BAP
Chieftain
- Joined
- Sep 11, 2002
- Messages
- 80
****Version update (SEE Below)****
Here is a British Infantry unit modeled after the Foot Guard soldiers who fought during the Napoleonic Era. I used the Rifleman as my model. However, I did change the Attack.wav so that it sounds like a line of musket rifles going off at once. I'm using it as an elite British Infantry unit in some scenarios, but I think it could also be used as an English UU. The bearskin hat isn't technically correct as was pointed out in the preview post, but I think it will help differentiate this unit from a regular infantry unit I'm doing for the same era. Please let me know what you think. I'll probably repost this unit in a few weeks with a couple of changes I already see I want to make, like dulling down the white coloring a little bit and adding a bayonnet thrust as an AttackB flc. Enjoy.
****Latest Version****
Changes: I grayed down some of the brighter white coloring. I changed the Default flc to make the weapon move the same way the Rifleman unit does. The Attack A flc now has a delay after the unit brings the musket up to make it look a little more realistic, and I changed the AttackA explosion back to the original rifleman explosion. I'll use the multi musket fire sound on a multi unit flc for this unit. I won't make anymore changes to this unit now that I'm happy with it, I'll use it to make more units of the same era.
Foot Guard v1.1
Here is a British Infantry unit modeled after the Foot Guard soldiers who fought during the Napoleonic Era. I used the Rifleman as my model. However, I did change the Attack.wav so that it sounds like a line of musket rifles going off at once. I'm using it as an elite British Infantry unit in some scenarios, but I think it could also be used as an English UU. The bearskin hat isn't technically correct as was pointed out in the preview post, but I think it will help differentiate this unit from a regular infantry unit I'm doing for the same era. Please let me know what you think. I'll probably repost this unit in a few weeks with a couple of changes I already see I want to make, like dulling down the white coloring a little bit and adding a bayonnet thrust as an AttackB flc. Enjoy.
****Latest Version****
Changes: I grayed down some of the brighter white coloring. I changed the Default flc to make the weapon move the same way the Rifleman unit does. The Attack A flc now has a delay after the unit brings the musket up to make it look a little more realistic, and I changed the AttackA explosion back to the original rifleman explosion. I'll use the multi musket fire sound on a multi unit flc for this unit. I won't make anymore changes to this unit now that I'm happy with it, I'll use it to make more units of the same era.
Foot Guard v1.1