1.16 Brazil

Lzz

Chieftain
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Oct 9, 2009
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Brazil is an interesting UHV because the 1st and the 3rd goal are quite easy to achieve and give you lots of room for error, whereas the 2nd one is a major pain in the ass and requires a mix of very good micromanagement, tactical research choices and luck. I have only completed it once but at least I have found a general strategy that would allow me to beat it again consistently if the luck was on my side. So without further ado, here is the general idea on how one might beat the Brazilian UHV.

General strategy:

- You really want the Portuguese to declare war on you on your third turn to get the bonus units. You need to invest almost all your hammers into infrastructure to be able to catch up technologically so building additional military units to conquer Argentina will probably set you too far behind
- Buy the eight slaves from Congo right away. I have tried several starts as Brazil and the AI Congo always had at least eight slaves to trade us, so I am guessing it is scripted for that
- Rush Argentina as soon as you can manage it in a safe way. That will get you the necessary pastures in order to complete the 1st condition and additional cities to boost your economy (especially Buenos Aires which is a total powerhouse)
- Get to friendly with America as soon as possible and keep them at friendly until you are sure to score the Itaipu Dam and Cristo Redentor without further tech trading needed from them. They will probably be your best tech trading partner. Egalitarianism is a much more powerful civic choice for Brazil as you will have many specialists and almost no cottages (and it gives you double engineer slots which you want as many as possible) but Roosevelt's favorite civic is Individualism and since you probably can't win the UHV without trading extensively with America I recommend staying with Individualism until you no longer need the Americans. Then switch to Egalitarianism and watch your economy really take off.
- Race to Radio because the most likely wonder to lose is the Wembley. England or Netherlands are your biggest competitors (I have had the Dutch build it in 1904 in one game, faster than I could ever get to Radio), but Prussia and America could also randomly build it so do not count them out.
- If you build the Wembley (preferably with a great engineer rush, no sense in taking chances) you will be in a good position to build the other two first. I went for Cristo Redentor first and Itaipu Dam last.
- At some point, ideally not too late (probably around 1900 or 1910 at the latest) start setting up nature reserves
on all the tiles that you do not need. For me that was all the rainforest and jungle tiles around Goiania and Belem and then further out west. If you are feeling confident you will make it in time you can chop the tiles around Goiania and Belem to build cottages but whether you win or lose the tech race is usually decided by the time you get into preserves in my experience.
- Build the National Park in Rio de Janeiro. Alternatively build it in Goiania after moving the palace there to actually benefit from all those preserves. I got a bad case of very late plague and Goiania's population went down to 1 so it didn't have the production to build both the Palace and the National Park in time. Ultimately the choice is yours based on the situation and what you want to do.
- If you switch to Democracy early and build Factories, Railway Stations and Industrial Parks early you will likely generate lots of great engineers. I recommend using all of them for wonder rushing. Bell Rock Lighthouse, Statue of Liberty, Palace of Nations, Crystal Palace, Golden Gate Bridge, Wembley, Cristo Redentor and Itaipu Dam are your best choices in my opinion

Early game:

- The early tech trades vary greatly because of the many turns of autoplay. Also some civilizations are quite fickle and will trade certain technologies one turn and not the next. The general research path I like:
Metallurgy (I use the first great engineer to rush Bell Rock Lighthouse which is awesome for Brazil)
Machine Tools (for Factories for production and the second Engineer slot)
Engine (for Coal Plants and much needed production boost)
Labour Unions (unlocks Madereiros and is highly tradeable)
Civil Rights (unlocks Secularism, Nature Preserves and the Palace of Nations and is highly tradeable)
Radio (for Wembley)
Social Services (for Cristo Redentor and Electrical Grids)
Electronics (for Itaipu Dam)
- Your best tech trading partners are probably going to be America, Sweden, Canada, Japan, Spain, Portugal, Netherlands and maybe Austria and Prussia. Try to safely get ships to these countries and park them there before big wars break out. Use caution and don't trade too much with the Dutch as they are your main competitor for Wembley but sometimes getting ahead of the rest is just as important as slowing down the Dutch.
- Buy the slaves from Congo right away and improve your plantations into slave plantations
- Try to score a defensive pact with America at the end of your second turn so when Portugal declares war on your third turn they are automatically dragged into this. Ideally you want them at friendly as soon as possible. Trade resources with them, give them gifts if they ask, mutual military struggles, shared civics, defensive pacts, whatever it takes to get them to friendly as soon as possible. I recommend you keep this defensive pact alive until you are sure you won't need the American's help anymore (for me that was around 1935)
- During the course of the early game you can also sign defensive pacts with other nations if you think it makes sense to create massive global chaos if you go to war with Spain and France (I always do because I want Cayenne and you don't want the French demanding Belem in congress, same with Spain demanding Argentinian cities)
- Train about 8-10 workers and some additional settlers before building other infrastructure
- I like to settle Porto Alegre south of Sao Paulo, Goiania on the rainforest inland and Bahia on the core tile southwest of Recife to have as large a core population as possible. After Argentina is out of the game I also like to settle Viedma next to the sheep. The last two cities I settle are two in the Amazon towards the end of the game.
- When you think it's tactically sound wipe out Argentina and take their three cities
- Build infrastructure everywhere. Priority order for me was Factory, Coal Plant, Post Office, Wharf, Customs House, University, Observatory, Laboratory. If you get to Civil Rights early you can build the last three with the Secularist discount
- Ironworks in Sao Paulo
- Great engineers are so good for Brazil because there are so many great wonders to be rushed that I actually ran citizens in some cities when I couldn't hire more engineers so as not to pollute the GP pool. You can however run a few merchants. A great merchant trade mission to a holy city will possibly enable you to run 100% science for most of the game if you sell away technologies for cheap to backwards civilizations and civilizations like Spain and Portugal that are not your tech competitors

Middle stage:

- When Argentina is out of the game I recommend going to war against France to take Cayenne. They often have a defensive pact with Spain so you can get both of these involved in massive wars. Best case scenario would be that the Dutch have a defensive pact with them too and you have one with Prussia. That way the Prussians will likely take Amsterdam, collapsing your biggest tech competitor. But don't rely on that, it doesn't happen often. Have Sao Paulo and Buenos Aires build a few Torpedo Boats to defend your shores
- There is not much need to build military units but I built some extra ships and some ground troops in Goiania just to keep my military score not too low
- Full espionage spending on America, you really want to know what they are researching so you can research something else for tech trading purposes
- In 1882 I recommend a civic switch to Democracy and Individualism. As soon as you get Civil Rights you can also switch to Secularism and Nationhood which will probably stay your final civic setup unless you tech like a god and manage Multilateralism before the end of the game
- If you have a Great Engineer on hand when you research Civil Rights and are sure to generate another before you get to Radio, I highly recommend rushing the Palace of Nations if nobody has build it yet. This will prevent Spain and France from claiming your cities and you may even get some for free. I got Georgetown from England and La Paz from Spain after building the Palace of Nations
- Build Railway stations and Industrial Parks as early as you can for additional great engineer slots
- Keep building infrastructure everywhere, anything that gives you extra science. Don't bother with Banks and Warehouses, you will likely need to run your science as high as possible in order to get to Radio on time. You can build a Bank and Warehouse in Buenos Aires though if Argentina build the Guadalupe Basilica before you killed them. Build a few cultural multiplier buildings like Theatres, Estates and Civic Squares in Buenos Aires and Sao Paulo to ensure that they can build several wonders each
- National College in your most productive science city (for me it was Rio de Janeiro)
- Use a Great Engineer to rush Wembley. You are not likely to build it in time so rushing is recommended

End game:

- Settle two more cities in the Amazon somewhere and build Nature Preserves
- Rebuild all your cities into the global era with settlers to save some gold and gain extra espionage (not really necessary but you can use to check which wonders your tech competitors are building)
- Build the National Park in your capital
- Keep saving engineers and use them to rush both Cristo Redentor and Itaipu Dam

If all goes well and you get lucky with tech trading and the way the rest of the game plays out you may just win the Brazilian UHV. It was one of the most difficult I have done so far but it was highly satisfying because you can end up with a massive empire stretching from Tiera del Fuego up to the Caribbean that can boast incredible production and is also one of the most advanced in the world.
 
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Doh. Conquering Argentina and building up Infrastructure was fun, but Wembley was nabbed off me when I was still 2 techs away from Radio...
I probably could've done better but it's frustrating somewhat.
 
When I won the Brazil UHV I had to invade England and use spies to cancel American wonders progress.
 
8 slaves doesn't seem to be guaranteed, I can usually only buy 5 max. What's the strategy then, just bribe Congo to adopt Slavery and reload until enough Native units have the good grace to spawn in their territory?
 
I don't know about the slaves in 1.17. There is also no war declaration when Portuguese cities flip to you so no extra army. A totally different strategy might be needed at this point. The safest would certainly be starting in 600AD with a precursor civilization but that's a bit like cheating so I don't know what to say.
 
I've been trying Brazil on 1700 in 1.17 and I haven't been able to get more than 5 slaves from Congo. No other european civ has any to trade, either. On different attempts, I sent my starting army to Ethiopia and Mali, but in both cases, I yielded only 1 slave after defeating every unit.

I even went into worldbuilder and gave myself tanks and the independents archers. It took defeating 10 archers to get just one slave. I found that the only way to get slaves reliably (with worldbuilder manipulation) was to defeat Native units, but there are no Native cities in the 1700 load-out. Any suggestions?
 
I'd say play from 600AD scenario and try to get slaves from Mali if they are still around when you spawn. They often hoard them and have like 15+ in the 1700s
 
Finished a Brazil run yesterday on regent 600 AD start. On my first try Portugal had only settled two cities and the land was lacking in improvements, still played for a while but decided to restart after it seemed like England and USA were chugging away too quickly on the tech race. Mali had hoarded plenty of slaves so no problem with getting the plantations. The pastures were a bit more difficult as Portugal had settled a city on the northern horse, and since both Spain and Argentina were present south, I had to spend most of my early turns building up an army to conquer their cities, hindering development.

On my second start the land was better, and Spain hadn't settled Uruguay or Paraguay, which made it easy to conquer Buenos Aires with the starting army + 3 cannons. Instantly moved north and snatched Cayenne from France. Bought the slaves from Mali again and that was the first UHV. After this I didn't build any military - the game is more about teching and developing your land. I switched to democracy on the first turn and made sure that the first Great People were engineers, so that I could rush the wonders. My early economy was quite heavily based on foreign trade, I built wharfs, customs houses, and post offices on every coastal city and sent my ships to explore and sign open borders as soon as possible. Even rushed Bell rock lighthouse with a spare GE.

After the first UHV I switched to egalitarianism and secularism to transform into more of a specialist oriented economy. This went hand in hand with the national parks and forest preserves, as every amazonian city could become a net positive with just two farms, since they start with 5 population and can even get an observatory and/or hospital easily with the two jungle chops, and just run specialists.

Also managed to make Brasília my national park capital which was quite fun for roleplaying purposes. I think it had 7 or 8 reserves and since the city actually has production, it had good buildings to enhance the specialists. I popped a golden age 8 turns before the second UHV and managed to finish the game during the second golden age. The tech pace was pretty good, I think Cristo Redentor was the only wonder that was in danger, since England would have been able to start the wonder before me. Luckily I had a few spies ready to cause shenanigans, but luckily they didn't start building it. Switched all my espionage to USA and England at the start to get visibility on their stuff.

I remember trying Brazil on Monarch two years ago, I failed but decided to go for a space victory since my empire was quite strong. Keeping up with the tech pace on Monarch is much harder, not sure if my strategy here is the best but it was good enough for Regent, with quite a big margin of error actually. Wembley is probably the most difficult wonder, since the tech and the wonder itself seem to be fairly high on the AIs priority list.
 
Tried 2 paragon/epic attempts on Brazil just now and it was a waste of time given how long it takes to load up the civ, only to find out that there is no slave for trade anywhere, not even from Congo.

After I tried paragon/epic in the 600 AD scenario and same results, no slaves anywhere.

Then I reduced the difficulty to Monarch and could buy 5 slaves from Congo and 1 from Brittain. I even convinced about 7 civs to switch back to slavery/colonialism, even Congo, to no avail.


Does anyone have any reliable strategy to get slaves in the 1700 AD or is this purely luck based (run the 600AD scenario and pray for the best)?
 
No not on Paragon.
 
On monarch yes, but its still luck based how many slaves you can trade for at the start.
After that you need to conquer a colony in Africa (Kongo is usually easy) and start hunting independent troops for more slaves.
 
I thought you could only get slaves from the Native player.

Anyway, Brazil's Wonders UHV is so tight that I doubt it's doable on higher difficulties.
 
Yes, the wonders are the reason its not doable on Paragon. They might even be built before you start the game.
 
There is one independent city in Ethiopia with 2 slaves. If you are quick you can capture it before they flee. If they do, they might try to escape through the desert or to Mombasa so you can capture them there. Additionally, there is a native city north of Congo so you can send troops there to kill native people and also persuade Congo to switch back to slavery and keep an eye on them in case they get one slave.
 
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