonesfan said:
Better than now, where the AI builds no armies, ever.

And there would be advantages to smaller, more numerous armies. He can always get around you. Your one army would have to split to intercept both of his, evening the odds.

not assuming the AI is as stupid as it is now. like i said, i'd have my cities well defended with garrisons, and by well placing my army i can stall 2-3 armies, while moving in for the kill for one of them
 
thestonesfan said:
It would be no different than it is now, except that you wouldn't have to move a million units per turn, since they'd all be in one group. It would be less time consuming.

You can use the "move stack" or "move same unit" option.
I don't see how your idea would not be more time consuming in the way you describe it.
 
There was a version of civ, call to power I think. In that you could band units into an army without needing a leader, and I enjoyed that immensely. Mabey a bonus with military tradition, and then building the military acadmey. I also think cirtain wonders shoulden't be wonders at all... battlefield medicine, military acadmey. You really think only one civ would devlope battlefield medicine or found a military acadmey?

Also... the movement rate is somewhat off. Playing Rhyes earth mod fo C3C, it takes my swordsmen in anicent times about...60 years, yes 60 years to walk from Washington DC to NYC. In that time I think they coulkd walk to LA or even Mexico City in that time. I know movement is hard to do realisticly, but since the minimum turn length in a " normal " game is one year, who not allow land units to rebase like air units, obviously if we do that math it works.

Swordsman army on the march... let's be conservative and say at 2Mph
They march for 10 hours a day, normal and nice weather, flat terrian yada yada yada. That's 20 miles in one day, 140 miles a week, 560 a month, 6720 a year... now let's say they have to stop to crap, bath and shave, also hunt for food and pick up chicks. That's now 3360 miles in one year... a twenty year tunr leaves up with the capacity for moving 67,200 miles.

Obviously this can't work realisticly, for logistical reasons. So... mabey give a limit of squares that military units except " scouting types " can move away from cities? I dono, just my two cents.

Air Power

A modern bomber can go for thousands of miles, drop a payload, and come home... the current bomber ranges don't cut it... mabey a " midair refueling " tech or something to extend that range? Also a years worth of bombing from any semi modern bombers or fighters will quickly reduce any city to ruins... mabey it's the turn length that is troubleing in the modern era?

Sea

Ships move a lot faster that a few hundred miles a year, Again this makes no sense to me.

I think if one fixes the turn length, lets units join into armies without leaders ( prehapos change great leaders to give a sugnificant bonus to army preformance? ) and work on sea and airpower along the movemnt and effect it may be a huge improvement. Mabey during a " war " have every turn represent a week? lot more realistic there, and great battles between armies will start to happen.
 
Bronx Warlord said:
I also think cirtain wonders shoulden't be wonders at all... battlefield medicine, military acadmey. You really think only one civ would devlope battlefield medicine or found a military acadmey?

that's why they are known as "small wonders"any civ can build them, but a civ can only nuild one of them. if you don't know if a wonder is a small wonder or a greast wonder, check the civilopedia
 
Yeah but once it's built that's it, no one else can build it unless I'm mistaken. I think mabey BM should be switched to a tech, and the MA allowed one per civ.
 
:wallbash: :wallbash: what is hard to understand? if i build Battlefield medicine/militaryacadamy/wall street/apallo program/ heroic epic/Iron works/ etc.etc. THE OTHER CIVS CAN STILL BUILD IT!!! as many civs camn build it as they want. ALL CIVS CAN OWN THESE WONDERS

EDIT: if you don't believe me, here's a link that says the exaxct same thing:
http://www.civfanatics.com/civ3wonders2.shtml
 
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