Ill start fresh in this game. Have to see how much changed from one start to the next. Luckily I saved the game after the initial MM.
1800 AD (Jan)
We start with 2 workers. I queue up 11 more. Gambling that we can get through the first 10 turns without someone declaring war on us.
We have 4 native lux hooked up, and a 5th waiting to be roaded. Only Napoli has a lux we don't. I think I can get theirs before the IT.
We are at peace and intend to stay that way for a little while. Anticipating an attack on the Austrians, I start a Courthouse in Belgrade to prepare to build our FP there.
Very different scenario. No need to go exploring. We have the advantage of a short front, so we can load up a couple of cities with Muskets and Cannons.
How in the world do you get a conscript boat? Send our Frigates out for a short stroll.
If Russia were to sneeze we could be dead. We have 1 city building military: Istanbul will do 3-turn Muskets for the forseeable future.
I will revolt us into Republic. Research to Code Civil in 100 turns. I expect that to drop with the gov't switch.
Trading time! Silks from Naples for Iron + 15 gpt. They are a good bet to survive 20 turns. Wines + ROP to Russia for 100 gold + worker. Dyes to Prussia for 231 gold. Why are the Dutch even in this game? Will they survive the IT? Wines to Britain for 220 gold. Wines to Austria for 210 gold. Horses to Sweden for 145 gold. The Danes get the same deal. A bit of a gamble there, but not likely to die in 20 turns. Absolutely nothing to the Dutch.
Once the monopoly techs start to get around, we'll buy in. Although I'm not sure we want Nationalism right now. Our UU is a Musket with an extra attack point, costing 15 shields more than a Musket. Not a good deal.
Sell Courthouse in Istanbul. We now have 1251 gold and make 51 gpt.
Now to revolt! Draw expected 2-turn Anarchy. Slave starts to run for spices.
(Mar)
The people rather love our Anarchy. WLTSD breaks out all over.
Buy Prussian worker for 117 gold. It's all about how many workers we can put out there in the first 20 turns. Preferably in the first 10. Catch Spain with one in it's capital. Yoink! for 117 gold. And take another from Portugal.
All 3 slaves head out to put a road on our Furs. The regular workers will start around the FP location.
(May)
We form a Republic and make 149 gpt. Even researching at max sustainable would take 37 turns to discover Code Civil. So we're just using a lone scientist to be social.
Oooh ... Danish worker available! Ours for 117 gold. Note the presence of Silks outside Russian territory and send another slave that way.
(July)
We now have a few native workers. Rush Courthouse in Belgrade.
(Sep)
Thessalonika and Athens are each 2-turn worker farms.
More moves of native workers. Still haven't built a Military unit. Belgrade goes to FP, due in 34. Will be sooner with a bit of growth and some mining.
7 gpt nets a Prussian worker.
(Nov)
First vet Musket completes. Should head for FP city.
7 gpt nets a Spanish worker. Britain gets the same deal.
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So that's a year in the life of the Ottoman Empire. I leave the next player with 13 Native workers + 6 slaves with 2 more slaves destined to build lux colonies. If the next player takes a 1-year reign and doesnt cancel all the workers I have queued up, we should have a terrific workforce. I would suggest that any city not named Athens or Thessalonika can complete the current worker and then move on to an infra or military project.
The general plan is to try to get through 1 more trading cycle (40 game turns) and then start aggressive war. The next player gets to build mostly infra and military, with an emphasis on Courts and Markets. I dont see us researching anything much in this game.
By turn 40 we should have an FP and should have almost completely improved our terrain. (Im looking for 30+ native workers, and were industrious.) Well be behind in VP but well have a hellacious GA relative to the AI. I figure we swarm Austria and Prussia, then maybe turn on the Neopolitans. I think this start position is winnable by domination.
If successive leaders agree with this general plan (no aggressive war before turn 40), it behooves us to trade away almost everything we can. Dont risk our rep by trading goods to a dying civ, but we dont want to be in a position where Austria demands something on turn 27 and forces us to either start a war before we are ready or postpone when we can attack them. In my solo game (that is only out to turn 27) I
gave away a lux to Austria to prevent this from happening. Ill have to see how that turns out.
Tech can be acquired via 2-fer and more-fer. We dont need anything we can currently buy, and Nationalism is a slight negative until we can get two defenders in each front line city. Our UU with Nationalism is worse than a Musket, so we dont have to be in a hurry to get the tech.
Picture in next post of the Russian lux.
[Side note: This is probably one of the worst starts in this scenario to run as an open SG. Most of the other starts are just about spamming units and slamming into the AI. Here, I think we need a plan. You live, you learn. I'm always happy to inflict a plan on a group of unsuspecting people.
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