GarretSidzaka
Deity
ok the thread is created for you.
right now im looking into mod editors to help me redo the xml for the units and techtree.
right now im looking into mod editors to help me redo the xml for the units and techtree.
Oh and you forgot to mention SR in your modcast fool!
Next time maybe. 1 month? GL with the baby btw.
no rush. i say take your time. i really want to get a coder before we go crazy with ituhhh.... k, but not until after I've completed the thinning. That way I can just compare the raw trigger file to the new one and see what I've eliminated. I've changed the language of a lot rather than eliminating. However stuff like the archery related or sword related ones I just tossed them outright. I am unsure if I've eliminated any others.
good idea.I did do some rescripting of some events though. For example I reduced the bonus for the subway event and increased slightly. Made way more sense since these schemes are key to eliminating a lot of unhealthy smog problems (see LA vs NY). Also I re-scripted the comet event to occur anywhere and potently destroy improvements. It was previously only scripted to happen in tundra squares which would predominantly be Canada/NR/U?S. I'm not trying to eliminate any if possible.
thats fine it has no place.edit: fyi I am also striking the first aviation circumnavigation event, because it's already happened. If you want a to replace it with a similar space flight event that should work. The event is known as SOLO_FLIGHT.
we should remake them into "preserving whales" for a health yield. and make a new graphic. also we will need new graphics so im gonna create a thread for you to post requests to me.Edit2:
Also something's been bugging me lately. Whales as food. Not acceptable in North America or much of anywhere for that matter (same issue with the sea turtles) I'm wondering if maybe there is something else to replace it with.'
edit3:
And do you know where the religious adjectives are stored I'd like to make sure I do not the those up.
whale=oceanic preserveJust went through some resource related events and it occurs to me that some of the resources seem like they are inappropriate as resources for this scenario.
Fur and incense should be changed entirely because their production and use has changed so much as to make them irrelevant as resources. Contrary to popular belief we Canadians do not trap beaver anymore. At least not in significant numbers. Most fir is derived from factory fur farms.
Ivory, is completely off the map and could be replaced by anything.
Perhaps, horses as well, since if usefull they are often simply bred in varying places, and they generally don't increase productivity much in the macro scope of things. Stone?
i like the idea of that. gonna add it to the listPerhaps it sounds like I'm picking nits but it seems like we could use this to add more modern resources.
For instance you could make a resource "Ecological Hotspot" a term used to reflect places where the ecology is massive and diverse. The improvement could be a forest preserve. A similar idea to the whale thing.
i agree to a point but i say lets leave the mechanic there to help with diplomacy, and maybe make some into bonus resources that cant be traded.However another thing occurs to me, such resources are not something that should be aloud to be traded. Clearly the point of these resources is to make nothing be extracted and they cannot be tradable the same way that commodities can. Do you agree?
Edit:
Also, what program do you use to edit modcast and how much editing do you have to do?
oh and I think I'm becoming a tyrant, I used to score -9/-8. I suppose age really does turn you into more of a fascist.
Sounds good on the stone graphic, but maybe you could add a dinosaur bone or another fossil in the rock to add the symbolism of that as well. Also make sure the hieroglyph is consistent with an ancient north american native language like a Mayan hieroglyph. Don't half ass it with an Egyptian one.
there is a graphic for cocaine here tell me what you think. i want any drugs to be tradeable luxuries and maybe we can even come up with a building too. (you know come to think of it we need unique buildings too)Also for making drugs a resource, Perhaps there should be a specification of which drugs are being produced. Specifically the only drug that needs a set location is cocaine. Marijuana (and opium?) can also be produced in some optimal locations so using a location for those places would merit a resource bonus. If we have the extra resource slots we may as well make them different resources maybe?
However, I'm perplexed by how this concept would be framed in nations like Canada or US where such inclinations run counter to actual drug policy. Probably something to work out once we are working on the corporations more where a nationally syndicated drug cartel was discussed as an option for the game.
edit: also I was kidding about D.L., though I really think he needs to grow some backbone on Tibet. Pacifism is not an appropriate response to ethnic cleansing IMO, but enough political talk.