Unit Preview: V-1 Reprisal Weapon

Pablostuka

King
Joined
Mar 27, 2002
Messages
810
Location
Galway, IE
FIESELER Fi-103 Vergeltungswaffe Eins (V-1)
It is my first unit, and I don't know if there's someone else who had been made another V-1;) . I only had done the default animation, but in the next days I hope finish the unit:rolleyes: . Any suggestions and feedback is welcome:)
This is the default animation in SW direction:
 

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I have problems with the default animation, W direction...the PCX with all frames seems to be correct, but when I export to FLC with FLICster, the animation do not shows correctly the West animation...Can somebody help me, please???
I attach a zip with the FLC, and the PCX with all frames.:) If someone knows how to correct the problem, please let me know
:confused:

(ZIP REMOVED)
 
Originally posted by Pablostuka
I have problems with the default animation, W direction...the PCX with all frames seems to be correct, but when I export to FLC with FLICster, the animation do not shows correctly the West animation...Can somebody help me, please???
I attach a zip with the FLC, and the PCX with all frames.:) If someone knows how to correct the problem, please let me know
:confused:

If you are using an older version of Flicster then the problem is most likely because your graphics touches the side of the frame.

You can either get the latest version, or re-export the frame and increase the width by about 3 pixel on both side. Keep your graphic about 3 pixel from the frame and you should be fine. :)
 
err...the shadow doesn't show the side fins...keep in mind this is constructive criticism :)
 
The unit looks great! There's so many good units for germany coming out now! Can't wait for the finished result, I'll use it for sure!
 
To Dark Sheer: Thank you very much! I'll, get the latest version of FLICster.If it don't works, then I'll increase the width. I hope this will work;)

To Cazovi: Yes!!!I forgot to modify the default cruise missile shadow. Thanks!!I'll correct the problem:)

To TVA22: Thanks!:D
 
Honestly, I had the strong intention to make this unit next after mortar (that almost finished), but now only thing I can do- just wait! :D
 
This unit looks beautifull!
Can't wait till it's done!
BTW, what stats were you planning for it?
 
you know, the V-1 had problems taking off successfully in midflight, much less hitting a moving target while in flight...

they couldn't even always hit target cities.

is there a way to accurately reflect this in civ3?
 
Originally posted by TVA22
The unit looks great! There's so many good units for germany coming out now! Can't wait for the finished result, I'll use it for sure!

To Tva22
It's good to know that individuals like you, Pablostuka,Me:) , Kentonio etc., like German units.
(Saying this because there are some people that don't understand why all these GERMAN units are coming out: answer is----They have the best GROUND UNITS FORCE DURING WW II!:king: )
...especially TANKS!!!!!!!
Let's not forget that ROCKETERY came from Germany!
:D
 
To ShadowFlame: I'm planning this unit as a Cruise missile unit(unit abilitie cruise missile), with a shield cost of 6 (same as the default cruise missile), a movement factor of 1 (I try to reflect the slow speed of V-1's...a lot of them were intercepted by Spitfire squadrons or jet fighters Gloster Meteor from the R.A.F.), but a bombard range of 3 (instead of 2), to make sure it can hit objectives far away the home cities.Rate of fire 3(same as the default Cruise missile), and to build the unit, aluminum* and oil is needed. The V-1 is only available to Germany.

*NOTE:The V-1 is a WW2 unit, and the aluminum resource appears with Rocketry (in the modern era).I think that a little modification to the appearance of this resource is needed.I will allow the Flight advance to allow aluminum to appear, because it is needed to build fighters and bombers (and more units) of the WW2 era. It could be more properly:D.

And to build the V-1 reprisal weapon, we need the Radio advance, instead of rocketry ;)
 
Originally posted by Jagdpanther
you know, the V-1 had problems taking off successfully in midflight, much less hitting a moving target while in flight...

they couldn't even always hit target cities.

is there a way to accurately reflect this in civ3?

Off hand? I'd say just lower the bombard rating.
 
Here is the preview of the run animation...it's the same as the Default, but flying!!;):rolleyes:
I only have to finish the attack animation, and the unit will be finished and posted in the Unit graphics forum...I hope in the next days it'll be done...:cool:
 

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