Bill_in_PDX
Grumpy Submariner
This is the thread for all matters pertaining to trade involving our glorious empire.
Our Staff
Leader: Bill_in_PDX
Deputy: Earl of Chester
Chat Rep.: donsig
Our Policies (Last Update 4/19/02):
1) Acquisition through cultural control of, and road connection to, all resources and luxuries in our civilization territory.
2) Be aggressive in acquiring new knowledge advancements through the trade of gold or luxuries (if able).
3) Never trade resources during the early era's that enable our neighbors to build forces dangerous to our national defense.
4) Never trade a technology that uncovers those critical resources or enables a rival to build a key wonder (such as the Great Library), unless that wonder is already built.
5) Never trade knowledge between turns, as the AI with trade that same tech to all known civ's. Instead, if it is safe to deal a tech, do so to all civ's on the same turn starting with the richest civ, consider granting it for free to a civ who cannot pay much (assuming we are in good financial health) in order to earn better relations.
6) Rarely trade away gold per turn, always look to gain gold per turn from other civs. Our philosophy is that a broke neighboring civ, is a civ ready to become a vassal.
7) Trading World Maps is very dependant upon situation, the locale of the trading civ, and the value of the data in the map. Tread warily here.
8) Trading Territory Maps is even more risky, and rarely useful to the human player. A neighboring civ who is moving forces near our borders and asks for a territory map trade is most certainly preparing for attack.
9) The Trade Department believes in coordinating it's efforts with the aims of our entire government. As such, we will work with the domestic, foreign, and military leaders to maintain continuity.
Bill
Trade Leader - Term 1
Our Staff
Leader: Bill_in_PDX
Deputy: Earl of Chester
Chat Rep.: donsig
Our Policies (Last Update 4/19/02):
1) Acquisition through cultural control of, and road connection to, all resources and luxuries in our civilization territory.
2) Be aggressive in acquiring new knowledge advancements through the trade of gold or luxuries (if able).
3) Never trade resources during the early era's that enable our neighbors to build forces dangerous to our national defense.
4) Never trade a technology that uncovers those critical resources or enables a rival to build a key wonder (such as the Great Library), unless that wonder is already built.
5) Never trade knowledge between turns, as the AI with trade that same tech to all known civ's. Instead, if it is safe to deal a tech, do so to all civ's on the same turn starting with the richest civ, consider granting it for free to a civ who cannot pay much (assuming we are in good financial health) in order to earn better relations.
6) Rarely trade away gold per turn, always look to gain gold per turn from other civs. Our philosophy is that a broke neighboring civ, is a civ ready to become a vassal.
7) Trading World Maps is very dependant upon situation, the locale of the trading civ, and the value of the data in the map. Tread warily here.
8) Trading Territory Maps is even more risky, and rarely useful to the human player. A neighboring civ who is moving forces near our borders and asks for a territory map trade is most certainly preparing for attack.
9) The Trade Department believes in coordinating it's efforts with the aims of our entire government. As such, we will work with the domestic, foreign, and military leaders to maintain continuity.
Bill
Trade Leader - Term 1