#18 Spoiler discussion

I finally finished by conquest in 1901. I ended up with 183 real cities; I did not bother to turn every engineer into a size 1 city. Though I did add some of them to existing cities.

My initial plans were for a quick victory. I decided to not make any science or happiness improvements and concentrate on units first and commercial improvements second. I also decided that my top priority wonders were: Great Library, Pyramids, Marco, Leo, Darwin, and Hoover dam.

I soon realized flaws in my plans. Science was too slow even with trade, so I decided to build libraries in my larger cities after all. I also realized that I have underestimated the Tithes generated by happiness improvements and started building temples.

As for wonders, Great Library and Marco are useless together. You need one or the other not both. (Although getting both made me better understand how GL actually works.) Also, I should have gone for Great Wall, not because I needed it but to keep it out of the enemy's hands. Michael Angelo's and Bach were other oversights. They are a gold mine under fundamentalism.

The map was another challenge. Starting position was not very good. I decided to look for a better place. In the process I found 3 huts and got 25 gold, Wheel, and a horseman. Built my first city in 3550BC; I wandered around for too long.

I played in 2 sittings till 100AD. At this point I had 7 cities on my island and had not sailed yet. I had Great Library, Pyramids, Marco, and ready to get Leo as soon as the tech became ready. Others were busy building wonders too. By then, I had missed Colossus, Great Wall, and Sun Tzu. Soon I realized that I am going to need Magellan's more than anything else and went for that and got it.

French Destroyed Romans in 3300BC. It was year 600 before I found Egyptians. I decided to have peace with them and use them as a trading partner. This was an excellent decision. I choked their growth where their continent got narrow and claimed the southern part of their continent. Two things helped me achieve this. Barbarians took over their city near the choke point and I got it from Barbarians. I also found an advanced tribe further south on their continent.

Around 1000 I found Persians. They were too far to be my first adversary. Right around this time the Greeks were making a real pest of themselves. They soon allied with French which I had just found on my South. The invasion of the Franco-Roman continent started around 1300. This was a big continent.

By 1836, French were down to 3 cities including heavily fortified Paris. I timed it so that I achieved Conscription and built Darwin's in the same turn (1836). I got Tactics & Amphibious warfare from Darwin’s. These along with Leo which I had alreay built gave me a huge instantenous advantage over my AI enemies. Paris was captured in 1836 after I threw 1 Cannon and 8 Cavalry at it. These were stationed in a fort built right adjacent to Paris by a pre charged Engineer.The Cannon and 5 Cavalry died. Capture of Paris gave me Colossus and Sun Tzu both of which were active. The remaining two French cities were bought off and the French were destroyed.

Next, I went after Sioux who were allies with French and Greek. I had already discovered some of their cities compared to none of Greeks. Most of their empire was conquered in a decade. It took me a while to locate their last city. They were totally gone in 1867.

Greek main land was discovered in 1851. Meanwhile, one of the small Greek cities I took over in the Franco-Roman continent was bribed back by Greeks and they also took Amphibious warfare (Marines). At the time it seemed like a significant set back, but in practice I moved fast enough not to encounter many Marines. In 1856 I consumed 7 diplomats sabotaging Athens till I destroyed its city walls! Then I killed its 4 defending Musketeers and a ship and took it over. Greek capital moved. I started buying Greek cities. For example, Corinth was bought for 1015; it was 3315 before fall of Athens. Once their homeland was conquered the remaining cities were eary targets. It only took as long as it did because they had not just spread out to the nearby islands but have also built a tiny city in the middle of Persian forest. They were gone by 1887.

In 1876 Persians broke the cease fire I had signed with them without provocation. Their timing was perfect, as by then I was just mopping up the Greeks. The invasion of Persian continent started right away. Because of the location of Perspolis and location of my army, the Persian capital was among the last Persian cities to fall and thus I had to pay premium prices for the ones I bribed. Perspolis fell in 1888. By 1890 Persians were down to a single city I could not see.

In 1880s Egyptians started landing troops on my islands. These troops did not attack or pillage just moved around. In 1892 I put 4 full transports worth of troops on their home land. In 1893 the attack on Thebes started. It took 4 spies to take the city walls down. 4 Cavalry killed the 4 defending Riflemen. Thebes is defenseless and I have no troops nearby to walk in it. I sent an empty transport to a close by city of mine and took a cavalry without spending movement points of the cavalry. Then transferred to a second and third transport till I could land it near Thebes and it took Thebes. After fall of Thebes, Alexandria’s asking price for revolt dropped from 7650 to 3290. Heliopolis, Abydos, Byblos, Asyut, and Lisht were all bought off immediately. I this turn I also destroyed the sizable Egyptian navy. Egyptian civilization fell in 1895.

The search for the single remaining Persian city got more heated at this point. Finally, in 1899 a Persian settler ran into a sentry of mine and helped me discover this last city. It was bought off in 1901.

Right before the end, I had over 180 cities, over 100 engineers, and over 100 cavalry (them and Marines were the most advanced military units in the game).
 
I finished in 1660, had too much of everything, a few ship chains too late, generally everything too late. However, by expanding vigorously at all times, there was no trouble from the AI. Huge losses of course, but they nor the Barbs were never a problem for the Huge Glorious Fundamentalist Army.

Occasionally spending several $thousand in one turn, I generally had gold to burn and did not use it wisely. Built more and more Harbors. Finished major Rail lines after 1600, made little use of them. I never developed Knights, hence the Crusader losses, but was able to IPRB Horsemen for 20g all game. I eventually was building many Horse, thinking I'd convert them to Knights...

This continues my log from page 1?, and a short note on the 1400AD era on the prior page, page 4. Read below as you wish -- I have also included 2 links to big invasion pictures.

1400 AD, PHYSICS, Choose Steam RR over Chivalry, Chemistry Engr, Magnet Fridge, Banking, Gravity, Theology. Just noticed I have Bridge Building! Oops! Rheims fires futily, Delphi repels Barb Legion. Kyoto Dye to Pharsalos PAID $224, Kyoto Salt to Rheims $336! Founded Edfu Hill Mine. Pop Polar Hut: 2 Barb Knights, bribe Persian Elephant $346! Storm Thermopylae, Barx, $21. 50,00,50%
16000,000 pop 77 c, $714 -78, Sci 247/6, F11 Mfg=380 FS=5.7, 36.tech Greece, 1400 AD

1420 AD, French fire futily at guarded Cannon target, Persians kill wandering Explorer and Crusader, we weep. Blasted the last Rheims Warrior, we'll leave them with a stout circle of guards. Cannon blast Delphi, capture Marco Polo, $31. Our enemies have 23 cities, no tech, no gold. Bribe Greek Settler $296, None. Subvert Sparta for $664, got $80+60 Market & 3 troops, building walls! Bribe Phx $70, None. Subvert Corinth $474, got $54 Barx Market & 4 troops. Bribe Archers $100, None, immediately killed, RIP.

1440 AD, Fdd Busiris. Subvert lonely Sardis $90 -9, 2 troops. Greeks in disorder, delaying Caravans. Abydos Gems to Kyoto $168+2, Fdd Troy. Bribe Gr Elephant $132 None, Archer $99 None, subvert disorder Knossos $266 -88?+60 Barx Market +2.troops, bribe Catapult $124 None. Bribe stale Fr Settlers $216, Fdd Rouen. Subvert Persepolis $220 -19 & Settler 2.troops. Sank ancient Barb Trireme w load of 4, we're Vet. Treasury $2289, 17640,000 pop.

1460 AD, Leonardo busy upgrading obsolete units, STEAM ENGINE, choose Chemistry Engr over Railroad, Chivalry, Magnet Fridge, Banking (French researching), Gravity, Theology. Kyoto Wine to Rome $175, Kyoto Dye to Greek Pharsalos $196. 7.Ironclads in.prod. Subvert Mycenae $414 -59+60, Barx Settlers & 2.troops. Hut: 100g
1480 AD, Barb Elephants near Busiris again. Kyoto Wine to Pharsalos PAID $260, foolish Barb leader $150. Bribe Settlers $220, None. Fdd Slake. Another Crusader lost. Plan: Engineers, Railroad, Darwin, Refrigeration, engulf Persians, scout world.

1500 AD, CHEMISTRY, choose Explosives Engr over Railroad, Chivalry, Magnet Fridge, Banking (French researching), Gravity, Theology. Barb Crusaders threaten AI Arbela. Asyut Gold to Hakodate PAID $174+1. Fdd New Bighorn. Hut: 100g. Pharsalos reduced, Rheims reduced again. Bribe Persian Phx $282.
19230,000 pop 90 c, $849-102, Sci 277/6, Mfg=456 FS=5.6, 38.tech 2.Barx.captured 3.Sewer+2 16.Aqua+8 18.Market+3 18.Library+2 24.Harbor+4 55.Settlers+20 53.Dip+12 20.Caravan+16 30.Caravel+2 105.Musket+3 36.Crusader+2 14.Horse+3 17.Cannon+1 9.Explorer+3 and 9.Ironclad in.production.

1510 AD, Barb Elephants near Eretria outpost. FIRST IRONCLAD. Bribe Persian Elephant $450 None. Subvert Argos $256, got 32+60 Market Settler & 2.troops, subvert Marathon $124, got $14 & Legion. Bribe Persian Legion $250 None. Hut: 100g.
1520 AD, Massive Barb army near Lugdenum! Outrageous! Sidon fires! Bribe Greek Warrior $25, Settler $204 None. Horse walks into Sidon, $35. Subvert Ephesos $310 -43+6- Market & 2 troops. Ghastly lull in Caravan deliveries... Nara Gems to Lugdunum PAID $150. 20170,000 pop, Score 594+260+25 = 879.
1530 AD, many veteran promotions, but Rome lost a Settler due to my negligence, I weep, Thessalonica didn't fire. Rome Gold to Satsuma PAID $198+2. Bribe Persian Warrior $67, None. Located Tyre, Hamadan destroyed. Subvert Thessalonica+ $180 -28, Legion Wine & 2.Whales.

1540 AD, Persians offer $100, No. Tyre murders cruising Crusader.
Barb Elephants near Sardis outpost, kill trecking Dip. Leonardo busy upgrading obsolete units, and new ENGINEERS. Choose Railroad over Magnet Fridge, Chivalry, Banking (French researching), Gravity, Theology. Wounded Knee Gems to Kyoto PAID $354, Rome Coal to Kyoto $180, Kyoto Dye to Phasalos $208, Hispalis Gems to Manila $54, Kyoto Beads to Besacon $150. Destroyed Lugdenum intrusion. Musket storms Troy, $18. Founded StPetes, Cherbourg. Hut: advanced tribe Singapore.
21920,000 pop 99 c, $953-119 Sci 297/5 Mfg=524 FS=5.6, 39.tech

1550 AD, Greeks demand Gunpowder, No, then WAR! Barbs at new Cherbourg frontier, repulsed. RAILROAD, choose Magnet Fridge over Chivalry, Banking (French researching), Gravity, Theology. Hunting Barb Leader: $150. Pharsalos Warrior reduced. Cumae Gold to Yokohama PAID $134+1, Paris Gold to Nagasaki $132+2.
69.Engineers+17 62.Dip+17 24.Caravan+19 33.Caravel+9 117.Musket+1 38.Crusader+1 14.Horse+3 18.Cannon 11.Explorer+3 and 5.Ironclad 3.in.prod. Treas $5690, can't spend it all.

1560 AD, Greeks fire futily on our Muskets. Fdd Triple. Bribe Grk Settlers $188, None. Subvert Herakleia, only Pharsalos remains. Wounded Dye to Pharsalos PAID $86. Crusaders succumb to Antioch treachery. Bribe Elephant $172 None, subvert Susa $776, got $70 4 structs, Settler & 3.troops. Fdd Dariush Kabir. Hut: $100g. 23490,000 pop, all city targets located...
Peak Kyoto: Sz 15 food +12 Trade 45 Tithes+3, Tax 39 Sci 44,
Kyoto just built Univ, has Colossus Mike's Copernicus etc

1570 AD, DARWIN, wasted prior Caravans. Magnetism, Electricity, choose Refrige over Chivalry, Banking (French researching), Gravity, Theology. Treacherous Antioch built Warrior that slaughtered our new None Elephant, I was impetuous. Kyoto Wine to Rheims PAID $317, Slim B Gems to Kyoto $238. Have 17 Horsemen that will never be Knighted.
1580 AD, Barb Frigate sank our Destroyer! 24130,000 pop. Lyons Silver to N'Goya PAID $117+2, Hispalis Gold to Satsuma $128, Besacon Gems to OsakaSS $82. Fdd Halicarnassus. Destroyer reduces Tarsus, bribe Phx $161 None. Subvert Bactra $411 -34 Phx. Bribe Settler $876, None, Subvert Tarsus $783 -73+60. Subvert Arbela $987 -57+60, they offer $105 to live in peace, No. Buying Harbors for growth.

1590 AD, Persians kill our new Mtn Phx, Fr develop Banking! Samaria destroyed. Bribe Persian catapult $628 None, Phx $168? None. Pasarg, 1590 AD

1600 AD, Refrigeration, choose Gravity Newton over Chivalry, Banking (French researching), Theology. Tyre Elephant charges futily. First Cannon shot at Parargadae. Paris Spice to Manila demand PAID paltry $52, Avignon Gold to Nagasaki $132, Cumae Silk Kyoto $186, Rome Gems to Kyoto $136. Hut: $100. 25930,000 pop.

1610 AD, Antioch killed another Horse... Antioch warrior destroyed $13, Subvert Tyre $330 -$24, Settler about to vanish, reduced Pasargadae, could end game, Kyoto Copper to Paris PAID $162, Wounded Gold to Nagasaki $184. 26550,000 pop, Score 927.
81.Engineers+18 74.Dip+12 26.Caravan+19 43.Galleon 131.Musket+11 38.Crusader+1 16.Horse 19.Cannon 13.Explorer+3 and 6.Destroyer.

1620 AD overtime, choose Bach over Chivalry, Banking, Atomic. Fdd Omega. Captured Rheims $102, FRENCH DESTROYED. 27690,000 pop.
1630 AD overtime, Built Eiffel. 29070,000 pop, Score 990. Paris Gems to Kyoto $220.
1640 AD overtime, Barb Elephants SLake. Built Isaac Newton. Nara Gold to Paris PAID $218? Cumae Gems Kyoto $196. Pharsalos reduced, subvert $82 -28, GREEKS DESTROYED, Pasarg remains. 29940,000 pop, score 1025.
1650 AD overtime, Theology. Built Shakespeare. 30890,000 one more turn.
1660 AD overtime, Built Bach, Barbs every turn! 32970,000 pop,
34350,000 pop, 20,80,00% 1252+360+25=1637, 266% Tokugawa Magnificent.
 
Here is my final log segment, AD 1000 - AD 1580:

AD 1000 Amphib War; S-Railroad; A02-Neapolis(Silk,564,D); A02-Neapolis(Wool,188,N); A02-Neapolis(Gold,188,N); Capture-Neapolis(-35g,no Anarchy); Capture-Antium(GR,MK,,no Anarchy); Rome-CF?(NO), 200g?(YES), Peace?(NO), End; Bribed 2 Roman Horse(2x69,NONE); A02-Athens(Salt,516,D); Greek-Dmd Tribute-WAR!; Bribe-French Warriors(145,115g); Capture-Athens(26,BK,no Anarchy); Bribe Elephant, Archer, War (102Athens, 76NONE, 26NONE); Revolt-Stony Lake(106-10,GR,2Units,Sz3,No Anrchy); Bribe Greek Sett (204,NONE); A02-Thess(Gold,298,N); Capture Thess(-7,No Anarchy); Revolt-Delphi(244-14,MK,GR,4Units,Sz3,No Anarchy); Revolt-Mycenae(244-13,GR,Archer,Sz3,No Anarchy); A02-Argos(Silver,600,D); Revolt-Argos(120-12,BK,GR,MK,no Ana); Bribed French War,Leg66,246,NONEs)

AD 1020*RR; S-Industrialization; Killed C15 Ldr; HUT-Rifleman(H04); Bribe Sioux Musketeers(63g,H04)
Greek Archers,Catapult(73,98,NONEs); Subvert Sparta(2x240-20,MK,3Units,No Anar); Cease Fire Expired; Dec War; Capture Rhodes(-8,no Ana); Revolt-Corinth (232-16,2,GR,MK, Arc,No Ana); Killed Barbs at Sea (5); A02-Lyons(Beads,488,D); cost=1950b; Peace-Sioux(1 city left); Gift Sioux ABF (3 techs); Cost=1896b; A02-Grenoble(Wine,644,D); A02-Grenoble(Hides,515,D); Set 60-20-20 for next advance

AD 1040 Indust; S-Corporation; French - Start Cope X2; Capture-Paris (112g,GREAT WALL); French: CF?(NO), 650g?(YES), Peace?(NO!), Subvert (2x26-0g,No Ana, was size 1, no defender); Met French-Peace?(NO!), "Cease Fire Expired"; Revolt-Avignon(159-1,GR,War, NoAna, RB a Harbor), Revolt-Rheims (265-2,BK,GR,MK,HB, ); HUT-100g(South Pole); Subvert-Leutetia(2x240-5,GR,war,No Ana); Met Romans - CF Expired; Capture-Rome (-11g,GR,MK,) ; Revolt-Pompeii (216-4,GR,HB,War,noAna); Save Chartres (it wants Gems) and Orleans (it wants repeater Salt); A02-Lyons(Cu,475,D); A02-Lyons(Beads,475,D); A02-Orleans(Salt,467,D); Orleans(Salt,467,D); Revolt-Cumae(270-5, GR,War,naAna); Revolt- Besancon(106-1,War,noAna, RB SM); Bribe French Sett, Cat(168,84) ********68 Cities now*******

AD 1060 Corp; S-Electronics; Subver-Permagon(2x58-5,War,noAna); Greek CF Expired; Bribe French Sett(172g,F11); Bribe-Roman Phx(73g,NONE); HUT-Adv Tribe(South Islands, Team5); HUT-100g(Team6); Revolt-Hispalis(216-5,GR,War,Arch,noAna); Revolt-Marseille(270-6,GR,Leg,noAna); Bribe French Sett(172g,NONE); A02-Lyons(Beads,712***NOTE THE INCREASE FROM 475g, DUE TO FREIGHT INSTEAD OF CARAVAN***,D); A02-Lyons(Beads,712,D); A02-Eleph(Hides,472,D); Main Line RR is done; Sci Cost is 1818; Stockpile of 2 advances now in place; Only 8800 gold now, but 28 freight coming (70 active).

AD 1080 Electronics; S-Genetic Eng; Killed Lrd & barbs near C15; Bribe Roman Sett(168,NONE); Virocronium(216-17,2units,GR,noAna) ; Bribe French Sett (172,F09); HUT-50g; HUT-100g(Team5); A02-Bear paw(Beads,700,D)Ao2-Bear paw(Beads,350,D)A02-Grenoble(Beads,376,N); Gems-Chartres(Gems,738,D); Buy 3 Factories & build Hoover Dam.

AD 1100* GenEng; S-Steel; Cost=1882b; A02-Orleans(Salt,700,D,repeater); A02-Orleans(Salt,700,D); A02-Grenoble(Hides,752,D,repeater); HUT-50g(Team 5); HUT-100g(Team6); HUT-Adv Tribe(Sz2) (Team4, same island as Team6); Revolt-Halixarcassus(58g-5,War,noAna,Panama Canal); Capture Rouen(-5,noAna,makind Courthouse); HUT-50g;
AD 1120 Steel; S-Machine Tools; Revolt-Eretria(87-18,GR,noAna); HUT-100g; Revolt-herekleia(290-26,GR,5units,noAnarchy); Bribe-Egyptian Sett(178,NONE);
AD 1140 Machine Tools; S-Miniaturization; Revolt-Ergali(29-9,noAna); A02-Therm(Silver,500,D); HUT-Barbs(South Pole Dip.... Deat Meat); A00-A02(Beads,63,N,mistake); Gift Sioux ABF(Before=2066b, 6Techs, After=1888b); A02-Orleans(Salt,700,D); A02-Orleans(Salt,700,D)
AD 1160 Minit; S-Refining; CURE FOR CANCER (85 happy points); 3x A02-Grenoble(Hides,752,D); Capture-Tarsus(-26,GR); HUT-Barbs(South Pole, 2 Knights, Bribe 1 for 82g, N01); Revolt-Byzantium(53-5,noAna)
AD 1180*Refining; S-Combustion (Choices are Comb & Comm); Revolt-Hamadan(56-6,noA)Revolt-Troy(56-13,noA); RB 1st Offshore Platform (Bi1... the "right" shield multiples of 5-10-20); Killed Lrd; Bribe-Greek Sett(180g,NONE); Revolt-Ephesos(224-22,GR,Archer); 3x A02-Chartres(Gems,738,D); Score 925

AD 1200 Combustion; S-Automobile (Comm, Flt); 959; Bribe Persian Settler(180g,NONE); Capture Gordium(-38, ); Revolt-Samaria(58-6,noA); Saltx3x700; Beadsx2x712; 3x A02-Orleans(Salt,700,D)
AD 1220 Auto; S-Mobile Warfare; HUT-3 Barbs,South Pole (let them be); A02-Orleans(Wine,875,D); 2x A02-Lyons(Cu,712,D); Lyons(Beads,712,D);Only 9 squares left unexplored - This was last hut (I think); Making SHs.
AD 1240 A02-Orleans(Salt,1224,D); A02-Orleans(Wine,1493,D) *** NOTE THE INCREASE DUE TO SUPERHIGHWAYS IN A02... 1224 is CAPPED (SGC=90 arrows base)!! ***; Lyons(Cu,1248,D); Lyons(Beads,1248,D); BearPaw(hides,1224,D); Oops, just realized I did not get Espionage before Auto... Dips are Dips. Science cost=2240.
AD 1260* Communism; S-Espionage; 4x A02-Thermophyle(Silver,877,D); 1130; Revolt-Typre(162-27,Harb,War); KILLED-Persians; Lyons(Beads,1248,D);
AD 1280 Espionage; S-Geurilla; A02-Grenoble(Cu,1314,D); BearPaw(hides,612,D); 4xBearPaw(Wool,1214,D);

AD 1300 Geu; S-MassP; 1222; 6xA02-Elephantine(Hides,804,D); 3xA02-Orleans(Salt,1224,D); Revolt-Lugdunum(89,warrior); KILLED-Romans; Buying Improvements.
AD 1320 Mass Production; S-Computers; Pollution; 6x A02-Thermophyle(Silver,877,D); A02-Orleans(Salt,1266,D);
AD 1340* Computers; S-Robotics; Delivered a big load of freight, mostly salt to Orleans; Refused to talk to Egypt
AD 1360 Robotics; S-Fission; 1381; 2xA02-Orleans(Salt,1278,D); C04-Orleans(Salt,294,D,mistake); REVOLT-Thermphyle(582(dip)-63,GN,MK,2units,NoAnarchy); KILLED-Greeks; Chartre(Gems,432,N,Mistake-NoDmdNow); Revolt-Chartre(187-19,GR,NoAna,Warrior); 5 Cities left (3 French, 1 Egypt, 1 Sioux)
AD 1380 Fission; S-Nuclear Power; 1452/395; (73 Advances; 14 left; +220/+400); A04 has URANIUM now!; A02-2xOrleans(Salt,1278,D); 3xA02-Lyon(Beads,1278,D)

AD 1400 Nuclear Power; S-Laser; 1st Uranium (Capital); 1486; Orleans(Salt,1278,D); 3xA02-Lyon(Beads,1278,D)
AD 1420*Laser; S-Recycling ; 1533/398; 4xA02-Egypt(hides,804,D)
AD 1440 Recycling; S-labor union; 1593; 4xA02-Lyon(Beads,1278,D); Bribed French Settler(180g,NONE); 2xOrleans(Salt,1278,D)
AD 1460 Labor Union; S-Flight; 1659; Researching Flight-Prebuild Airports in almost all cities. Not freight Delivery-built Darwin, due on next turn. 124 cities.
AD 1480 DARWIN?S VOYAGE; Flight; Radio; S-Adv Flight; (Colossus nixed); 1737; Sell SGC sewer & IPRB Airport; Sci Cost=3159; gift Sioux ABF, new Sci Cost=2466 (17 techs); 2xOrleans(Wine,820,D); 2xOrleans(Salt,656,D) *** NOTE THE DROP IN SALT PRICE!!! ****; Orleans(Dye,656,D); making over 100 airports. (79 techs)

AD 1500* Adv Flt; S-Rocketry; 1793/415; 30 Airports; Almost 100 more coming. 7xA02-Elephantine (Hides,412,D); 2xOrleans(Wine,820,D);
AD 1510 Rocketry; S-Combined Arms (No Choice); 1833; 2xOrleans(Wine,820,D); Orleans(Salt,656,D); A02-Elephantine (Hides,412,D);
AD 1520 CA; S-Space Flight; 1885; 3xOrleans(Salt,656,D); 2xA02-Elephantine (Hides,412,D);
AD 1530 SF; S-Plastics; 1946; Orleans(Dye,656,D); 2xOrleans(Wine,820,D)
AD 1540* PL; S-Superconductor; Apollo; 2014; Gift Sioux ABF; 2xOrleans(Wine,820,D); Orleans(Salt,656,D); A02-C17(Dye,643,D)
AD 1550 SC; S-Env(NoChoice); 2064; A02-BearPaw(Wool,628,D); 3xA02-BearPaw(Dye,628,D); Elephantine (Hides,412,D); Reject Sioux Peace (50g, hehe).
AD 1560 Env; S-Fusion; 2137/428; A02-X01(Uranium,1792,D); A02-X04(Uranium,1728,D); A02-X04(Gems,1294,D); A02-X08(Spice,1116,D); A02-F00(Gems,1264,D); A02-F00(Gems,1264,D); A02-F00(Cu,843,D); X04-A02(Uranium,1728,D); 3xOrleans(Dye,648,D); Orleans(Salt,Dye,648,D); A02-L07(Gems,1200,D); A02-L03(Wine,1220,D)

AD 1570 Fusion; S-Stealth; 2196; SS READY; Launch SS; Bribe- Sioux Engineer(NONE,188g); A02-L09(Uranium,1536,D); ***** LAUNCH SS ***** (Arrive 1581)
AD 1571 Stealth; S-FT001; EIFFEL TOWER; 2278/434; Revolt-Elephantine(767-239,GR,MK,LB,BN,PH,Anarchy); KILLED-EGYPTIANS; Gift Sioux ABF; Refuse Peace; Demand Tribute-WAR; 143 cities; Ho4-A02(Uranium,1526,D)
AD 1572 FT001; S-FT002; 2xA02-F06(Wine,1010,D); A02-F11(Gold,611,D), and another
AD 1573 FT002; S-FT003; COPERNICUS; SETI; 2466; F08-A02(Ur,1766,D); A02-L03(Ur,1792,D)
AD 1574 FT003; S-FT004; ISAAC NEWTON COLLEGE; 2552; 312g; 294g; 288g; 158g; 320g; 276g; A02-C16(oil,1274,D); 450; 280; 220; 76; 3x89; 92; 68;
AD 1575 FT004; S-FT005; 2646; 65; 1461(oil); 436; 1321(oil); 756; 936(gold); 412; 442; 260; 322; Bribe French Settler (196g,NONE); 68g;
AD 1576 FT005; S-FT006; 2739; 928; 60; 1587(oil); 444; 400; 280;
AD 1577 FT006; S-FT007; 2830; Lyons(155-60,BK,GR,MK,Ana); Grenoble(97,Ana); Orleans(693-36,BK,GRnWar); KILLED-French; 872; 52; 446; 771; 1349 (oil); 276; 300; 3x204; Lots of tiny routes. Will have 5 wonders next turn.
AD 1578 FT007; S-FT008; ALL WONDERS NOW DONE; Only 1 Sioux City Left; 3036; 1766(Uranium); over a dozen small ones.
AD 1579 FT008; S-FT009; 3106; mostly capitalization. Ending settler tasks.
AD 1580 FT009; S-FT010; 3451 @ 80% Lux.


----------------------- AD 1580 ---------------------------

Pop: 75.16M (Fundy); Score 3451 (SS Lands next turn +400)
Tax: 80% (1179g/cost=153g)
Sci: 00% (012b, 293T) (ALL 88 + FT001-009; Advs cost about 3515b)
Lux: 80% (Some cities in WLTPriest Day)
Prod: 2138 MT (20T poll, 0 polluted tiles)
Cities: 168
Wonders: ALL 28.

ENEMY:
Sioux 1 Cities (Sioux have 87 advances, gifted ABF)

FORCES:
01 Settler (a NONE)
09 Engineers
01 Warrior
01 Phalanx
01 Musketeers
33 Fanatics
93 Riflemen
06 Fanatics
41 Cavalry
04 Artillery
25 Destroyers
43 Transports
17 Diplomats
212 Freight (1 in prod)
05 Explorers

Code:
SCORE                   
2821 Citizens           (approx 15,810 max)
0560 Achievements       (560 max)
0400 Spaceship          (400 max)
0000 Peace              (100 max)
0045 Future Technology  (1275 max)
0025 Barbarians         (set at start; -50, -25, 0, +25)
0000 Pollution          (0 or negative; -10 per skull)

3851 Civ 2 Total Score  (On the Turn of SS landing)


AD 1581 ********* SS LANDING **********



I'll make a couple screenies & post them later today when I get time :).
 
SUMMARY

The strategy in this game was quite a bit different, and in retrospect, I made a lot of errors that were usually attributed to not playing the game continuously, then forgetting that I was not in (nor going to be in) democracy. The most hilarious was one stretch of several turns when I was building courthouses and getting hacked when I noticed my happy people were not increasing. I should have stopped and figured out why, but kept going for a few more turns before it hit me -- and then of course, I never completed any more courthouses. But I still started some out of reflex when city scrolling at warp speed. I was also putting units in cities and fortresses automatically, to prevent "unhappiness". I even was planning military campaigns to prevent face-to-face meetings to avoid having "peace" forced upon me by the "senate" (of course, in Fundy, this is not an issue, LOL!!). I guess I just have an innate "democratic reflex" since I'm normally either in, or headed towards, Democracy!!


Highlights

Never built a SSC.
Never built a University.
Fewest Libraries built (1, and never "used").
Most number of totally worthless improvements built (18 Courthouses).
Most number of excess Freight at end of game (212).
Most number of undelivered Uranium (about 7, I think).
Smallest Cities ever (none larger than 22).
One of longest GOTMs, due to reliance on Trade for science.
"Proved" Democracy = Pollution & Fundy = low pollution (from my Pollution thread last fall).
Least pollution ever (2 skulls, I think).
Most excess food ever (excess food for fundy growth).
Due to slow growth of Fundy, only a handful of cities exceeded size 12.
Unable to improve the terrain as much as a normal game.
Unable to colonize many expanses of excellent terrain (due to slow growth of Fundy).
168 cities: and joined the bulk of engineers & remaining NONE settlers before the SS landed.
In Fundy, Mkt+Bank+20%Lux+CfC = happy size 3 city.
Max Engineers was about 120, plus 4 NONE settlers.
Never built a plane.
Never built bigger ship than Destroyer.
Kept a lot of enemy cities alive for trade purposes, until endgame.
Never broke the 2000 barrier: Largest trade was only 1,792 gold (in 1560, A02-X01 Uranium).




Super Gold City (1580 AD):





State of the World (1580 AD):

 
used for gotm 24
 
Originally posted by starlifter
I've had some hides repeaters, and Egyptians demand hides. Hides are far and away the best, in this early game. My caravans have netted up to 880 gold/science per delivery, and that's because I'm deliberately not gifting the Key Civ. This balloons the gold before Inv and Nav, as the 200% multiplier is still in effect. And I have more gold than any game I've ever played, at this early point.
Is there a thread about this? Is it so that the less discoveries the AI have, the more gold (and science) you get from a delivery to their cities?
 
No, I think he was just delaying his science by keeping a gap between his techs and the key civ's techs. That way he gets techs slower, thus putting off having to get Invention and Navigation. Once you get Navigation and Invention, your caravan payments lose one of their bonus modifiers.
 
Fundy game start to finish (with other governments disallowed). Nice variation from normal play since i almost never find myself in fundy and i enjoy making the necessary adaptations. Will play this old gotm with modern gotm rules including No caravan rehoming.

Details:

Deity level
Bronze Working
Ceremonial Burial
Horseback Riding
2 settlers

Once again,you will have direct tech choices.

Projected initial tech path: Alphabet, Map Making, Code of Laws, Currency, Trade. Then Masonry for Pyramids, but good chance i would build Marco's first then trade for Masonry and also Writing and/or Warrior Code (or best of all Seafaring if available) to provide for a 30 shield rushing step towards 40.

3950: Built Cap @ Grassland 19/41.
3900: > Alphabet. 1st Hut: 50 gold. Rushed Horse 3 > 20.
3850: Horse. Rushing settlers along as coin permits.
3800: 2nd Hut: Supported Chariot.
3750: Built 02, Coastal grassland @ 16/42.
3450: 3rd Hut (hilltop): Barb horse. Took a risk and it didn't pay off.
3400: Lost my hilltop chariot.
3350: 1st (current) Settler.
3250: Built 03, grassland @ 22/40.
3200: 1st (current) Settler. Alphabet > Map Making (0 / 26).
3000: Built 04, Coastal grassland @ 12/46 with Whale.

3000 BC Summary: Fundamentalism (since 4000), 4 cities. Units: 0 settlers, 1 Horse. Units in progress (all settlers): 29, 20, 12, 0. Income: 11 Megatons, 10 Coins, 3 Beakers. Treasury: 4

2950: Eliminated the wounded barb horse which had eliminated my Chariot.
2800: 1st (current) settler.
2700: 2nd Settler. 1st road.
2650: Map Making > Code of Laws (2 / 39). 3rd Settler. 2nd Road.
2550. Built 05. Coastal and East/West access Grassland @ 17 / 39 with shared Silk. 3rd road.
2500: 1st Trireme (whale explorer). With the primary initial goal of circumnavigation of my starting continent to locate whales, also located tiny island 20. Built 06, Grassland @ 25/39 with a Silk.
2400: 4th road.
2350: 2nd Trireme.
2300: Built 07, Coastal Grassland @ 10/38.
2250: Trireme spots hut on tiny island 21 and a city with 14 shields in progress shifts to building a horse.
2150: 2nd Horse.
2100: Code of Laws > Currency (2 / 60). Completion of 1st and 2nd current Settlers.
2050: 3rd Settler.
2000: 4th Settler. Built 08, Coastal Grassland @ 19/51 with a Fish.

2000 bc Summary: 8 cities. Units: 3 Settlers, 2 Triremes, 2 Horse. Income: 24 Megatons, 20 Coins, 8 Beakers. Improvements: 4 roads, 0 irrigation. Land Area: 129k sq mi. Treasury: 16.

1900: 4th hut (on tiny island hoping for a high percentage tribe): Barbarian horse. My horse with one remaining movement point escapes back into the trireme.
1850: 4th and 5th settlers.
1800: 6th Settler.
1750: 3rd Horse, Built 09, Coastal Grassland @ 28/36 with 1 whale and another shared whale. Built 10: Coastal Grassland @ 25/33 with 2 shared Whales.
1700: Currency > Trade (3 / 75). Built 11, island coastal grassland @ 33/39/5 with (shared) Whale. Built 12 Coastal grassland @ 7/37 with Whale and shared Silk. Part of my strategy is to allow Horses to pop island huts in the hopes of getting tribes before building cities on these islands. This strategy was violated with city 11, but hereforth i plan to get more horses loaded into the Triremes and to explore each island before bringing Settlers there.
1650: 5th hut (on uncivilized island hoping for a Tribe): Masonry (which is also welcome). Cost of Trade increases slightly from 75 > 90.
1600: 6th hut (on uncivilized island): Finally a Tribe for city 13 @ 29/49/18.
1500: Egyptian warrior approached my island city 11, able to make peace, gift Map Making and another tech to worshipful and trade maps, learning that island 5 is their homeland. They apparently had no tech to offer in trade and even if they did i would like to complete Trade before the beaker cost increases.

1500 bc Summary: Fundamentalism with 14 cities. Units: 2 Settlers, 2 Triremes, 4 Horse. Income: 40 Megatons, 33 Coins, 12 Beakers. Improvements: 7 roads, 0 irrigation. 8 Techs: and 49/90 towards Trade. Foreign civs met: 1 (and traded maps). Land Area: 221k sq mi. Treasury: 23.

1450: 3rd and 4th settlers, 5th, 6th and 7th Horse (this should be enough horses for a while to tap into island tribes).
1400: 5th Settler. Horse meets Rome, gifted map making and my other 2 other remaining techs to Enthusiastic and they wouldn't trade maps.
1350: Trade > Writing (2 / 112). Gifted Rome Trade which brought them to worshipful opening the door to a map trade. T 80 / S 20. 4 cities set to build wonder caravans. Built 15, Coastal Grassland @ 22/50 with a shared Fish. Built 16, coastal grassland @ 24/36. 7th hut: 50 gold.
1300: Built 17, island coastal grassland @ 37/37/5 with Whale.
1250: 1st and 2nd Wonder Caravans. Built 18, Forest (and future plain) @ 17/45.
1150: Built 19, coastal grassland @ 13/37. 8th hut: Tribe @ 43/19/5 for city 20. 9th hut: Horde of Horse.
1100: 3rd Wonder Caravan, 2nd and 3rd Settlers, 4th Trireme.
1050: 4th Wonder caravan and the 4 fill 200 shields. 10th hut: Warrior Code (which provides the coveted 30 shield step towards rushing Settlers).
1000: Pyramids. 4th and 5th Settlers. Built 21, island grassland @ 36/40/5 with shared Whale. Built 22, Directly on the Spice @ 6/22.

1000 bc Summary: Pyramids, Fundamentalism with 22 cities. Units: 4 Settlers, 4 Triremes, 7 Horse. Income: 62 Megatons, 54 Coins, 12 Beakers. Improvements: 10 roads, 0 irrigation. 10 Techs: and 87/136 towards Writing. Foreign civs met: 2 (and traded maps with both). Land Area: 422k sq mi. Treasury: 21.


975: 11th Hut: Tribe for City 23, island grassland @ 51/27/5. French initiate production on Hanging Gardens.
950: 5th > 8th Settlers. Completion of 1st irrigation (forest city square in city 18 becomes plain). 12th Hut (on uninhabited island): None Nomad (becomes 9th current settler). 13th hut (on uninhabited island): Tribe for city 24. 14th hut: 100 gold.
925: 10th and 11th (current) Settlers. 5th Trireme. Built 25, coastal grassland with shared Silk.
900: Writing > Pottery (1 / 153). 12th and 13th Settlers, 8th Horse. Built 26: Coastal Grassland @ 17/35. Built 27, island coastal grass/river end @ 21/15/12 with Whale. Built 28: island grass/river @ 27/19.
875: 15th Hut: Horde of Horse.
850: 11th, 12th and 13th Settlers, 1st Diplomat (to engage the recently released Horde). Bribed 1 Horse. Built 30, coastal grassland @ 23/47.
825: Built 31, coastal forest (soon plain) @ 25/43 with Whale.
800: Paid 50 to keep a remote city from being sacked. 12th, 13th and 14th Settlers. Built 32: Island Coastal Grassland @ 17/65 with Whale. 16th hut (uninhabited island): 25 gold. 17th Hut: None Nomad.
775: 14th and 15th Settlers, 10th horse.
750: 16th Settler. Built 34, island/grass/river end @ 31/61/23 with Wheat. Bribed a horse and now have 11. 18th hut (on uninhabited island): None Nomad.

750 bc Summary: Pyramids (1000 bc), Fundamentalism with 34 cities. Units: 16 Settlers, 5 Triremes, 11 Horse, 1 Diplomat. Income: 116 Megatons, 90 Coins, 18 Beakers. Improvements: 23 roads, 2 irrigation (both forest > plain city squares). 11 Techs: and 102/153 towards Pottery. Foreign civs met: 2 (and traded maps with both). Land Area: 554 sq mi. Population: 890,000. 59 F4 Heads: Treasury: 2.

725: 17th and 18th settlers, 6th Trireme. 19th hut: Barb horse. Built 35.
700: 18th and 19th Settlers. Built 36. island coastal grassland with Pheasant and Fish. Built 37, island coastal grassland with Whale. Built 38. island coastal plain with 2 Whales. Numerous mainland settlers are running out of the most essential tasks which include connecting the cities especially via roads on grass/shield squares and as such there is an increased demand for additional triremes so more of these settlers can be transported to new city sites. Thus continued colonization is prioritized over the irrigation of grass/shield squares, though some of this may be done with settlers required to await transport. Seeking the ideal balance between Settlers and the Triremes required to transport them.
675: Pottery > Seafaring (12 / 180). 17th, 18th and 19th Settlers, 7th Trireme. Built 39, coastal plain with shared Fish, which is the 23rd and final mainland city unless 1-4 low priority swamps are eventually built upon. Built 40, island grass/river with 2 Pheasants. Built 41, island coastal grassland with shared Pheasant. 19th Hut: Horse. 20th hut (on uninhabited island), Iron Working. 1st non city square irrigation and 3rd irrigation overall.
650: 17th thru 21st Settlers, 8th, 9th and 10th Triremes. Fairly nearby Foreign power Rome builds Hanging Gardens and this should be fairly easy to capture in the not so distant future. Not sure if HG will provide tithes (i am expecting that it won't), but it will help cities to celebrate to provide for greatly heightened trade values. 2 other civs switch to Colossus and Great Wall. The primary wonder i want next and will sacrifice towards fairly soon by building 4 caravans is Marco's and then possibly Lighthouse before Mike's depending upon what the new maps reveal. Paid 50 gold to spare a fairly remote city from barb invasion, a city which supports a settler and 2 horses.
625: 21st Settler, 11th and 12th Triremes. Built 42, island grassland with shared Pheasant. Built 43, island grassland. 4th and 5th irrigation.
600: 20th thru 23rd Settlers, 13th Trireme. Built 44, island coastal grassland with fish. Built 45, island coastal grassland with Pheasant and shared fish. 6th and 7th irrigation. 20th hut: Seafaring.
575: > Mysticism (121 / 252). 22nd thru 25th Settlers. Built 46, island coastal grassland. Approached Enthusiastic Romans, traded them for The Wheel to Worshipful then updated maps. Updated map reveals a French Warrior (from unknown geographical origin). Invested 100 gold of 107 to urgently rush an Explorer in the hopes of meeting up with this warrior in 2 turns. Hopeful of reaching this warrior before Rome demands he leave their territory.
550: 25th thru 29th Settlers. 21st Hut: Horse. 22nd Hut: Construction. 23rd Hut: Bridge Buillding. 7th and 8th irrigation including Forest > plain city square. Spent gold to below 50 and horse disembarks onto a road meeting the Greeks, Received Mysticism in trade and they had no other techs, gifted them to worshipful and traded maps. Built 47, island coastal grassland with Fish. Built 48, island coastal grassland with Fish. Built 49 on newly deforested island coastal plain with a Whale and a 2nd whale which is shared. 4 central cities transition into Caravan building in planning towards the emergence of a 450bc Marco's.
525: > Literacy (173/368). 1st Wonder Caravan, 27th Settler, 14th and 15th Triremes. Built 50, island coastal grassland with fish. Built 51, island coastal plain with shared fish. Built 52, island coastal plain with Whale. Built 53: Island grassland. Built 54, island coastal grassland with Fish. 9th and 10th irrigation. Met Persian warrior, they apparently had nothing to trade, gifted tech to worshipful and traded maps. 24th Hut: Horde of Horse. 25th hut: 50 gold. Set the next 4 cities towards building Wonder Caravans.
500: 1st Wonder Caravan, 23rd Settler. 11th irrigation, 1st bridge. Built 55, island grass/river end with likely hidden special. Built 56, island coastal plain with fish and coal @ 6/10ths towards a mine. Built 57: island coastal grass/river end with shared Pheasant. Spent gold to below 50 and explorer steps to the French warrior. They apparently had no techs to trade, gifted them to worshipful and traded maps. 26th Hut: 25 gold. 27th Hut: Engineering.

500 bc Summary: Pyramids (1000 bc), No other wonders but will have Marco's in 450 and Lighthouse in 425. Fundamentalism with 57 cities. Units: 1 Wonder Caravan, 20 Settlers, 15 Triremes, 13 Horse, 1 Explorer, 1 Diplomat. Income: 198 Megatons, 146 Coins, 32 Beakers. Improvements: 36 roads, 11 irrigation (including 3 forest > plain city squares), 1 bridge, no mines. 19 Techs: and 204/425 towards Literacy. 0 trades landed and 0 trade caravans. Foreign civs: Have met 5 of 6 according to f11. Have been able to trade for all 5 maps and it's fairly likely that i have all foreign techs. Land Area: 875k sq mi. 27 Huts. Population: 1,620,000. 103 F4 Heads: Treasury: 18.

475: 2nd, 3rd, 4th and 5th Wonder caravans and 4 fill 200 shields. 21st thru 23rd Settlers. Built 58, island coastal grassland with shared Pheasant. Built 59, island coastal grassland with a fish. Built 60, island coastal grassland with Whale.
450: Marco's. 2nd, 3rd and 4th Wonder Caravans and the 4 fill 200 shields. 22nd and 23rd Settlers, 16th and 17th Triremes.
Marco's assessment: Already have every foreign tech. Gifted each civ their tech in progress and updated maps where possible. Also, engaged Sioux, peace, gifted to enthusiastic and traded maps. Built 61: island coastal grassland with 2 Whales. Built 62: island coastal plain with Whale and Wheat. Built 63: island coastal grassland with Fish. 28th Hut: Legion. 29th Hut: Horde of Horse. Hereforth will only provide irrigations within summaries.
425: Lighthouse. 21st thru 26th Settlers. Built 64, island coastal forest (4 turns of 5 towards deforested plain), with 2 Silk and shared Whale. Built 65, island grassland with 1 Fish and a 2nd fish that is shared. . 30th Hut: Tribe for City 66, island coastal grassland with Whale and possibly additional specials in the black.
400: Current Settlers increased to 31, 18th Trireme. Completion of 1st mine and it is on a Coal. Built 67, island grassland with Fish. Built 68, island grass/river end with Wheat.

400 bc Summary: Pyramids (1000 bc), Marco's (450) and Lighthouse (425). Fundamentalism with 68 cities. Units: 29 Settlers, 18 Triremes, 2 Explorers, 1 Diplomat, 13 Horse. Income: 221 Megatons, 189 Coins, 47 Beakers. Improvements: 41 roads, 13 irrigation (including 3 forest > plain city squares), 1 bridge, 1 mine. 19 Techs: and 20 next turn with 361/391 towards Literacy. 0 trades landed and 0 trade caravans. Diplomacy: Have every foreign tech and every map. Land Area: 1.028 Million sq mi. 30 Huts. Population: 1,9 Million. 121 F4 Heads. 189 Squares worked. Treasury: 15.

Stopping Here, thanks for reading.
 
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