sir_schwick
Archbishop of Towels
While the current progression of years worked fine for previous civ games, isn't it time for a more reactive and realistic system. This would also change how long game where.
Here is the idea; the amount of time that passes each turn would be based on tech levels. Why you ask? Cause it doesn't take 50 years(10 years a turn) for a city to build a division of tanks.
To solves this, each turn the computer would use a formula that took the relative tech levels of all the surviving civs and found some kind of average point. This point would be compared to a table that told how many years would pass next turn. Over time the passage of time would go from 50 years to 6 months.
Here is the idea; the amount of time that passes each turn would be based on tech levels. Why you ask? Cause it doesn't take 50 years(10 years a turn) for a city to build a division of tanks.
To solves this, each turn the computer would use a formula that took the relative tech levels of all the surviving civs and found some kind of average point. This point would be compared to a table that told how many years would pass next turn. Over time the passage of time would go from 50 years to 6 months.