I wish it had been this easy to deal with the Persians in the GOTM43 (where I encountered a humilating loss
)!
The plan was to establish a main landing zone in North and a secondary landing zone in SW.
Initial turn (350AD):
Started by negotiating peace with all other nations except with Persia and the Ottomans
Made as many trade deals as possible (sold Metallurgy, Luxuries and Resources primarily to England and Carthage) this gave about 120 gpt + some initial cash. The money should be used to hurry production.
Did not sell Military Tradition though to avoid that Persia might trade it (if they not already had it).
Bought three luxuries from England for Metallurgy and 65 gpt .
Put entertainment to 10% and made the governor manage rule most towns
Hurried 6 cavalries, 2 caravels and 1 settler
Changed most city productions to wealth (e.g. no temples)
Second turn (360AD):
Took Konoya from the Ottomans (their last city on the map - but some settler is obviously hiding somewhere).
Disband five caravels in Tabriz to get cavalry next turn.
Disband one cavalry and one canon in Manpo to get a settler next turn
One additional caravel is hurried in Ulsan by disbanding four canons
Used the leader Hirohito to build Magellans to make speed up troup shipping, but I didnt notice any difference!
Used ship hopping to get six cavalleries in place NW of Sardis
Two cavalries landed on the mountain north of Sousa on the east coast (as a diversion manouver?!)
Third turn (370AD)
Sardis taken with four cavalries (no casulties) . Two persian musketmans, one pikeman and one immortal was killed in the attack).
Ship in settler in north and found Bizen N+NW of Sardis - to speed up troup movements. Sixteen new cavalries are shipped in into the north.
Took
Antioch with four cavalries (no casulties).
Seven cavalries are landed on the hill NW of Barsa (in the south west of the island)
Twelve of the cavalries in the north moves south and are ready to struck Pasargade next turn.
In between turns:
The diversion troups the two cavalries on the mountain outside Sousa - are killed.
Ottomans asked for Peace and they got it.
Fourth turn (380AD)
Seven cavalry attacks Bactra two one are lost, two retreats, three one kills musketman (one anoying longbowman remains).
Five new cavalry and one settler shipped in NW of Bactra.
Four cavalry takes
Pasargade (no casulties, one retreat Persia lose three musketmans and one longbowman)
Build Embassy with England and donate silks (to keep them happy)
Sell Silks to Carthage for 20 gpt
In between turns:
Two cavalries waiting to attack Samaria are killed by longbowmans and immortials.
Fifth turn (390AD)
Samaria taken three muskemans killed (one cavalry lost, two retreats)
Bactra taken - two longbowman and one spearman is defending!
Entertainment down to 0%
Settler is shipped in via Bactra and is moved NW+N to found new city next turn. To make transports from the mainland easier.
Sixth turn (400AD)
Took
Tyre defended by three musketmans and one longbowman (lose one cavalry, one retreat)
Arabela taken (but it was an expensive victory - five cavalries were lost) and got seven got wounded (two musketmans, two pikemans and one longbowman was defending).
Settler found Echizen SW+SW of Arabela in the middle of the fight which made it possible to ship in three new cavalries. For the first time I used wounded cavalries (2/4 and 3/5) in the attack.
The last defender (the longbowman) was killed by the last available cavalry (2/4)!
Took
Gordium defended by three musketmans - with three Cavalries (no casulties).
Took
Perpepolis with seven defenders (only lost two cavalries).
Began to abondon cities in the north (to avoid culture flip).
Seventh turn (410AD)
Preparing for the final (?) assult
Found Izumi NW+NW+NW of Tarsus.
Move most of the remaining forces on the island to Tarsus and to the mountain N+N of Sousa
New troups are moved from the mainland to NW of Sidon
Twentytwo cavalries are on the mountain (only five with full strength); six healthy cavalry waits in Izumi; and seven cavalries (some wounded) waits NW of Sidon.
Eigth turn (420AD)
The remaining three cities (
Sousa,
Sidon and
Tarsus are captured rather easily (loosing only one cavalry), and no settlers were hiding on the ships so the mission is complete!
Miscellaneous comments:
I had no luck with leaders (and the one I had from the beginning was not used to cleverly
).
I also forgot about the differential naval moment, which tricked me a couple of times initially.
The game took about four hours, but even though it wasnt that quick I really enjoyed it!
Thank you!