GeneralZIft
Enigma
- Joined
- Feb 25, 2019
- Messages
- 305
This is a Dual idea that I got from playing Civ III and Civ V recently.
I think it's consensus that Civ VI encourages Wide play and Civ V encourages Tall play (sometimes artificially so)
So, my idea is that we should bring back Colonies, and couple that with some wide restrictions.
Now, I don't think that Civ really needs ALL the wide restrictions that Civ5 had, but I definitely don't think it should be as easy to spam as Civ6.
How it works:
The purpose of colonies, is to grab certain resources far off map.
You can place them on a tile and the resource is granted to you as long as that tile is connected by Road.
(In this hypothetical scenario, you would be able to connect it by sea too)
So here is the crux of the gameplay: Building a colony with a worker is cheaper, it's less risky, you only need to link it with a road to gain that advantage.
However: colonies can be captured, traded (easier), they can switch sides due to Loyalty or Happiness, etc.
Cities are more risky to build, but once they're up, they would be theoretically less prone to being destroyed, or otherwise lost by other means, than Colonies.
And the drawback for Cities, would be similar to Civ5; some kind of decrease in happiness or difficulty in acquiring policies/techs.
Perhaps you could eventually evolve a Colony into a City.
Conclusion: I think it would be a good change of pace and allow for varied decision making while addressing some core issues of Civ.
I think it's consensus that Civ VI encourages Wide play and Civ V encourages Tall play (sometimes artificially so)
So, my idea is that we should bring back Colonies, and couple that with some wide restrictions.
Now, I don't think that Civ really needs ALL the wide restrictions that Civ5 had, but I definitely don't think it should be as easy to spam as Civ6.
How it works:
The purpose of colonies, is to grab certain resources far off map.
You can place them on a tile and the resource is granted to you as long as that tile is connected by Road.
(In this hypothetical scenario, you would be able to connect it by sea too)
So here is the crux of the gameplay: Building a colony with a worker is cheaper, it's less risky, you only need to link it with a road to gain that advantage.
However: colonies can be captured, traded (easier), they can switch sides due to Loyalty or Happiness, etc.
Cities are more risky to build, but once they're up, they would be theoretically less prone to being destroyed, or otherwise lost by other means, than Colonies.
And the drawback for Cities, would be similar to Civ5; some kind of decrease in happiness or difficulty in acquiring policies/techs.
Perhaps you could eventually evolve a Colony into a City.
Conclusion: I think it would be a good change of pace and allow for varied decision making while addressing some core issues of Civ.