Diogenes183
Chieftain
I like the uniqueness of civilizations in civ3, with the unique units, traits, and art.
Maybe it would be cool if each civilization had a unique city improvement, similiar to the unique units. Also if you conquer another civs city and it has that civs special improvement and it happens to survive, you get to keep it (though you still cannot build new ones). Maybe each each civ should have two unique somethings...some would have a unique unit and a unique city improvement, some would have two unique units, some would have a unique unit and a unique wonder...
Another possiblity would be to tie the aditional unique buildings, wonders to civilization "groups" (Native American, European, Asian, Classical, and Mid Eastern). For example, if you are Persia you not only build immortals but you can also build an additonal unit unique and a unique building that the other Mid Eastern civs can also build.
Another possiblity would be to borrow from the Black & White and Galactic Civilizations schools of thought: civs get a good/neutral/evil attribute based on their actions during the course of the game. Certain actions will pull the civilization toward good or evil (using a right of passage agreement to position your army for a sneak attack on the host civ would be an example of an evil action). A civs good/evil alignment will change the look of the cities and advisors, confer special units, powers, etc.
Perhaps the current system is the best. Perhaps these changes would be too much and ruin a good thing (see Not Another MOO3). Or maybe it would be awesome. What do you think?
Maybe it would be cool if each civilization had a unique city improvement, similiar to the unique units. Also if you conquer another civs city and it has that civs special improvement and it happens to survive, you get to keep it (though you still cannot build new ones). Maybe each each civ should have two unique somethings...some would have a unique unit and a unique city improvement, some would have two unique units, some would have a unique unit and a unique wonder...
Another possiblity would be to tie the aditional unique buildings, wonders to civilization "groups" (Native American, European, Asian, Classical, and Mid Eastern). For example, if you are Persia you not only build immortals but you can also build an additonal unit unique and a unique building that the other Mid Eastern civs can also build.
Another possiblity would be to borrow from the Black & White and Galactic Civilizations schools of thought: civs get a good/neutral/evil attribute based on their actions during the course of the game. Certain actions will pull the civilization toward good or evil (using a right of passage agreement to position your army for a sneak attack on the host civ would be an example of an evil action). A civs good/evil alignment will change the look of the cities and advisors, confer special units, powers, etc.
Perhaps the current system is the best. Perhaps these changes would be too much and ruin a good thing (see Not Another MOO3). Or maybe it would be awesome. What do you think?