The Vikings Archipelago Challenge

aneeshm

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Though this is almost nothing compared to the miracles some have performed here on Diety , I think this game is challenge enough even for Monarch and Emperor level palyers .

We are the Vikings , seemingly in a good starting locaiton . Play on to learn more . . . . . . .

This is an open for all game . Post as you play . There is no order of succession . This is more of a challenge . I would prefer liberal amounts of screenshots. Critiques and tips from more experienced players are also appreciated .


Level:Regent
Map:Archipelago
Civ:Vikings
Barb:Sedentary
Geography:Max % Water
Age,Temp,Climate:All Default
Victory:All Enabled




Here is the save (PTW , latest version) .
 
Curse you Mad-Bax.....

I was all set to grab it for lunch break but saw you beat me to it.

aneeshm, it is customary to post a screenshot of the starting location as well as a brief summary of the map selections

Level: Diety?
Map:Archepelago
Civ:Vikings
Barb:?
Geography:Random?
Temperature:Random?
Climate:Random?
Victory:All enabled

What is your goal? Victory by any means? Only warlike victories?

Also, after playing THawk's archepelago open SG I think it would be a good idea to require renaming ships when they are headed to attack a particular civ. Otherwise one player spends their 10 turns getting in position and the next player spends 10 turns getting them in position somewhere else. With renaming and a good report you won't have the problem of endless ships passing in the night.;)
 
In answer to CFreak

Level:Regent
Map:Archipelago
Civ:Vikings
Barb:Sedentary
Geography:Max % Water
Age,Temp,Climate:All Default
Victory:All Enabled

As mentioned , this is a challenge , not a SG . Anyone can play , and post as they play with (10 to 20 turn) logs . However , I can also allow upto 5 players to play it as a SG here .

People who want to play should have consistently beaten Regent (or they stand no chance of survival ) .

I'll edit first post to include this info .
 
:crazyeye:
OK now I'm confused. I assumed this was an Open SG game. One player grabs it, posts a GOT IT, plays their turns and posts the save file and writeup. Then anyone who wants it next does the same. Mad-Bax has GOT IT and we are waiting for his save file.

I wanted to get it, but missed my opportunity. I will get it after he posts if no one beats me to it. (I would not reserve the next position incase someone else has time to grab it before I do.)

I did not sign up for an SG team as I am unwilling to commit to playing long-term.

Based on your last post, it sounds like you wanted people to grab the initial save file and play the whole game, posting their results. Kind of like GOTM or Epic play. Was this your intent?

My preference would be to leave it as an Open SG game, especially since Mad-Bax is off doing just the first 20 turns. At any rate, please remove my name from the roster. If repost this as an open SG, I'll be happy to play a turn or two in the beginning when turns don't take that long.

Happy Gaming!

EDIT: BTW, don't let me tell you how to run a game. But usually OPEN SG's have a Get-It-When-Available, 24HR to post.
 
4000BC:
Scout S, SE
Worker S
Settler SE

3950BC:
Found Trondheim - Scout
Research Alphabet in 40 (20%) since I can't get it any faster yet.
Worker mines tile.
Scout SE pops deserted hut :( then S

3900BC:
Scout SW,S

3850BC:
Scout 2S

3800BC:
Scout SW,S

3750BC:
Scout S, SE

IBT:
Trondheim Scout - Warrior (due to topography)

3700BC:
Scout 2 - NW, N
Scout S

3650BC:
Worker Road tile
Scout 2 - 2N
Scout E. NE
Well that's it. We can see all the island, all 60 tiles of it :rolleyes:

3600BC:
Sound of churchbell ringing in the distance.

3550BC:
Nope. Nothing to see here.

3500BC:
Worker S

IBT:
Trondheim warrior - granary

3450BC:
Warrior fortifies
worker mines tile
Science to 100%

3400BC:
Nada

3350BC:
Nada

3300BC:
Nada

3250BC:
Nada

3200BC:
Put both scouts on goto back to capital so they can be disbanded.

3150BC:
Worker roads tile

3100BC:
Nada

3050BC:
Disband Scout for 2 shields

3000BC
Worker NW
Disband Scout for 2 shields.

vka.jpg


here is the <<save>>

You can have the save now CF. Should just about fill your lunchbreak.
 
Yes, I thought this was an Open SG too, and can't commit to a full blown SG. Exactly like CF, I was on a break.

From what you can see so far I would leave it OPEN if I were you. It'll be more fun anyway. :)
 
Don't wory , I'ts open that anyone can play and comment on the latest save , independently . However , it is also played ans a conventional SG , so that there are actually two SG's , one the open one , and one the conventional one . Should I open a seperate thread for the Open or Conventional SG ?
 
Speaking of breaks Mad-Bax, aren't you up in Chamber of Secrets? Funny that I should follow you not once but twice.

Sorry for the OT post.
 
EDIT: CROSSPOSTED

Since this thread already has the aimless feel of an Open SG, I would leave this as the Open SG thread and start a new one for the Closed SG. Goodluck finding players! Also you might want to edit your registry post to point to the closed SG also if you're looking for players.
 
OT:
The Chamber of secrets is a slightly different kettle of stinking fish CF as you well know. Especially when I'm followed by you in the roster!
You'll get that game back tonight anyway...
 
I hope this game is not like that Cgannon challenge where you are on a cold dark island with no nearby islands (even one within range of suicide galleys). That game was truly unwinnable.

Unless that sea on the SSE direction leads to another landmass this could be bit of a spot.

One last thing, players should be ready for a palace jump. It will be needed.

I do not have time to play this. But I will observe with interest.
 
(0)3000BC Like the Granary and science settings. Enter
(1)2950BC Worker starts road.
(2)2900BC MM from unimproved BG to Forest for Granary in 2 no sheilds lost, growth in 4 instead of 3. This done to save the food in the granary, otherwise growing and building the same turn results in an empty granary.
(3)2850BC zzz.
(4)2800BC Granary>settler. Worker starts mine. We're losing 1 gpt now but I leave it to shave 2 turns off Alphabet.
(5)2750BC Still working forest because grass would waste food.
(6)2710BC Now working BGs with 4 civs. Have to raise lux to 10% so Alphabet put off by a turn.
(7)2670BC zzz
(8)2630BC zzz
(9)2590BC Settler>warrior. Settler sent north to grab the two cows. MM to conserve food on growth turn. Sci to 100%.
(10)2550BC Worker to wheat to road and mine it. MM to use BGs.

I would have played 20 but my lunch ended. There is a lot of MM to do with the capital. I opted for the wheat mine instead of grass mines because once out of despotism, this tile will actually be a three food tile instead of the 2 food BG. Also we can road towards the hill by the fish and potentially pack a city there as well. The goals should be to make a few more workers and then some settlers. Road you way south and get a coastal town near the sea bridge when MapMaking comes.

Your dragonboat awaits.
 
aneeshm you will want to define some file naming conventions so that your open and closed SG's don't run into problems of grabbing the wrong save.
 
BTW Mad-Bax you link is wrong. You might want to edit it incase a lurker is trying to follow along. I found your file in the uploads directory. I think the problem is that your prefix is VK and not VK1.
 
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