Originally posted by Octavian X
Donsig, why must you always bring this up?
As one of the few who have been a DP I have seen turn chats from both sides. I know firsthand that the arguments for keeping the turn chats are not valid. I keep bringing it up in the hope that those of you who have never been DP will take my advice or
at least let the proposal be voted on.
I may reply to some specific posts later but I'll try to touch upon some here as well.
First of all we should discuss whether the turn chats make the demo game more democratic or less so. It can be looked at in this way: without turn chats all decisions are made in the forums or by the DP. The forums are (cross your fingers) open all the time so as long as we leave enough lead time for planning all citizens have an equal opportunity to have their voice heard.
That leaves the issue of the DP being able to run amuck since no one is watching him or her. I would venture to say that the DP can get away with alot whether there is a turn chat or not. There really is no way, short of posting a new save every time an action is taken, to completely take out the DP's influence on the game. Take a look at the victory turn chat from the first game. I decided to move troops into Babylon in response to their movement into our territory. I didn't ask permission I just did it. Then those at the chat ratified my call to ask Hammurabi to remove his troops and the war was on. It was almost identicle to the way US presidents bypass Congress to get us involved in wars. The turn chat didn't hamper me in any way.
Something we should be doing, whether we re-affirm the commitment to turn chats or make them optional, is to do more long range general planning. We need to give the DP general guidelines about how he or she should react in given situations. Should we always try to see if techs can fetch a good price, should we ever buy and sell maps, etc. The more guidance we give the DP the more accountable the DP becomes to us, turn chats or not.
I do not think removing the turn chats will rip the fabric of the game. At least it doesn't have to. Abolishing turn chats for a term may bring back some folks we lost along time ago. More importantly it may force us as a group to become better planners. By proposing that the turn chats be made optional I am not proposing that citizens stop getting together in the demo game chat room. The chat room is a great way to facilitate planning. There's nothing wrong with having council or senate meetings on a regularly scheduled basis. There's nothing wrong with calling special meetings in the chat room. There's nothing wrong with citizens getting together on the spur of the moment to discuss things in the chat room. All these can and should be done whether we have turn chats or not.
In the beginning of the game there is a tendency for turns to be played out rapidly and hence to play more turns per chat. In the end the turns become so long that playing ten turns becomes a marathon turn chat. By not have rigid turn chats we can alleviate these problems.
I just want to mention the CoC. That was implemented when we found that the President could not always make the turns chats, especially since the president was bending over backwards to make the chats convenient for Americans. Beginning in term three the CoC was involved much less often. I imagine that if the President is allowed to schedule turn chats at his or her convenience then the CoC will be used even less.