Game play instruction thread, Wed, August 6, 2:00 pm EDT ( 18:00 GMT )

GenMarshall

High Elven ISB Capt & Ghost Agent
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Jun 17, 2002
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Night Haven, Vekta, United Systems of Arathor
The Save

Previous TC Thread

This will be an on-line game play session :D

Review comming soon

NOTICE: Please reserve this thread for instruction posts by Department Leaders. This is not a discussion thread.
 
Noshuret: bank (2), knight (5), knight (5)
Gorina: palace (48)
Please switch to Smith's Trading Company when we get economics - the wonder should be complete in 23 turns
When Gorina reaches size 12 please micromanage the city's laborers to maximize production so we can build Smith's faster!
If we lose Smith's please switch to any other available wonder or back to the palace if none are available.
Ingolemondor: aqueduct (23)
Neapolis: university (20)
Penguinadua: university (15)
Please move the laborer from the forest to the mined grassland.
Xak Tsaroth: university (24)
Nur Gisnod: market (10), university (29)
Slice of Bacon: aqueduct (25), market (25)
Tyvek: market (8), cathedral (27)
Nafstac: aqueduct (29)

Please irrigate the grasslands northwest of the Tyvek mountains.

Noshuret needs more plains irrigated and hills mined.

Neapolis has one more plains tile that needs irrigation.
 
I'm posting my FA instructions now before I go on vacation. These are pretty much the same as last time.

Treaties: Do not sign or break any treaties (Peace Treaty, ROP, MA) this turn, unless it approved in a poll.

Embassies: No embassy construction this turn.

War Declarations: Do not declare war on any country this turnchat. If any troops are told to move off another country's territory, you are to do so. If war is declared on us, sign no treaties or alliances during this particular turnchat. I strongly advise you to stop the chat if this is the case.

Tribute Demands:

Reject a tribute demand if:
-More than 50 gold or 3 gold per turn is demanded
-A technology not believed to be known by other civs is demanded
-A resource or luxury is demanded
-A world map plus more than 20 gold or 1 gold per turn is demanded.
-England demands tribute

If a tribute demand does not violate any of these guidelines, accept it.
 
*sighs* Alas, WinZip fails me again... Would anyone care to email me the save?

wizatmath@aol.com

EDIT: Aventine Build Queues:

Aureus: Knight, Bank, Knight
Inadatto: Aqueduct, University, Bank
Regia Doughnutia: Barrack, Cathedral, Knight
Lake Asphinxia: Knight, Marketplace, Cathedral
Elephantine: Knight, Marketplace, Cathedral
Memphis: Marketplace, Barracks, Knight
New Jedina: Barracks, Bank, University
River Crossing: Marketplace, Barracks, Kinght
Iron Hills: Temple, Barracks, Granary
Omalu: Library, Barracks, Marketplace
Chieftess: Granary, Barracks, Marketplace
Seven Hills: Temple, Library, Marketplace

Aventine Improvements:

1) Finish current tasks.
2) Improve Seven Hills.
3) Irrigate around Aureus.
 
Quirnial Queues:
All Queues:
Yet Another City: Library, Granary, Aqueduct.

Bootia: Aqueduct, Granary, Courthouse

Gingerbread City: Library, Harbour, Aqueduct

South Bootia: Switch to courthouse (request Rush), Library, Aqueduct

DePaolo: switch to Courthouse (Request Rush), Caravel.

PDXIII: Switch to courthouse (Request Rush), Temple, Library

Shaitan: Switch to courthhouse (Request Rush), Temple, Library

Malvern Hill: Temple (Request Rush), Courthouse (Request Rush)

Cold Harbour: Temple (Request Rush), Courthouse (Request Rush)

There are some rush requests in the Domestic Department thread. They need to be sometime this term, lest Quirnial remain forever unproductive.
 
Any New Musketmen should be evenly distrubted among River Crossing, Memphis, Omalu, and New Jedina.

Any New Knights built should be stationed in Omalu in case of a need to launch a counter-offensive.
 
Please carry out the following trades during preturn in the order posted:

(Fanatica) Democracy <-> Chemistry + Economics + Navigation + Furs + WM + 41gpt + 109g (China)

(Fanatica) Banking <-> Spices + WM + 23g (Japan)

Trade banking to any civ that does not possess it and will offer us something for it.

Do the same with Democracy, ignoring those nations we have already cleaned out when trading them banking.


Every turn following pre-turn:

Check to see if any of our rivals has anything valuable to offer us for Democracy. If they do, make the trade (remembering to get them to throw as much gold as possible and their WM if they will give us that as well as all their gold). The exception to this is Russia, to whom we should not trade Democracy until turn 6.


Turn 6:

Please cancel our Horses <-> Gems deal with Russia and then offer them Democracy in exchange for a renewal. Throw in horses if Democracy is not sufficient for the deal to go through. If Democracy alone is enough, try to get whatever else they'll give us along with the Gems.
 
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