sea colonies!

What do you think about having sea colonies?

  • I like the idea.

    Votes: 36 81.8%
  • Nah, I think it's lame.

    Votes: 6 13.6%
  • I don't know.

    Votes: 2 4.5%

  • Total voters
    44

J-S

Crusader
Joined
Apr 4, 2002
Messages
264
Location
Argentina
I don't know if anyone's noticed, but after patch 1.29 we can build sea colonies! I just tried it out... all you have to do is check an ocean tile as "allow colonies" in the editor and then make a sea unit with the "build cities" ability.
I'm working on a mod now that'll modify modern age cities (when the sea colony would be discovered) so that it dosen't look so weird on water -since the same graphic would be used for normal cities and sea colonies. I'll post it as soon as I finish it.
 
in the sea. I really think that after you get miniaturization, oil should appear off every river delta (or most anyway). Then you should be able to put a platform there with a settler to get oil.
 
ther's one problem...
colonies don't work as harbors.. if you will solve this.. this will be the greatest idea (oil is most fount in sea and there are other stuff too...)
 
Sea colonies would be great. If you could use them to extract oil, gas etc, it would add a whole new dimension to the game. Although, it would need serious modding, no?
 
no they don't work as roads, sealman, all they do it's let you sail on them (and two techs let you do it)
 
wow, I didin't know till just now... you can build colonies AND found cities on ocean tiles :eek: gimme a sec and ill post a scenario with this on... brb
 
Ok, try this out. It's a small map, with tons of coast tiles. Build the 0 cost Caravel as soon as you found your city. Don't worry about the astronomy pre-req, I deleted it. Only coast tiles have the "cities allowed" clicked on. I could also have cliked the "colonies allowed" but let's try this for now...
See if it is not something to definitively include in a mod :goodjob:
 

Attachments

it's working, but we will need harbors for thos cities as first priority, and we shouldn't be able to build sea cities everywhere...
(or maybe it should be a futeristic tech "sea cities" for the crowded world to have more city space...)
 
Originally posted by erez87
it's working, but we will need harbors for thos cities as first priority, and we shouldn't be able to build sea cities everywhere...
(or maybe it should be a futeristic tech "sea cities" for the crowded world to have more city space...)
Exactly, my idea is too bee able to build cities exclusively on coast and -maybe- sea tiles. On ocean tiles you would only be able to build colonies (if you find oil or whatever). The tech that would allow you to build the Sea Settler would ofcourse be a modern age futuristic advance. Also, I'd modify the bonuses for all water tiles so that a sea city could grow to at least medium size (like +1 food or something).
 
A sea city fortress would be almost unstoppable. Only marines can attack it. Put in quite a few Mech Infantry and some artillary...surround it with subs and battleships....

Ins't PTW going to have a "capture the flag" game? Imagine putting your flag in a city like that. :eek:

Personally, I'm not a big fan of this, though. Historically, there have been cities that have been able to expand by retaking coastal land....but there is no city that I know of where someone rode up in a boat and said "this looks like a good spot" and started shovelling sand overboard.
 
Originally posted by erez87
no they don't work as roads, sealman, all they do it's let you sail on them (and two techs let you do it)

I am refered to the trade aspect of roads, not movement. Once you research those techs, you can trade across the tiles, I don't see why the colonies would be any different.
 
It seems to me that the easiest way to make offshore colonies work is:

(1) Make the ocean resources ONLY appear in coastal tiles

(2) Allow offshore colonies to only be built in coastal tiles.

By doing this, it means that offshore colonies will always be adjacent to land. And this means that roads can be built connecting them with one's empire.

Thus colonies can be built on water and still be connected to your other cities (allowing you to use them) with minimal modding necessary.

This also seems to me to simulate more realistically the fact that most offshore oil is found on continental shelves, which seem to more closely relate to "coastal" tiles anyway.

Cantankerous
 
Cantankerous:
I'm not sure about that whole building roads on ocean tiles... would it be possible to move land units through roads on ocean tiles? I am totally on board with the rest tho: only on coast tiles and have the number of coast resources raised so that it's worth to build cities on them.
 
Originally posted by SirJethro

Personally, I'm not a big fan of this, though. Historically, there have been cities that have been able to expand by retaking coastal land....but there is no city that I know of where someone rode up in a boat and said "this looks like a good spot" and started shovelling sand overboard.

Well not a city per say, but there was an airport that was pretty much built that way. They found a nice looking spot in the sea and built a giagantic island to put the airport onto (took out a mountain side to do it).
 
Originally posted by etj4Eagle
Well not a city per say, but there was an airport that was pretty much built that way. They found a nice looking spot in the sea and built a giagantic island to put the airport onto (took out a mountain side to do it).
Ooooh... just imagine if you could actually DO that in Civ3. You know, maybe this sounds crazy but, what if when cities grow, they would start expanding into other adjacent tiles, occupying them? The limit ofcourse would be other cities. But you know Tokio is like that: it's become a conglomerate made up of Tokio (the main city) and other smaller cities that where once seperate villages... It's all one BIG city...
imagine the production... :love:
 
Well, seas have no food (and all "corrupted" shields - red shields). So, it would be a size 1 city w/harbor. But, I think harbor colonies would be better. (land and/or sea)
 
Call to power had Space AND Sea cities.

And yes i think maybe Sea cities are a good idea, because we are running out of space, and all this Sea ready to be used......hmm

Im disapointed that the Seas arnt more usefull in CIV3, ie no fishing nets, reasorces etc.... kinda makes it a waste of space.
 
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