i have no problem with you using them.
with regards to the textures, i made a new setup where LandBlend.dds and LandGrids.dds is used for every land texture (saves a lot of space, also they are just gray and are just needed for the grid and the alpha layer). the actual texture that shows up is the Xdetails.dds, with x being the particular terrain.
so for the MoM textures to work you need to put the LandBlend.dds and LandGrids.dds as well as the detail textures in the xml path.
with regards heightmaps, they are used by default if they are in the correct folder, afaik you do not need to change anything in any xml for them to work. i should note though that the heightmaps from dune wars will make water disappear as well as peaks, although i am not so sure about the latter.
with regards to the textures, i made a new setup where LandBlend.dds and LandGrids.dds is used for every land texture (saves a lot of space, also they are just gray and are just needed for the grid and the alpha layer). the actual texture that shows up is the Xdetails.dds, with x being the particular terrain.
so for the MoM textures to work you need to put the LandBlend.dds and LandGrids.dds as well as the detail textures in the xml path.
with regards heightmaps, they are used by default if they are in the correct folder, afaik you do not need to change anything in any xml for them to work. i should note though that the heightmaps from dune wars will make water disappear as well as peaks, although i am not so sure about the latter.