These are the ten fixes needed for the Fall Patch. Period.
10. Piety Opener Should Provide Culture - Tradition, Liberty, and Honor openers all provide culture. Piety opener should also provide culture making it a more useful tree to open early in the game.
9. Improve Denmark - The Denmark unique unit "Ski Infantry" is useless, stupid, and a complete waste. It should be replaced with a "Viking Longboat" melee naval unit that has a bonus vs. cities and a bonus with amount of gold generated from attacking a city. Coastal cities should be terrified of Viking invasions.
8. Lower City Attack Strength When No Melee Units Are Garrisoned - Cities should be easier to conquer if they have no defenders or have only ranged defenders. This will increase early warfare and buff the Honor policy.
7. Add New Luxuries and New Bonuses - Civs should be encouraged to settle far flung colonies for new luxuries and bonuses. Where are Tea, Coffee, Apples, Mangos, Rice, and Corn? More luxuries and bonuses will buff Wide players.
6. Make AI Calculate 1 to 1 Luxury Trades for "We Love The King Day" Bonuses - I have Pearl but I need Silk for a WLTKD. Alex has Silk but needs Pearl for a WLTKD. Even trade is clearly reasonable if we are Friendly with each other.
5. Lake Victoria Is Not A Mountain - Seriously. C'mon. This is just ...
4. Ending Unit Turn On Top of Enemy Caravan Should Auto Plunder - I shouldn't be required to station a unit one hex in front of the caravan or land on a caravan with an extra movement point to plunder the trade route. If the trade route auto plunders when a caravan runs into a unit, it should auto plunder if I end a unit's turn on top of an enemy caravan.
3. Archeological Digs Shouldn't Destroy Great Person Improvements - Wonderful. My Academy was unknowingly built on an ancient artifact. Now I have to keep an Archeologist perma placed on top of my Academy or the AI will destroy it.
2. Add More World Congress Abilities - We need more interesting choices with the World Congress. How about forcing the liberation of a City State or dead civ city? How about banning a certain unit type? How about buffs to trade routes, unit abilities, or buildings?
1. Improve Diplomats and Improve Spies - Diplomats should boost trade offers beyond World Congress voting. You should be able to trade tech, buy defensive agreements, and trade resource bonuses. Also, the AI should understand how to use Diplomats to buy World Congress votes. All foreign diplomat locations should be visible to the player. Spies should be able to assassinate Diplomats, conduct attacks on cities, and give bonuses to military units attacking the city.
10) I don't agree. Piety would be overpowered if it added culture with the opener. There are plenty of pantheons that add culture, and the +1 faith to shrines/temples make up for not picking a faith based pantheon. Also, finisher adds +3 culture to holy sites. If you play Piety right, you can easily outpace Tradition in culture production.
9) Denmark seems ok to me. I can go either way if they change or not. They are a warmonger civ, so pick them if you want to warmonger. Not every civ needs to be top tier. Some can be there for fun. Maybe the solution is just tweaking the AI so they don't fall over in every game.
8) This is a game concept issue. If you want to put more dependence on standing armies for defense, then lower city strengths. Cities already are pretty easy even if all they have is 1 garrison unit. Also, this change would be a huge nerf to AI, since they have trouble defending their cities without mass numbers to begin with.
7) This is a nice to have, but not really needed. New luxuries won't change gameplay. You wouldn't see much change in the game other than a "new" luxury is now showing up. Each map would still be limiting the total number of unique luxuries on the map. So adding tea/coffee just means one game you may see coffee and not something else. I think the map scripts already account for having unique luxuries in different regions of the map.
6) In order to do this, AI needs to know what your cities are desiring for WLTKD. That seems like a weird thing for them to know.
5) Yea, it definitely seems like they forgot some things when adding Lake Victoria. It should not be a mountain. Technically it should be a fresh water source. However, this would make it incredibly OP, as any city with this natural wonder would have crazy amounts of growth by building farms around Lake Victoria.
4) I didn't think it took a movement point to pillage a trade route...not sure about this one.
3) Yup, this sucks. You shouldn't have open borders with AI anyways. Also, you can put any unit such as a sleeping worker or great general on that tile to prevent archeologists from digging it.
2) Uh...yea. This is sorta obvious. World Congress is a new concept in the game. So of course there's room for improvement.
1) This would be a nice addition too.