Bibor
Doomsday Machine
In CIV3 there are two types of city improvements:
- one building for one city (improvements)
- one building for many cities (wonders)
Why not break down this rule with being able to build improvements that affect several cities?
Maybe the greatest example so far is the Palace/FP/SPHQ = its influence drops with distance and number of cities.
A national bank could increase the effectiveness of other banks in the radius.
A Cathedral could increase the effectiveness of temples in radius.
A Military Headquarters could increase the effectiveness of barracks in radius.
Etc.
No more "increase by 50%" for buildings, but a variable effectiveness, dependent on other buildings as well.
-kirby
- one building for one city (improvements)
- one building for many cities (wonders)
Why not break down this rule with being able to build improvements that affect several cities?
Maybe the greatest example so far is the Palace/FP/SPHQ = its influence drops with distance and number of cities.
A national bank could increase the effectiveness of other banks in the radius.
A Cathedral could increase the effectiveness of temples in radius.
A Military Headquarters could increase the effectiveness of barracks in radius.
Etc.
No more "increase by 50%" for buildings, but a variable effectiveness, dependent on other buildings as well.
-kirby