(2R-02) The Ratification Vote Poll: Part 2

RATIFICATION VOTE: Do you want to keep, change, or repeal these proposals? (instructions below)

  • Repeal proposal (1-24)

    Votes: 0 0.0%
  • Repeal proposal (1-27-3)

    Votes: 0 0.0%
  • Repeal proposal (1-27-5)

    Votes: 0 0.0%

  • Total voters
    55
  • Poll closed .
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This is part 2 of the Ratification Vote Poll.
Part 1: https://forums.civfanatics.com/threads/2r-01-the-ratification-vote-poll-part-1.681143/
Part 3: https://forums.civfanatics.com/threads/2r-03-the-ratification-vote-poll-part-3.681147/

Voting Instructions:
For each proposal or set of changes in the poll:

Keep votes to KEEP the changes as-is, with no modifications except bugfixes. However, the changes can be modified in the next VP Congress through Proposals. IMPORTANT: If you think a change is in the right direction but needs modifications that aren't covered by an existing Ratification Option, vote "Keep" and make a proposal later on.

Change (Option X) votes to KEEP the changes with modifications. See below for the details on those modifications.

Repeal votes to REMOVE the changes.

You can vote for any number of options.

All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.



PROPOSALS AND CHANGES TO BE RATIFIED



RATIFICATION OPTIONS

Ratification Option 1 for Cooperation buff

Discussion Thread: (2R) Ratification Option: Cooperation and Mandir Rework
Proposer: @pineappledan
Sponsor: @pineappledan

Proposal Details
Problems:
- Cooperation is too hard to balance between human and AI, because AIs have large bonuses to growth
- We don't have enough beliefs for enough religions to support larger games
- There are no religious beliefs representing Sikhism

Solution:
- nest the yields on citizen birth within a building, so there is more to the belief that can buffer it.
- add more beliefs

Cooperation rework:
Internal :c5food: Food and :c5moves:Production :trade:Trade Routes give +3 of their respective yields, scaling with Era.​
+2:c5production: Production if City has a Specialist.​
Clarification: Yields on citizen birth will be removed.

Mandir Rework:
2:c5food:3:c5faith:
+5:c5food:,:c5production:,:c5gold:,:c5culture:,:c5science: whenever a new :c5citizen:Citizen is born in the City, Scaling with Era​
1 :greatwork:Great Work of Music Slot​
+25% Religious Pressure in City​
+20% Religious Resistance in City (up from regular 10%) (only 10% resistance if (2-14) Proposal: Remove religious resistance from religious buildings passes)
-1:c5unhappy:unhappiness from Poverty​

New Gurdwara belief/Building:
200:c5faith: cost​
2:c5faith:Faith, 3:c5food:Food​
+10%:c5food:Food​
+10% :c5strength:Defense in the City​
+25% Religious pressure and -10% Religious Resistance in this City (no resistance if (2-14) Proposal: Remove religious resistance from religious buildings passes)
-1:c5unhappy:Poverty in this city​
If passed, because this is greater in scope than the original change, it will need to be ratified a second time.
(Ratification was removed from the VP Congress after Session #2.)
 
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