I don't know if this is actually a "bug", so if this thread is misplaced, I apologize.
Attached is a screenshot of a recent game in which Genghis has claimed three city-states with his UA on turn 19 (epic speed). I can only assume that he simply ran into them with his scout and the discrepancy between his starting units and the city-states' lack thereof was enough to compel their surrender.
Is this how it is supposed to work? If so very well. But they're off the board before anyone else can even meet them for "hello" gold. If it's possible to code, I think including some sort of time-delay function, to compensate for the difference in major civ and city-state starting units, would be great. This seems to dramatically alter the game's opening moves in way that a human playing as the Mongols could never pull off.
Attached is a screenshot of a recent game in which Genghis has claimed three city-states with his UA on turn 19 (epic speed). I can only assume that he simply ran into them with his scout and the discrepancy between his starting units and the city-states' lack thereof was enough to compel their surrender.
Is this how it is supposed to work? If so very well. But they're off the board before anyone else can even meet them for "hello" gold. If it's possible to code, I think including some sort of time-delay function, to compensate for the difference in major civ and city-state starting units, would be great. This seems to dramatically alter the game's opening moves in way that a human playing as the Mongols could never pull off.