suggestion

  1. K

    [GS] "Yields per population" mechanic idea

    Right now every citizen grant 0.5 science per population and 0.3 culture per population. It's a "passive" gain, it's granted on top of all tiles' yields your citizens are working. The reason I'm suggesting to rework this a bit is to provide more flexibility and reward for growing more...
  2. S

    [NFP] Simple Economy System

    Hi, I've posted this on reddit, but I want to post it here too. Here's my idea of a simple economy system in Civilization VI. DISCLAIMER This is just an idea, not like, that we should 100% have in game, all values are out of thin air, so there's no balance at all, but in generally, it think...
  3. cammcken

    Small Suggestion: Terrain requirements of bonuses in the Pedia

    Now that we have new improvements for discovering resources, in addition to all the existing ones, I've seen the question answered: Resources may only be discovered on tiles they would normally be placed. Can we have some info in the pedia for where bonus resources can be found, so that we know...
  4. U

    [GS] Rename "Sumeria" to "Sumer"

    I posted this earlier on the Steam discussion page and was referred here by a user there: Hi, I'm not an academic Sumerologist or Assyriologist, but I do have a more than passing interest in the Ancient Near East. I noticed that there were relatively fewer Mesopotamian civs in this game than...
  5. Snipergw

    Should Rivers provide City Connections?

    In Civ4, settling along cities was satisfying and rewarding in part because it provided automatic city connections. Of course, in that game, where every improvement needed a road, it ultimately wasn't that impactful. Civ5 removed this feature, replacing it in part with gold yields on rivers and...
  6. TheFinalChiTown

    Simple suggestions to improve AI

    A thread for simple AI improvements! Keeping in mind the level of resources the developers would have to invest to make the change. My suggestion: have AI ranged units target naval / embarked units. As far as I can tell, AI/barb ranged units won't ever target naval units. It makes life pretty...
  7. tu_79

    Stones to Wheel

    Hi, I made this suggestion in current release thread, but I wanted to explain better my reasons. Let's see some basic facts: 1. Pottery is researched 1st or 2nd. Rarely 3rd. We need to claim territory, even an aggressive civ need one or two extra cities to claim some strategics. And the sooner...
  8. Ryansinbela

    Leader cutscenes

    can someone make up to date leader cutscene videos in alphabetical order This includes Meetings, Agendas, War, Defeats, Denouncing and even pep talks (the dialogue in civilopedia entries for the leader)
  9. T

    Suggestion: Tired to repeatly build diplomat unit again and again in late games

    Vox Populi is the best mod I've ever played for the Civ, however, In late game, you have to repeatly build at least 5~10 diplomat unit to maintain allies with a citystate, build/move/press diplomat mission button. I know this is the way how CSD mod works, but I'm wondering is there any way to...
  10. S

    Here's an idea...

    Don't know if this is the right place to put it, but I thought of this watching Mark Zuck being grilled... Reaching Modern age, instead of a spy you should get a Social Media Hacker, who could potentially devastate happiness (like elections), if being put in a foreign capital. Like -10 or -20...
  11. fadi232

    Suggestion for Civ VII / Civ VI Expantion: Deterrence

    Hi, I've been playing Civilization for ages - since Civ II i think, and I have a suggestion for something that I've always wanted to see in Civ. Deterrence Meter: As in real world, most wars happen/ don't happen according to the deterrence power of the civ. the more deterrence power you have...
  12. King Morius

    [BNW] Civilization 4 Ryan's style map

    Good day, I know that i Ryan's earth scenario look alike exists in civilization V, this is not what this thread is about. I think that's Ryan's scenario fails on balance. If you played with the Mayans you would be screwed, this is no fun. This thread is about a suggestion, why not make a map...
  13. Angelius Mefyrx

    Civilization 6 suggestion/feedback

    Hi So I'm about to complete my first Civilization 6 game, and started a few online with friends. Played almost all the other Civilization game before but mainly played 1-2-5 and now 6 I have a mods for bigger maps and therefor being able to play games with more nations. So I've started a game...
  14. Eric Guimarães

    One world wonder per city

    I kindly request this mod...I am really delighted by civ 6 realism in some aspects of the gameplay, but I can't stand playing against a city with 7 wonders...it's just unrealistic and disturbing... I am very noob at mod crafting, so I would really appreciate if some of you could do this kind of...
  15. PancakePuppy

    New Leader Idea: Adolf Hitler

    Ok first of all I know this would be a pretty...unorthodox leader to say the least. It might even get the game banned in Germany but I would really LOVE to see him as a Civ Leader in a future game. Some of these ideas might seem rude to some people but keep in mind that its just an innocent...
  16. GeekTheory

    [Casus Belli] Preemptive War

    Every single time the AI piles up units on my border in preparation for an obvious invasion, I'm forced to declare a surprise war so I can get the first strike and the world brands Me the warmonger! How about an option to declare a preemptive war with moderate or light warmongerer penalty so I...
  17. P

    Rethinking Crime

    Crime is one of the properties mechanics currently in game that tries to reflect the real life problems when it come to controlling cities. In game, it something you want to keep as low as possible, and if a city doesn't control it, it will probably end on a death spiral. I wanted to touch two...
  18. AlbertMokrejs

    Making Unique Improvements / Buildings Carry Over

    Currently when you conquer a city, all of its unique improvements disappear. This means that a lot of times a nice city from Gilgamesh or Cleopatra becomes a barren landscape that you have to rework with your less-suitable improvements. I think both gamewise and historically it might be...
  19. H

    You can't build a trade route with city-state which is not on the coast through ocean...

    Sorry for the language...Just as shown in the screenshot, the blue city-state ask me to trade with him...And when everything is ready, I found that I can trade with another city which is farther than this one just because it is on the coast (the brown straight line). That means if I want to...
  20. D

    Government Policy Card Readability

    So after playing a while, I noticed that I got annoyed by certain elements of civ6. One of them is the Government policy cards. Even though I have read them multiple times I just cant distinguish and compare one from the other. So as a solution, and hereby a suggestion, I propose to include...
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