doubtsalmon
Chieftain
Hi, I am not posting a screenshot but this bug is pretty self explanatory and easily reproducable in any scenario with land-based hidden nationality units.
The problem is that the human player's hidden nationality units are unable to attack AI player cities. Keyboard and Mouse movement seem to treat it like moving into the ocean from land (the mouse just shows a plain white movement circle).
The AI is able to attack the human players cities with their hidden nationality units, however there is a problem with this as well. If there is a defender in the city the AI hidden nationality attackers will attack and kill that unit but instead of entering the city it will be stuck (for one turn) between the two squares (the graphic looks strange). This doesn't happen if the city is undefended.
This occurs in the Sengoku scenario and in user created scenarios with hidden nationality units. You can easily reproduce this by using debug mode in the Sengoku scenario and making Ronin with the SHIFT-F1 key. (it also happens out of debug mode too)
The problem is that the human player's hidden nationality units are unable to attack AI player cities. Keyboard and Mouse movement seem to treat it like moving into the ocean from land (the mouse just shows a plain white movement circle).
The AI is able to attack the human players cities with their hidden nationality units, however there is a problem with this as well. If there is a defender in the city the AI hidden nationality attackers will attack and kill that unit but instead of entering the city it will be stuck (for one turn) between the two squares (the graphic looks strange). This doesn't happen if the city is undefended.
This occurs in the Sengoku scenario and in user created scenarios with hidden nationality units. You can easily reproduce this by using debug mode in the Sengoku scenario and making Ronin with the SHIFT-F1 key. (it also happens out of debug mode too)