StNNES III: Ruins of Empires

To:Carthage: we are glad you see the light of diplomacy; your forces will, be a great help in establishign the safty of the route, which will hopefully be expanding soon (which would have the added benifit of, trade aside, estbalishing clear patrol zones for our patrols)
 
Insane_Panda: A third sail won't do you much good in battle, they just weigh ships down.
 
I'm the picts, who are the 3 countries in England and which color is each one and who is the one in Ireland.
 
@conehead; if your lookign for someone to conqoure, i would suggest the red dudes to your north, and in the north of ireland, mainly because conqoureing the south and disrupting trade is almost certian to piss ever one of the people that white line on the map goes to (while alterntivelly, your onw land site atop what will one day be prime iron-ore bearing land ;))
 
To: Pinkish tribe to my south and Greenish tribe to my SW.
From: Picts
NAP?
 
To: Picts
From: Catuvellauni (the Pink Guys)

Sure

(OOC: The Green Ones are the Dumnonii, the Dark Red Ones are the Orcadians, who by the way are probably one of the most advanced nations on the globe as of yet.)
 
just because they are advanced dosent mean you cant take 'em out! ;) albeit, it will probably make it extremally unlikelly
 
I'm beginning update, however, it will take a long time, so conehead, you still have time to complete orders, especially since I won't actually be on for a while, in reality, I'm just saying this so that people won't change any orders. So in other words, just send in orders.
 
For years, the pictish tribes have been fighting between themselves, but now a great leader, Warlord Wallace has united the tribes and they set there eyes on a great empire. This new army of the picts will be lead by the highlanders, a group of fierce fighters who specialize in fighting in the forested highlands of Scotland. In the forest clearings, the Picts flourished, but with there expansion, they have found intruters on there land. Wallace wants these people off his land and rallies his forces to battle, but Wallace changes his mind at the last minute, he hears reports of a great sea power to the south and the tribe to his north are gearing up for war over Ireland. Wallace decides to wait and see the result of this war...

Pictish Orders
*secret*
Hire 200 Highlanders.

Begin to train my troops for war.

Start wonder: Great calling (+300 highlanders).

Start to build fortifications in my colony in Ireland.

Begin to search for tin and minerals in the hills of my land.
 
Update 3: 1700 BCE

This seems to be an age of battle. And in this Age, battle just got easier.

Tartessos, after many attempts, manages to smelt a high quality iron. By keeping the carbon content down to around 10%, they came up with a metal that was easily cast, harder than bronze, and flexible. This material is much harder than bronze, and some reports come back of bronze swords being cleaved in two by swords of this metal. Iron is also discovered in several other places, including Kush, Orcadia, Lusitania, in several Chinese States, and perhaps in a few other places. The discovery continues to spread.
The iron age means your troops are much better in combat, and also government is more advanced, capable of supporting a medium sized empire.

Meanwhile, several military campaigns are being waged.

In Egypt, the Pharaoh Ptolemy leads his forces fiercely into battle. Despite the obvious lack of chariots on the part of the Egyptians, which is somewhat painfully felt (100 spears and 50 archers were lost), the campaign was a success anyway, due to the excellent leadership of the Pharaoh, who whipped the Egyptians into a frenzy, driving all the Hyksos before them. Indeed, they are reeling in defeat from Petra, and all seems well.
For the next turn, the Egyptians get the benefit of the Great Leader Ptolemy, who will greatly augment the Egyptians wherever they decide to put him.

They have come into contact with the Mitanni, the Assyrians, the Hittites, the Babylonians, and the Sumerians.

Egypt itself flourishes at home, and the irrigation system continues very well, as the Pharaoh lays his blessings on the city of Giza and Memphis. Hieroglyphic Writing is developed. Also, the Egyptians successfully colonize Cyprus, and contact Kush on the far southern border, after pushing through the Nubians with only 100 spears lost. The Kush.ites are in the Iron Age... Perhaps they can trade? It seems to be Egypt’s golden age.

Tartessos is not only in the Iron Age but also expanding quite well. Most of Iberia has come under their alliance’s control, though at a small cost of 100 allied spearmen dead. The Celtiberians are nearly all gone, being hemmed in from three sides with the new Celtic Kingdom of Aquitania. However, the Tin route is starting to fail, and thus they are not quite in as much prosperity as they would be. Not all of the land in Iberia can properly be called Tartessos’, because much of the cultural composition is Celtiberian. Indeed, bad things may happen soon to Tartessos and its allies as rumors of a barbarian tribe, the “Alemanni” say that they are wiping out the celts and may in short order invade Italy or Spain.

Tartessos has also developed a phonetic alphabet, the first of its kind.

Their client state gets several Helvetian tribes to join them, but many more either form their own independent state, or join the Quadii.

The military campaign against the Maltese/Sicilian Pirates goes well, the entire pirate stronghold is wiped out, at the cost of only a few Carthaginian spears and a few Tartessos-Allied galleys.

This results in an economic boost for Carthage and an end to the threat to the Tin Route. The army and navy is swelled by new recruits, though the generals are somewhat frustrated at the orders they are receiving to this end... They hope to receive something like “Increase Spearmen, galleys, and UU” next time, other than a “Increase Army and Navy”.

Both Tartessos and Carthage have launched several expeditions to the Eastern Mediterranean, each have direct contact with Egypt Illium, Minoa, and the Greek States, of which there are several: Olympia in the west of the Peloponnesus, Argos in the East, and then north of that is the Carthaginian colony of Athenae, north of that is Thebes. None of these like the intruder Carthage much, and indeed all are marching towards Athens to evict the Carthaginians... forcibly. Carthage may have an ally in the Minoans and Illium, though.

The Germans are in a Golden Age (and the Iron Age) as well. They have united with half the Angles, and are driving the Goths before them, and though they sustained significant casualties, the Goth’s power is broken and they are beaten.

Interestingly enough, a new system has been adopted across the newly united Angle territory. This is the feudal fief, which developed from the Anglish chiefdoms. These feudal fiefs are an excellent boost to the structure of Germany, they increase local population and productivity over the old despotism the Germans were using, and they also have given the Germans a huge boost in military terms. They also each are defended by 100 archers, who will defend the fief from minor threats, thus, the fief is virtually impervious to minor threats and for major threats, they can call in the royal army. Some in Germany call for the adoption of this system all across the land, to increase their military and productivity. However, some say the system is one that should not be used, as it gives the fiefs great individual independence, and if the king show weakness or the kingdom is collapsing, they may secede en masse. Thus, some say the King should abolish the fiefs and let the entire kingdom be ruled directly by the king.

It is the choice of the Germans: to have a strong, unified government, or a disunited but well defensible feudal government.

A new form of government, feudalism has been invented. It provides a good boost in military power and also a good regular defense force for a provincial basis, however, the great freedom it gives the fiefs will make them liable to secede whenever the kingdom looks weak or failing in a war. It is only available to the Germans, Allemange, Helvetia, and northern two Italian states as of yet, but access will spread.

The Khazars are quite happy with their new invention of wine, and their new governmental policies incite a huge economic boost, with which they raise some archers (but much remains of that). Unfortunately, the Scythians are right on their doorstep now, and though many join their military, the Scythian horde has also grown, so that they are almost 500 cavalry and 1000 infantry. The city of Itil is quite fortified... But will that be enough?

In Pictland, tin is discovered, leading to a moderate economic boost. The Picts build up their forces, as if readying to attack another nation. Who could it be? Meanwhile, the proxy war in Ireland is going nowhere fast.

The Arabs give one last “big push”, and the Sabaen Arabs come crashing down. Many flee in a great exodus, too quick for the Arabs to catch, and they end up everywhere around the Arabian Sea. Some have even reached all the way to a fabled land called “India”, which seems to have many prosperous civilizations, with many pearls, gold, and diamonds flowing into the trade routes into the Exiled Arabs’ home base. Some have even reached Kush!

In Shang, the last available land is expanded onto, and they can expand no more... without war, that is. They also invent the basics of a calligraphic writing system. Rumors of the Xiongnu readying for an attack on the Great wall seem unwarranted, and peace reigns in China.

Most Advanced Nation: Tartessos
Most Seafaring Nation: Exiled Arabs

OOC: THE NPCS HAD TO BE MOVED BECAUSE THE LIST WAS TOO LONG. IT WOULD BE NICE IF SOME OF YOU COULD KILL OFF SOME OF THEM.
 
The Map...
 

Attachments

  • NNES3.0.GIF
    NNES3.0.GIF
    78.5 KB · Views: 187
To Han
From Shang
We propose an alliance between our nations, and the hand of my sole heiress, Princess Xiao Yu to ur son.
 
OOC:Ha ha northking, sorry about the orders last time, I will improve..
I was considering a third sail for movement purposes, not in battle, but i can see what you are saying...

To the Minoans:

We propose a military alliance and a trade route between our two nations.

To Illium:

We propose a military alliance and a trade route between our two nations.

To Libya: (To Be handed in a personal delegation from The Melek to the Libyan capitol city)

We Propose that our nations be binded together in a mutual, military, trade, alliance, we will both protect each other militarily, and both share equal trade routes, to fend off our enemies, this would require that both Libya and Carthage will protect eachother in times of need and we will both share economic prosperity through trade. Do you accept this agreement?

New Discoveries:

Iron is discovered in Athens and our metalsmitsh are attempting to smelt it, using Tartessian technologies that they have discovered through Merchants, Silver is also found, as are olives, and a good source of marble:



The First modifications on a quinquereme have been established, the one prototype is now essentially a trireme, with 3 banks of oars, but instead of only one man per oar, it now has five per each oar, now it is faster, and not nearly as heavy. The decks have been widened to compensate for this, and carthaginian ship builders are still improving it...

Orders:
- Continue research into Iron, and if possible, begin equipping troops with it.
- Increase the defense of Athens with 200 Spearmen and 50 Archers.
- Construct a grand temple in Carthage, to honor Baal, the main diety of the Carthaginian religion. (Increase culture)
- Our scholars have begun to use the simple Tartessian scripts to write texts down, but it has been butchered from its original form, as the dialect has travelled far with merchants.
- Begin to set up recruitment stations on the Berber frontier and if any Berber be willing, recruit them as mercenaries in the army...
 
Awesome update :)

Except, where did all the Arabs go? :p

Orders:

Make Contact with the Civilizations in East Africa and the area to the north of Arabia. Ask for technology and knowledge.

Begin working on advanced Iron

Increase Economy

Wonder: The Kabaa (+3 Education, +3 Economy - Brings monotheistic people from around the Middle East to come and pray in Mecca)
 
Insane_Panda said:
The First modifications on a quinquereme have been established, the one prototype is now essentially a trireme, with 3 banks of oars, but instead of only one man per oar, it now has five per each oar, now it is faster, and not nearly as heavy. The decks have been widened to compensate for this, and carthaginian ship builders are still improving it...

cant help but critiscize you trying to claim that incresing the amount of people on your ship by five times(!) is going to make it lighter; if anything, your going to have an even heavyer ship that moves just as fast (or as slow) as your old one, except throwing more people in harms way

(that said, your not going to find a form of galley that goes faster then the trirmes, bri remes and galleys; if the larger forms of galleys went faster, then the vikings would have been so effective in the real life middle ages; just thought I might reveal that to you ;)
 
To: the Hellenic nations
From Tartessos and then Union of Sea peoples

Tartessos, Tyrrhenia, Italos*, and Genoa* invite your nations into the prestigious Unino of sea peoples, a pact of mutual defence of its members, the co-operation in defedning the trade routes, and co-operation in most other aspects of military and trade as well; take not only the word from the representatives from our own diplomats, but the word fo the diplomats of Lusitania, and many of the naitons closeslly affiliated with it, and they will testify to the fairness fo the allaince, and that of the tartessian people, the originators of the pact themselves.

*(native spellings and words used by Tartessian diplomats for those nations)
 
OOC: Hey, shouldn't you add Khazaria to the "firsts" list? First Wine? First Economy based on Alcohol? First fortified city?

Exiled Arabs... doesn't really sound Arabic. Try to translate it, or give them some cool name.

IC:

Orders:
- Finish wonder (4/4).
- Continue watching the Scythian advances with ALL UUs.
- Invest one economy level on construction of even stronger walls throughout the border with Scythians.
- Continue growing army. We need some horsemen!
- Recall nearly all troops to Itil, to prepare our defenses.
- Farther north, on the western side of Volga, build the city of Akhtakan. If needed, we will evacuate the civilians from Itil there by the river on rafts.
- 100 spearmen are to continue westward expansion. Make one final push towards the Azov Sea. If successful, found the city of Tmutarakan there.
 
Top Bottom