Predator PTW 1.27
Yet another fabulous game setup from Mr. Ainwood. This game has been a blast thus farand a tough challenge.
Initial Decisions
I had a long debate with myself on whether to first move the worker (NE) or the settler (N). I decided on the Settler, because I felt that was the strongest vantage point and the most likely direction for my first city. Also, moving the settler first could potentially save my worker one turn. I was rewarded, of course, by spotting the river and wines. My worker saved one turn by moving directly north with the settler. I knew at this point that my settler would move twice more, NW, NW. The one extra settler move would save my worker an additional four turns (without the move my worker would have had to needlessly irrigate a grassland to enable irrigation of wine). The worker began mining the nearest BG. On my final settler move, he spotted game. This led me to believe that I had made my first successful attempt at following an Ainwood breadcrumb trail.
Athens, founded in 3850 BC, would one day become a lovely 6-turn 5/7 warrior/settler factory. The nicest thing about this location was that it required very few worker turns to set up: two irrigated tiles and two mines. Very nice, and I would not have settled anywhere else in hindsight.
I began research on pottery at max because there were no expansionist opponents, and my initial build sequence was warrior x 3, granary (built in 2630 BC), warrior x 3 (to replace the first 3 that all died to barbs), and then a settler (built 2230 BC).
Expansion
In 3350 BC, my northern warrior spotted a Chinese border, and my western warrior spotted an Indian border: both were far, far too close to home. This made me contemplate building a settler before my granary. In addition, my western warrior had located a city location, next to grassland wheat, that could generate 10 shields per turn. I certainly wanted that spot ASAP, but in the end I stuck with the granary. There were simply too many prime locations I needed to claim, and building the initial settler would have hurt me badly in the long run. This was primarily due to the fact that Athens needed so few worker turns to be developed. Dropping its population below four (working 2 irr. wine, 1 mined BG and 1 forest game) would have been VERY counterproductive. The enemy was far too close for comfort, but I believe the granary was the right choice.
A few Ancient Age turns from my QSC timeline, most pertaining to contact and trading:
3100 BC, turn 19 Get Pottery, start Writing at 10%. Ghandi must be researching Pottery, because Mao offers me a much better trade: I trade him Pottery, 1gpt and 8g for Warrior Code and CB. I am still down Masonry on the AIs. All I could get for Pottery from Ghandi was 18g. I decide to bring warrior 3 back home.
2710 BC, turn 27 My last warrior is slaughtered. (when my granary finished I built three replacements).
2390 BC, turn 35 Warrior > settler. Athens is now a 6-turn warrior/settler factory. Regular warriors unfortunately. A barb appears on my mountain range. Somebody knows writing, because I now know Rome, Spain and Korea. Rome, Spain and India are up 5 techs on me, but Korea and China still lack Mysticism. Trade Ghandi 2gpt and 35g for Mysticism. Trade China Mysticism and 1gpt for TW. Trade Korea TW and Myst and 2gpt for IW and 4g. I do not switch research from Writing, because I am pretty sure the AIs have everything covered that I could switch to. I am still down Masonry and writing on most of the AIs, and I am utterly broke.
2190 BC, turn 40 Found Sparta at RCP4 and start a barracks. This will be a powerful 10+ shield city one day.
2030 BC, turn 44 Someone gives me contact with the Egyptians, but it does me no good at present. I cant afford anything.
1910 BC, turn 47 I trade Ghandi 1gpt and 11g for contact with the French. I trade Abu contact with the French and 2g for contact with the Ottomans. There I reach a dead end. I cant quite afford HR, which a few of the civs lack.
1575 BC, turn 58 I get writing. IBT I trade Ghandi 9gpt, 19g and my WM for MM and his territory map. I trade Osman 22g for contact with the French. I then trade him MM and Territory Map for Philosophy, Ter. Map and 21g. I trade Joan WM, MM and Phil for Masonry World Map and 4g. I trade Korea WM and French contact for HR, WM and 9g. Trade maps with Osman for 7g. Trade WM to China for WM, TM and 3g. Trade Spain WM for WM and 3g. Trade Arabs my WM and 6g for their Map and COL. Trade China my WM for theirs and 35g. Trade WM to Ghandi for WM and 74g. Trade WM to Egypt for WM and 52g. Trade WM to Spain for WM and 29g. Trade WM to Caesar for WM and 40g.
So, I essentially netted 50g, 4 techs and everyones map. Everyone is broke except me and the Indians. Set research to Republic at Minimum.
1550 BC, turn 59 I declare war on the Arabs to hopefully slow down the tech pace. I establish several embassies and get the Ottomans, French and Koreans to declare war on them.
1450 BC, turn 63 The Indians get Literature. I trade them 84g and 3gpt for Math. Trade China Math for ROP, 38g and Maps. Trade Cleo Math for ROP, maps and 41g. Trade Caesar Math for ROP, WM and 35g. Trade maps to everyone for a few gold.
1300 BC, turn 69 Lose two more warriors trying to kill a barb horse. That one horse has now killed five warriors. {Sorry, my equivalent of a Rant. I was so cheesed off on that turn
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1050 BC, turn 79 Trade Korea WM, 7gpt and 134g for currency. Trade Osman currency for Poly. Trade India currency for 117g and ROP. Cancel war alliance with Korea, France and Osman. Trade Egypt Poly for Lit. Trade Abu peace and poly for 65g and maps.
Sparta reaches size 6, and can now generate 10 shields per turn (2 turn hoplites or archers).
1025 BC, turn 80 Rome completes the Pyramids in Rome.
1000 BC, turn 81 India completes the Great Library in Delhi. They also get Construction, so the MA will begin very soon. And so will the barb explosion.
End of QSC:
All techs except Monarchy, Republic and Construction.
Republic is due in 18.
270g, making +5 gpt.
8 cities
Pop 19
1 granary
2 barracks
1 settler
6 workers
2 slaves
13 warriors
3 archers
5 hoplites (for the coming barb explosion)
I have embassies with all except Spain and Arabia.
Score 233 (last place)
Analysis:
My attempts to slow the predator-level tech pace were not remarkably successful, but I think it may have been enough. Map trading has been remarkably profitable thus far. I have done ok on luxuries: wine is connected, fur is secured, and I will probably get spices. Ivory may be a long shot. Resources are not so good: I can get horses, but I must go through China to get Iron (the one to the south would take far too long to hook up, even via harbor).
Plans:
18 turns to Republic. Cant get it any faster. China will have Pikemen then, making it near impossible for me to take them with Archers. They are undoubtedly my next target due to the resources they have and the great terrain. Therefore, I have to hurt them before Republic and try not to trip my GA. I will found my next city next to Beijings horses, pilfering them, and I will hit Shanghai (dyes) with eight archers and four warriors in 10 turns. One hoplite will try to sneak in their back door and pillage Tsingtaos iron (without triggering my GA, I hope). Then I will try to take Beijing.
975 BC, turn 82 I get the barb uprising: four camps that I can see, maybe more. Four civs (China, India, Korea and Arabia) are in the Middle Ages.
925 BC, turn 84 I build an embassy with Spain and Arabia. I trade India 218g and 6gpt for construction and enter the Middle Ages. I basically spend all my cash, because the barbs are indeed raging. I empty out a city near them so that they can poof themselves destroying my hoplite build over and over and over