dh_epic
Cold War Veteran
I had a small idea that I wanted to outline. It's far from realistic, although the names and ideas can be motivated by real events. It's really motivated by balancing gameplay -- preventing one player from "running away with the game".
You know how Small Wonders can sometimes have triggers? For example, having a successful army? The idea I have is equal but opposite -- triggers coming from failure.
For example, say your civilization is getting slaughtered by another Civ. Suddenly, you'd be granted the ability to build a "Soldier Solidarity" small wonder. If you managed to build it before you got wiped out completely, it would boost all existing troops to "Elite" status. Or produce one new elite unit in each of your cities. What's more important is that it gives you a "second chance".
Another one could be "Language Barrier" small wonder. This would happen if one or two civilizations had run away with the tech race. It would forbid them from trading for 20 or 30 turns, while letting the lesser civilizations share a common language, allowing them to cooperate their way back into the race.
Or "Rennaisance", being triggered if you've already had a golden age and have seen your civilization fall drastically behind.
Or "Barbarian Hoardes" if an opponent's empire gets really huge around 500 AD, causing everyone around the world to be decimated... it would level the playing field.
I'm sure the criticism would be a lack of realism: people don't "build" language barriers, they just happen. Another criticism would be that wonders are supposed to help one civilization, not hurt another. I'd like to see more "help the little guy" wonders for sure, but there are sometimes when there really is only one or two big guys.
And if you're worried about the AI using or abusing these, just make them only available to human players.
I guess the idea came from "the lightning bolt" in Mario Kart -- which is a game that I've seen college students and 11 year olds love. So it can't be a bad thing to give the last place guy a jumpstart.
You know how Small Wonders can sometimes have triggers? For example, having a successful army? The idea I have is equal but opposite -- triggers coming from failure.
For example, say your civilization is getting slaughtered by another Civ. Suddenly, you'd be granted the ability to build a "Soldier Solidarity" small wonder. If you managed to build it before you got wiped out completely, it would boost all existing troops to "Elite" status. Or produce one new elite unit in each of your cities. What's more important is that it gives you a "second chance".
Another one could be "Language Barrier" small wonder. This would happen if one or two civilizations had run away with the tech race. It would forbid them from trading for 20 or 30 turns, while letting the lesser civilizations share a common language, allowing them to cooperate their way back into the race.
Or "Rennaisance", being triggered if you've already had a golden age and have seen your civilization fall drastically behind.
Or "Barbarian Hoardes" if an opponent's empire gets really huge around 500 AD, causing everyone around the world to be decimated... it would level the playing field.
I'm sure the criticism would be a lack of realism: people don't "build" language barriers, they just happen. Another criticism would be that wonders are supposed to help one civilization, not hurt another. I'd like to see more "help the little guy" wonders for sure, but there are sometimes when there really is only one or two big guys.
And if you're worried about the AI using or abusing these, just make them only available to human players.
I guess the idea came from "the lightning bolt" in Mario Kart -- which is a game that I've seen college students and 11 year olds love. So it can't be a bad thing to give the last place guy a jumpstart.