With 1.22 I'm aiming to be a bit more transparent about what I'm working on. This thread will be a place for previews and feedback for 1.22. From time to time I will even post 'development versions' for people to try out. I'm hoping this will help reduce the time between versions, by keeping me more focused (i.e finishing one task before getting distracted by others), by catching bugs early, and by allowing more 'hands-on' feedback.
Without any further ado, I present: Islands!
Art borrowed from Realism Invictus, tweaked a little to suit HR graphics better. They'll have a yield of +1, +25% defense, and block line of sight (like hills). Atolls will change to +1 but will be a lot rarer, especially near the coast. Tribal Islands have been redesigned to appear only on Islands and Atolls (see the picture), rather than being their own (disappearing) islet. Finally, I've completely rewritten the Reef placement code - all Reefs now start at the coast, and while they may extend out into the ocean, there'll be no more mid-ocean reefs miles from anywhere.
Overall I think this will make for much more attractive and interesting oceans. Once I've got a development version out, I'll be looking for volunteers to place Islands on the real world maps.
Without any further ado, I present: Islands!
Art borrowed from Realism Invictus, tweaked a little to suit HR graphics better. They'll have a yield of +1, +25% defense, and block line of sight (like hills). Atolls will change to +1 but will be a lot rarer, especially near the coast. Tribal Islands have been redesigned to appear only on Islands and Atolls (see the picture), rather than being their own (disappearing) islet. Finally, I've completely rewritten the Reef placement code - all Reefs now start at the coast, and while they may extend out into the ocean, there'll be no more mid-ocean reefs miles from anywhere.
Overall I think this will make for much more attractive and interesting oceans. Once I've got a development version out, I'll be looking for volunteers to place Islands on the real world maps.