onejayhawk
Afflicted with reason
Finally found that last pesky village in 1889. That not bad for me. I usually build ships.
J
J
I went forward playing an OCC game BY CONQUERING.
This is only my pesonal opinion on autobuild: I will never use it. Ever. If I feel I have to use it, I won't finish a game. Why? Because I rarely rarely build something from scratch to completion... and rarely do two cities need the same build sequence, esp. because of the caravan/freight supply in it.Should I just let other cities autobuild?
Then how do you speed up the game and get a high score at same time? I always think you can't get the two at same time. In my current game, each turn is very long now, due to many exploring units, cargo, settlers, etc.Originally posted by starlifter
This is only my pesonal opinion on autobuild: I will never use it. Ever. If I feel I have to use it, I won't finish a game. Why? Because I rarely rarely build something from scratch to completion... and rarely do two cities need the same build sequence, esp. because of the caravan/freight supply in it.
I just scroll rapidly through all city screens at warp speed at the end of each turn. Sometimes, I just scan the city advisor instead.
A high GOTM score is a combination of Civ2 score (without any early finish flat bonus), multiplied by a formula (the 50^PNP) that rewards speed of finish.One more thing, could you give me a breakdown (in layman's terms) of how the GOTM score is calculated, I get the jist of it but I'm not sure I fully understand the math.
Last year, in the June to October time frame, there was a lot discussion in the Spoiler threads. Spoiler threads are always a good place for info. So is the link in my Signature block . And the CFC Search function is great for pulling up things like trade, combat, key civs, etc. etc.I was wondering if there are any other game "goodies" that are legal that I can use to get an advantage.
About score, there are limits to what one can do simultaneously. In a Democracy, you can fight a massive war and grow massively, due to WLTP days. Then instant growth of Republics & Democracies is the key in most GOTMs (but not GOTM 18)... but it takes effort, planning, rehoming of military units, and careful watch of improvements to extract the most out of Democracies.Then how do you speed up the game and get a high score at same time? I always think you can't get the two at same time. In my current game, each turn is very long now, due to many exploring units, cargo, settlers, etc.
Originally posted by starlifter
by Sekong:
About score, there are limits to what one can do simultaneously. In a Democracy, you can fight a massive war and grow massively, due to WLTP days. Then instant growth of Republics & Democracies is the key in most GOTMs (but not GOTM 18)... but it takes effort, planning, rehoming of military units, and careful watch of improvements to extract the most out of Democracies.
Yes, it is turning out that this is one of the longest, if not the longest, GOTM game (timewise) that I recall playing. I speed up turns by making a "system" of city naming and forcing my units to have discipline (LOL, crack that whip...). For instance, prior to Airports, all trade will centralize to my core empire, and be stacked into piles of the same cargo (e.g., piles of Coal, Silk, Silver, hides, etc. etc.). When I need a given cargo to get gold./science, I go to the pile, take a freight, and either rehome it or deliver it to my SGC.
After Radio, things speed up a lot, because every single city gets an airport, and Freight & units simple fly from one spot to their final destination. Ships are slow (but necessary before Radio); Airports are fast (and give trade bonuses).
My navy speeds things up, by sleeping in mid-ocean in positions to cover maximum ocean and shoreline for AI & Barbarians. When the AI is under control, I don't move my navy around the board anymore.
There are two sure fire ways to avoid end-game 30+ minutes per turn: finish early (early conquer), and OCC. We had some other ideas of game variations last fall (esp. noughmaster, as I recall), but in the end, the playstyle is up to each participant & "real time" often limits what you'd actually "like" to do.
I forgot to specifically mention that... it starts with caravans and regular roads, in the BC era. I send the caravans on the way with the GOTO, and it may take 4 or 5 or 6 turns for a caravan to plod along the twisting roads to get to the destination. In this GOTM, I have some Freight slogging it out, turn after turn, from the old Persian empire (across those mountains), since that area is too darned remote even for one of my ship chains. It is likely that I'll reach Radio before the freight arrives at a port city, and makes its way to my SCG.I guess I'll use RR + GOTO to speed things up.
Sorry, I don't understand what starving you people out has to do with OCC (OCC = One City Challenge).I have never do OCC yet, just because I'm a big fan of huthunter, and don't like to starve my people out.
Originally posted by starlifter
I forgot to specifically mention that... it starts with caravans and regular roads, in the BC era. I send the caravans on the way with the GOTO, and it may take 4 or 5 or 6 turns for a caravan to plod
Sorry, I don't understand what starving you people out has to do with OCC (OCC = One City Challenge).
Advanced tribe, which you suppose to remove if you are playing OCC.
1.2.2. ADVANCED TRIBES
If a goody hut results in an advanced tribe you should reload. The easiest way to handle this is to save the game just before you enter the hut. You can then just reload that save and enter the hut again. If you forget to save you may reload the autosave from the beginning of the turn. In that case you must move your units the same as the first time, you must handle all diplomatic contacts the same way as the first time, all battles must have the same outcome (not only the winner, but also the amount of damage) and any huts you entered before the one that gave the advanced tribe must also give the same results as the first time you played the turn.
Originally posted by Kev
You know, now that it's been mentioned, I NEVER got a wandering nomad. I must have popped like 50 huts...
Come to think of it, in GOTM 16 I played an OCC and also NEVER received a wandering nomad. What's up with that???