Funak. I'm going to do a leaders thread after this gets working and up. I'm setting up code so there's a bug-fix version to submit first this evening and then the others should go up after that as different patches of the whole. I'd like to keep changes modular moving forward so players can decide "hey I don't like stories" and turn them off easily or "I love stories", which they can already. That should work for most of the rest too so players can decide "I like the policies and units but don't like X", and turn it off without crashing things.
If you want to create a leaders thread generally yourself to get ahead of that, that's fine with me certainly. I want to keep individual topics split off so they're easier to discuss individually and then bring back to the whole later.
For leaders there are two aspects I'd like to have addressed
The "this leader doesn't work correctly" - the most important and pressing concern is that all the leader features correctly show up and work, which would deal with the bourse UA effect you're describing as not showing up/working. There's a lot of leaders and all of these effects need to be tested. I have fixed the ones I can find for now, but this is not the same as running lots of actual test games versus checking that it shows up.
The "this leader's effect is weak/lame/terrible". - The trade office was definitely terrible as a caravansary as they have a coastal UI, so they should have a coastal UB too. The general advantage should be not just longer trade routes, but better ones. A merchant slot also would be useful for sure. I have several such leaders that I'm interested in making these kinds of changes to (Rome, US, Songhai).
If you want to create a leaders thread generally yourself to get ahead of that, that's fine with me certainly. I want to keep individual topics split off so they're easier to discuss individually and then bring back to the whole later.
For leaders there are two aspects I'd like to have addressed
The "this leader doesn't work correctly" - the most important and pressing concern is that all the leader features correctly show up and work, which would deal with the bourse UA effect you're describing as not showing up/working. There's a lot of leaders and all of these effects need to be tested. I have fixed the ones I can find for now, but this is not the same as running lots of actual test games versus checking that it shows up.
The "this leader's effect is weak/lame/terrible". - The trade office was definitely terrible as a caravansary as they have a coastal UI, so they should have a coastal UB too. The general advantage should be not just longer trade routes, but better ones. A merchant slot also would be useful for sure. I have several such leaders that I'm interested in making these kinds of changes to (Rome, US, Songhai).