"A World At War" v.1.0 finished

What were the major changes?
 
Oh, there has been a lot since I last posted in my thread.
Overall I have polished the scenario a lot - better sounds - better unit graphics etc. But the most important factor is that the unit setup at the beginning of the scenario has been dramatically changed, featuring now around 1000 units. I have researched quite a lot of Order Of Battles to try to estimate the excact number of starting units and their respective placement for every nation at the beginning of WWII.

This is a general WWII scenario featuring not a world map but a map covering Eastern Asia to Eastern Europe but with playable civs as either USSR, Germany, UK, Japan, USA, and the Minor Axis and Allies. For more info read:

http://forums.civfanatics.com/showthread.php?threadid=41010
 
Maybe it could be a good idea to highlighten the objectives Kobayashi. Are the overall objective of the scenario too diffuse? Should it be more emphasized in the beginning? Any suggestions or critique is welcome.

Many aspects of AWAW have been inspired or copied from ZWK as I guess you have allready noticed Kobayashi. I liked the feel of ZWK very much because the overall objectives were very clear (besides of all the other great aspects). I find it difficult to test this on my own scenario. I just want it to be a scenario where all 5 major powers are equally playable and where the pace is good throughout it.
 
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