(2-VT) Add indirect fire and +1 range to siege unit line

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BaldSamson

Chieftain
Joined
Mar 8, 2021
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Goal:
Greater threat/utility from siege units. Two situations in particular:
  • helpful in unplugging choke points, since you have more layers involved in combat
  • greater threat to cities in the early game

Details:
  • Indirect fire on the line
  • +1 range on the line
  • - 20% CS on the line
Considerations:
  • It is very easy for human players to turtle and use the generous city damage to weaken/destroy siege units. IMO, this is a primary factor in enabling human players to outplay the AI.
  • Siege should be a huge threat to cities as they are the natural counter, but are very ineffective in the early game. Every game, I have zero decisions to make on siege promotions. You have to get to +1 range ASAP to efficiently threaten cities. I believe this will make AI sieges a credible concern.
  • I've included indirect fire on the line for years on my own and it feels natural/makes sense plays well.
  • I enjoy that siege units are "glass cannons" and if when exposed/isolated, they are easily destroyed by melee units.
 
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