1000 Unrealistic things about the Civ Games

That's a great idea Ramesses! As a mod that could be very hard, but maybe it could be used in CIV V. Maybe you could choose between the current historical tree and this "tech cloud".
 
Well, I think the problem is that the development of the world would be impossible to predict if something was changed somewhere in history. For example, if World War II had never occurred, there would probably be no nuclear weapons, thus no cold war, and no cold war technologies like the Internet and space exploration. If Africa was the technological leader of the world instead of Europe in the Renaissance era, who knows what sort of world we would live in?

I don't think it's possible to create a technology system that takes all of this into account. It's better to just stick with the conventional tech tree.
 
I think it could be possible to do this, pseudo-'Tech Cloud' by modding. You'd need art for the new 'tree' and change the layout to something expanding in several branches away from center or separate it into Tech Cloud1 and Tech Cloud2, maybe put what has yet to be researched into a semi-fog of war.

The increments could simply be made as say Alphabet1-Alphabet3, Mathematics 1-10 (These could have different pre-reqs as well to simulate the modern Mathematics from the old, say give Mathematics 9 a pre-req of Physics or something), etc.

The Techs from Cloud1 could act as Pre-requisite techs to Cloud2 and vice-versa, with say Divine Right have a late tech from the opposite branch (Medicine/Ecology or something) as a pre-requisite to simulate the 'expanding cloud'.

The idea is definitely interesting. Hell, add in some more techs to the end (Future tech is so blah!) each tree ending on some kind of Super-Tech (Say the Scientific reaches unlocking further Dimensions thereby instantly winning you the game or something). With enough work I think it could be done.
 
ey if ya wana post mod and tech issues/ideas do it somewhere else pls.

all civs- if i buil a great building with special powers, my borders will expand faster.
 
182) Civ2) A civ is hostile to you, then the Great Wall becomes obsolete and they become receptive towards you- and then attack you on the next turn!
 
CIVI - A guy with a spear can destroy a squadron of bombers.
CIVI - All rivers anywhere in the world are ecologically exactly the same.
CIVI - There are absolutely no resources to be found in the arctic. Just trying makes people unhappy.
CIVI - You can make it to the space age without ever having mastered how to ride a horse or by extension utilize animal power.

CIVIII - Other civs will allow third parties to send enormous armies through their territory to attack you. There is no way to stop this beyond conquoring the transit-allowing Civ.
CIVIII - Other civs will send military units escorting settlers through your empire and declare war when you protest.
CIVIII - Russia will still attack me, Germany, even if China, Zululand, AND America are in the way. And all three intermediary civs allow Russia to send armies of knights at me.
 
CIVIII - Other civs will allow third parties to send enormous armies through their territory to attack you. There is no way to stop this beyond conquoring the transit-allowing Civ.
CIVIII - Other civs will send military units escorting settlers through your empire and declare war when you protest.
CIVIII - Russia will still attack me, Germany, even if China, Zululand, AND America are in the way. And all three intermediary civs allow Russia to send armies of knights at me.
This is basically one complaint... and I don't see how its unrealistic.
There are examples of nations allowing other nations to send troops through their borders to attack a 3rd nation.
 
This is basically one complaint... and I don't see how its unrealistic.
There are examples of nations allowing other nations to send troops through their borders to attack a 3rd nation.

It's quite uncommon, though. There should be a special "passage of troops for warfare" agreement in diplomacy.
 
Öjevind Lång;8740164 said:
It's quite uncommon, though. There should be a special "passage of troops for warfare" agreement in diplomacy.
Uncommon?
I guess in overall history it might be more uncommon, that's a good point... but these days it is fairly common place.
I agree about a special agreement that would include military access to lands, as seen in Total War for example.
 
191) when two armies are fighting each other they each send one unit to fight one unit instead of the whole army fighting each other
 
193) CivRev- Possessing weapons of mass destruction makes other nations attack you.
 
192) people disappear when their city's destroyed

Actually, it makes a lot of sense - civilians are killed when cities are taken, not just soldiers. And while complete destruction of cities is rather rare, when it did happen, its people were either killed or sold into slavery (Carthage, for example).
 
194: A spearman can kill a battalion of Infantry, blow up a tank, shot down a bomber squadron and sink a battleship, but fall to axemen and macemen.
 
Enough about spearmen, please.
 
193) CivRev- Possessing weapons of mass destruction makes other nations attack you.

Apparently, the fear of mutually assured destruction is a completely foreign concept in CivRevLand.
 
You know, given recent history, I wouldn't exactly say that that is an unrealistic game element.

Being suspected of harboring ambiguously defined weapons and having an official nuke stockpile are not the same thing. :p
 
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