SCENARIO: World War 2 Worldwide

Yurt

Warlord
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Jun 21, 2002
Messages
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Location
Vancouver, BC
World War 2 Worldwide

December 8, 1941 - America is reeling from the attack at Pearl Harbour. Japan is poised to seize Malaysia and the Philippines as well as feeble China. Europe has fallen before Hitler's panzers, who are now knocking at the gates of Moscow. Beleagured Great Britain cannot hold off both Axis powers by itself. Will America awake fast enough to send help to Europe, or will it be up to Russia to turn the tide in the East?

This is a world wide scenario of World War 2 just after Pearl Harbour. The civs are:
Germany
Soviet Union
America
Great Britain
Italy
Japan
Spain
Turkey
Free France
Brazil
China
Neutral Powers

This scenario is for PTW (version 1.14) and it incorporates all of the special world war 2 units. Instructions for installation are in the readme. (Version 1.1 no longer requires you to change any of the unit names or directories).

There are no cultural conversions. Everyone starts with limited military in my attempt to restrict the loading time (it takes 37 minutes on my 733 mHz machine) but there are still enough for some good opening attacks. Railroads are strategically placed. My world map (version 3) is used. Fascism has been added and war weariness has been removed from all governments. All units have been modified for balance; for example, infantry have equal attack and defence. The tech tree has been greatly simplified, but the nuclear race will still take place. Buildings have also been simplified and made much cheaper since the focus is not on building. The courthouse acts as a temple, aqueduct, courthouse and granary and every city has one. There are no other units or leaderheads, to reduce download size.

CHANGES VERSION 1.10
-Fixed city sizes: all city sizes are now relatively accurate
-Removed Vichy France: all territory except Djibouti (neutral) given to Germany
-Sturmovick is now Russian
-Set player properties
-Put more units on the Russian/German border, esp. Russian artillery. Also made lots of Russian
troops conscript, and removed all German Tiger II/Panther tanks.
-Fixed directory path thing (see installation)
-American airbases in Great Britain
-Deleted some African and South American cities
-Turned on Accelerated Production

To skip the long load time, I've included a save game. It allows you to play as Germany
without going through the load time. In addition it includes Germany's alliances and
declarations of war, as well as diplomatic embassies. Place it in your saves folder and load
as normal.

Download size is about 550kb.

Version 1.10
http://www3.telus.net/sheff3/WW2Yurtv1.1.zip
Version 1.00 removed after ??? downloads

Save game pack: Save games for Germany, America, Russia and Britain. Download size is about 950 kb.

Version 1.10
http://www3.telus.net/sheff3/WW2savpac1.zip

Please hit the download tracker if you download this, because telus hit counter isn't working.
 

Attachments

wow it looks great (except Europe looks a bit too big). I cant wait to play it.
 
Doesnt make no sense still. Shouldnt be like it. I mean you still could fit all them units on with a smaller Europe. It was a world war, everything should be emphasised.
 
Yurt - (Looking @ it in the editor) VERY good. Would have prefered Vichy France to be German and should the Tiger II be called the King Tiger? Why havnt the player properties been set?
 
I didn't set the player properties because I wanted people to easily be able to choose which civ to play. I tried setting them but the only civ I could ever get was Britain (leader name Hitler, for some reason). Can you tell me the best way to get it to work?

Impreza: Europe was enlarged intentionally. That is a carry-over from my world map, but it also suits the scenario. If Europe was smaller Germany would have a very distinct disadvantage compared to Russia, Italy would be almost nonexistant, and Britain would only have a few cities. I might have to enlarge Japan too as I could only fit six cities into Japan when their population should be higher than Britain or France.

As for the Tiger II, I decided to keep the PTW units with their original names to reduce the complication of everyone having to rename their folders. The only ones I changed were "fw190" and "me-262" which were too informal.
 
Yurt: I normaly set them all & then set (in this case) Germany as the human player. However if u want 2 make it so that it can be changed in the game just dont set a human player.
 
Ok but i mean i still dont see no point in making Europe bigger. We have many Europe world war 2 scenario's. I dont see how Germany would have distinct disadvantage against Russia. As i believe at the start of the Russian campaign, though Russia outnumbered Germany, they still were crucified. So make Russian troops conscript at the start.
Russia will have a massive capacity for industry, as they do in real life. So i think if you make a small advantage in terms of city's etc for Russia, this would make a challenge and maybe be more realism. I think Europe is emphasized too much in world war 2 scenarios. You still can have all the units etc if Europe was smaller. I think if you make Europe smaller, then this would benefit ur scenario, both in realism and for historical purposes as for Russia gradually having an advantage.
Britain should have few city's it is a small coutnry compared to France or Germany in different ways.
Well it seems a good scenario, welldone :)
 
You made Canada british?!?!?!?!? Hello, this is post 1931! Even in WWI we had (by the end) a seperate chain of command! Just for that I am boycotting this scenario!
 
I might be rambling on with this a bit, but it is late at night and I have a suggestion for what is already a good scenario but could be far better.

The December 1941 date to start could be used very well within the limit of the PTW diplomacy engine if you wanted. As we know, the editor doesn't let you mess with diplomacy at all, which can make a world war II scenario quickly turn silly once the AI gets on a roll. How to counter this? Start the Axis and Allies each as one nation(with the exception of the Communist allied nations, which should probably all fall under Soviet Russia). Obviously these three nations would be the size of what they were circa Dec 1941

This lets you put plenty of neutral nations into the game, without just BS things like Japan and the US allying. The AI and you will fight for Turkey, Spain, the South American countries, and etc. favor. It would make a far better WWII experience inmho. I know Russia and the other commies would fall under the Allied umbrella in my theory, but I just thought with this way you could play out a post-war rush on moscow scenario after the main war. :D
 
The british&france@american tanks should be very bad while the Russiand and Germans shoud be muc better.

I think you should make technologies that will allow tank improvpment, unfortunatley you can't make a technologe which is called let's say King tiger but you should just change thew technologt name maybe to a 100mm canon tank and it will allow any civ to build good tanks or technology like havy tanks.( if they had such in reality)America and Britain never had real good tanks during the war).

No civ in 1941 exept rusuia had heavy tanks and only russian tanks had diesel engine. However you can add technology such as diesel engine which will allow to build JS1,2. I think a unit like an ss gruop and NKVD should be possible to Germany and Russia, they will be like a normal infantry exept they reduce the resistance in captured sity.

All the technolohies should be changed and each of them will allow better units( much better) me262 should be possible only for Germany....

*- the magino line was very strong and the Axis would never bit France so fust if they had try to go throu it.


Most of the tanks from the start of the war should be several times worse then tanks some fwe generations better.( big heavy tanks from the end of the war had armor that will never allow tanks from the start of the war to destroy them).


The scenario does'nt work at all it even doesn't apper in the scenarious after I unziped, could it be becouse my version is 1.21?!


I belive that EUrope should be very big, even biiger then in your map, you people realy talk crap( I mean some say that if it's world war everyithing should be as it in reality) but in reality the world is'nt like in a game, a county like Germany can build huge arny and have gerat technologies and it doesnt have to be huge, if in a game size iz wgat metters when in reality it does'nt and it means that if you want a realistic scenario you should make the "small" countries much biger becouse it's thge only way to give them the potential they realy have.
DO you think that Britain will be able to be world power in civ in a real map!? I look now on the map- it's 1.90 m from me and i can hardly see britain so in the game it should be impossible to do something with this island however this tiny island was able to be the strongest and leading nation in the world for more then 200. And don't say that it had huge calonies, this calonies never suplied the troops( britain never had big army) it's army was just well organized and had the newest weapons...

The game is'nt at all like the reality so we should make it more realistic by change what we can- we can't make british tropps which will be 7 times stronger or mort then the Chinese but we can make Britain biger.

If you are not agree yet let's look opn israel( if you will be able to find it on the map.).

DOn't say that it survives only becouse of USa support, it do get help but it is'nt somethinh crusial.
If we will take a civ 362^362 map still we will be able to put only one sity on israel. And Isreale will be much weaker when the arbs states( which ha s biger sityes and huge armies) and it will be wrong to give israle a huge amount of forses, it's army is not as big as you think, it is hust that in a war israle almoust do'esnt loss troops( you should add a 70 point's bouns for every israle soldier). Althow I belive it is a possibility but to make israel 6 times biger is another possibility.


If we talk about WW2 when the major conflict was in Europe( i even doe'snt want to talk about Japan USA war it is bulsjhit Japan never had a chance to bit USA, not the slites( can you imaigne Japan troops in Wahington?) Japan had no matireals to build enough ships and they survived so long just becose of the distance.( Most of the Japanies Navy was build in 1913-1920.( they had old ships....USA wasn't the leader in army technologies but it was able to develop them very fast and produce tons of weapons.

When you talk about the WW2 to talk about Japan and USA conflict is realy stupid you should better talk about German Holand conflict i think that the American advantage is the same the Germany had on Holand.

The Normandy invasion it's bul**** to, do you realy belive that it was the reason that germany fell?!

GB and USA invaded just becouse they sow that if they wouldn't invade Coomunist Russia will capture the wholl Europe( a thing that could lead to a disaster). I think that the Invasion however was a great thinh becouse Russia couldn't take whole Europe.
The AXIs was doomed after they atacked Russia( if you want to hear mu opinion).


Bla bla bla....
I can't make real sugestions becouse it doesnt work!!!!whhh!!!


* It's realy great that you start the scenario in dec 1941 becouse as a said before size is what metters( unfortunatley) in the game and only smaller Russia can make the ww2 scenario playble.
 
I dont understand what u r talking about timberwoolf. I think Britain would be world power because its industrialised and because it controls most of the world in this world map! In Africa Britain had troops from all over its Empire, this also happened at D Day. So this clearly helped the British!

You clearly dont know what ur talking about. Of course we can make British troops 7 times stronger than Chinese. Germany is strong because of its man power. So boost populations. Also Europe will be more high tech because of its factories etc, such as in Germany. We dont need to make Europe bigger to replicate world war 2. I suggest you check your punctuality and maybe actually get some experience with the editor so you know what you are talking about ;)
 
_Impreza_ -You didn't understood me right.

All the british troops that were in Africa like you said were produced in britain. You ever heard about black British army's during the 19 century or even during ww2!?
Britain treid as hard as it could to get as many troops as it could from the colonies but the majority ot it's forces always remained British!

The colonies never gave much troops to anybody.NEVER!

in Civ's the colonies are very important.
In real life they were also but in civ you can produce ton of troops( in a country you have just concqered, some 5-6 turns is really nothing) while in real life the colonies gave resourses and money, not troops!!!

And how can we make Britain to produce more troops( by the way they were some 35 milloions in GB in 1939?) while you can put only a fer milloons on the little Island.
So you must make Britain larger. In Civ if you will put the real russuian sityes in there places you will be unbetable after 20 turns without war- you will just have more big sityes when everybode else and thats the onlyt thing that important.( I don't talk about the infrastructure i ailways build every building and do it very good) the last times a played Regent I drooped the game very fast couse it was too easy. I mean- a good player that have big territory will always bit even great player that has a teriitory which is twice smaller. To play against the comp is the easiest thing- even if you are twice smaller- capture 5 sityes in ome blow and hold them 5 turns....peacew treaty- you got 5 towns- he lot 5! and prepare the invasion again, 5 or even 2 more and again.... and it becomes esier everu turn couse the computer is stupid....

I say all these becouse we can't make the Comp think but we can make him very very strong, maybe stupid but strong!
Don't you get it!? If there are 30 countries in your map and you control 1/30 you already won- it's only a metter of time till you get a few sity in a quick operation- you'l be biger when any of your enemies( stupid enemies by half a percent. and then you capture 3 cityes more and when you'k have 1\15 of the map it realy start to bother you and you abandin the game.

Even if they are 8 civs- one has 50 percent- you have 9 and the othe has 7-8% that's a metter of time til'l you destroy them noe by one. I doesn't say that they can destroy you becouse it is impossible- if they even have 3 times more troops you atcak with canons first or doe'snt atack units with high defence and smaller ofence- you give them to atcak...you bombard and bombard while the comp waste his troops for nothing.

I don't need the biger Europe for myself!
I want it for the comp!!!Can't you get it?!
 
Britain a whole Canada landing division for D Day, and another was half Canadian for your information. Maybe if you want to back your ideas up with sources that would work.

I didnt understand you last time because of your punctuality. The populations of any European country's stand the same for Britain's as for being translated into the map! If you want to boost population then you simply make more food per reocurce or terrain. Anyways most city's dont come near the actual populations for your infomation.

Its not always size of territories that count but technology and industrial output of city's.

"I don't need the biger Europe for myself!
I want it for the comp!!!Can't you get it?!"

Nope i cant get it. The Computer isnt that dumb not to use a more formidible army that you give it on an editor or a far more formidible industrial output.

Maybe you can calm down and look up your history and maybe get some experience on the editor. ;)
 
@Phoenix: I don't know anything about planes. I think I asked someone and they said it was German, if you are sure it's Russian then I'll change it.
I'll try to fix the player settings for next version.
Why can't you get the scenario to work? You're supposed to put the scenario folder into only your Civ3ptw folder, so its contents merge with the contents of the other scenario folder. You don't put it inside the other scenario folder.

@Mobilize: It could be, I decided not to because I wanted Italy weaker than the rest of the axis.

@Goonie: I could have made Canada independant, but then should I have made Australia, New Zealand, South Africa, etc. independant too? I really don't care if you boycott the scenario, I don't gain anything from you playing it.

@Sarevok: I already explained, I didn't want to rename too many units as it just forces people to rename the folders and everything. People are already having enough trouble renaming the two fighters.

@PriestofDiscord: That is a good idea, however I wanted to make a scenario with all the different nations (except Canada :D)

@timberwoolf: You probably haven't played the scenario yet, but most of the stuff you are suggesting is already there. The tanks are already like you suggested. The thing is, I don't want to put in any extra units. I am only using the ones from PTW and from basic Civ3. So the tanks are:
Churchill, Pershing, Tiger II, Panzer, Panther, T-34, and tank (available to all other civs).
The me-262 is available only to Germany.
The scenario is for Play the World, if you don't have play the world you won't be able to play the scenario. Did you unzip it to the right location? The scenario folder does not go inside the other scenario folder.

@Impreza: Boosting populations means either (a) less cities, or (b) lots of starving cities. I made europe bigger so there could be slightly meaningful combat there, not capturing Paris, then moving three squares right and taking Berlin.


People seem to be having problems installing/running this so I'll make it clear again down here:

1) You need PTW version 1.14 (or higher)
2) unzip it to the folder "Civ3ptw" NOT to the folder "Civ3ptw\scenarios"
3) the files should all fall into place; check your scenarios folder to make sure the WW2Yurt.bix is there.
4) Rename the two folders and .inis as described in the readme.
5) It should work now.
 
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