Originally posted by Aeon221
How about this. No settlers. Period
Terrible idea. Founding new cities is fun.
It is quite clear from history that cities were NEVER settled on purpose; all of them were colonies that over time developed into cities, OR were founded basically through a fortuitous and serendipitous occurrence. Not on purpose.
It is quite clear from history that you are quite wrong about this. Cities were founded many times on purpose, from ancient phonecian and greek times to the expansion of America westward. You might have gotten away with your statement if you had said
usually not founded on purpose, but you said
never, and even had the chutzpah to put it all in caps, and that makes your statement pretty ridiculous.
Colonies are on purpose. Rather than a resource gathering system, they should be what a city must be at first. They CAN gather resources (including food, but that is another story) and ship them back to the capital (which would be founded in the normal manner). The colonies would (every five turns) go through a random test to see if they turn into cities. The balance would be against them, at a ratio of 2 to 5 that they would develop.
You could recruit troops from a colony (also another story), and it would serve all the basing functions that a city would (port, fort, etc) but would be unable to build the little goodies (markets, walls, barracks).
Why can't a colony build a wall or barracks? Those were the first things built in most colonies! In fact a lot of colonies were primarily military outposts that consisted of a wall, a barracks, and not much else.And of course, if a colony
could build these things (which would be realistic) then it wouldn't really be any different from a small town... in other words, you'd have the current system, which I think is perfectly fine.
The random develop would let you choose the site, but not the time.
Why would we want to
remove control from the player? The whole point of the game is to control the development of your civilization - it kind of defeats the purpose if you make everything random instead.
I'm sorry, but I think that removing settlers is simply a terrible idea. For that matter, I don't mind at all that the entire world is settled by the ancient age... historically, the whole world was inhabited by people long before 3000 BC! By the middle ages (in real life) there were no longer big unsettled patches of land- expansion at that point came through conquest. In fact, even ancient civs like the Roman Empire didn't expand into uninhabited territory: they had to conquer rivals as they went. Some of those would be considered "barbarians" but others, like the Etruscans, had a well developed culture.
If you want to slow down expansion by putting more people in the way (more barbarians, or "minor civs," or whatever) that's fine, I'd totally support that idea. But slowing down expansion by making it harder (or impossible!?!) to found new cities is not my idea of how to make the game more fun! And corruption is already one of the most-complained-about parts of Civ 3 - limiting early expansion using corruption would just make things worse!