- Joined
- Nov 16, 2001
- Messages
- 2,686
What if you switched their places on the Tech Web and Affinity requirements? Still game with CNDRs?
I would still build CNDRs once I got to Affinity 9 ... and until then I probably would go with Ranger + Rover/Soldier lines. SABRs I might not even research to. They are really just that slow.
It's not like you can't use them both if you have enough Firaxite.
If you use CNDRs properly with faster moving bombardment, you really can't use SABRs much at all. The front moves too fast.
You field 12 CNDRs at a time? I can see why you'd think the 1UPT system is tedious. That's an awful big army. What's your maintenance like?
1UPT isn't tedius because of number of units. You can't use in-game pathing so every unit has to be individually moved each turn. I don't mind using units at the front every turn, that's interesting (sorta). Moving a unit to the front is tedius, because it's completely brainless clicking.
My current game on Standard Continents is about 75% towards complete domination. Will be a few more turns to get to 100%.
2 CNDRs
4 Carriers
4 Destroyers (fighting inland most right now)
7 Dragoons
12 Battlesuits
7 LEV Tanks
6 Wardens
6 Raiders.
Most of that Floatstone that's in LEV Tanks now was in Battlesuits previously. So the numbers were higher earlier. At this point I only build Dragoons and LEV Tanks.
That's actually a small military for me during the conquest stage. It's a very laid back game. I've been trying something different in regards to Virtues (no Industry) and Terrain improvements (more Academies) and it didn't work too well in regards to Production capacity.
75% of 38 is 28.5. That's close to the effective combat Strength of a Disciple already (base 24 +20% for adjacency). And you're pushing them closer in Affinity, plus 2 Firaxite? I'd rather just use the Disciples. What would CNDRs allow me to do that I couldn't do with Disciples then? I could even mass the Disciples faster and cheaper by doing it while they're Marines.
It's just a rough estimate. Ideally CNDRs would be a bit better early, with the Soldier line gaining the upper hand for a while after being upgrade a couple times, and then later CNDRs being a bit better again after being upgraded. Their upgrade bonuses could further differentiate them so each is situationally better than the other.
Super units are nice for marketing, but make for boring gameplay.
There's something strange going on with your settings. I rarely have 12 extra Firaxite at all at Affinity 4, let alone 12 CNDRs - though that's because I don't find it useful to field that many melee units.
I usually use the Firaxite for Optical Surgery - I generally want at least 2 to help with Health, so I'd need 16 (!!!) Firaxite to field 12 CNDRs. That's a lot. I usually have something like 8 on an insanely good start. It's usually more like 5.
I think the CNDRs work a lot better when you're not able to mass them like zerglings. How are you massing 12 at a time so fast?
I play on standard settings. I expand fast. I don't start with 12 ... I usually start with the first 3 or 4 because you can win a war with that (and Gunners). But why win just one war? Just keep building more units as you go, open up more fronts ...
If you don't have 12 Affinity resources, you can get it pretty fast with what units you do have.