This is going to be my last game without modmods, it's time to move on and embrace 34UC and maybe some QoL mods to keep this old game fresh and enjoyable. I pick Poland because at a first glance it's the one civ I'll be rerolling in future due to not getting any funny new uniques. In the VP game statistics this civ usually performs as middle of the pack so no glaring underdog nor OP feelings. It also doesn't feature any unique gameplay at all until renaissance+ (civs with early bonus culture in their kit can do better than Poland policy-wise when the only advantage Casimir has is 1 policy in classical) so I'll be playing the map and my opponents, let see what the game rolled for me.
Game Settings:
Starting Location:
That's an average starting position, with good 2-3 pop tiles thanks to riverside and tea being ok even unimproved but it might take a while to get the capital to a big size. I explore north and east and not much is revealed. I'm going to gamble on stones/iron/cattles spawning on all that flatland and settle in place. Monument first and researching the wheel for Stonehenge, that's my typical opening when my kit offers 0 bonus faith and I didn't find an OP natural wonder first with the scouts.
T14, first policy in sight:
There's ocean and some CS borders on the east, with maybe room for 1 city. Possibly 2 cities more north but Carthage is very close and the continent doesn't extend much north, we'll be competing for room. I didn't explore west and south because I met Inca pathfinders coming from there so the ruins were taken, but given the shape of the continent (more water west of those militaristic CS, a peninsula west of Hanoi that the Inca won't settle before the space between him and me is filled) I can already feel boxed in. Natural wonders like those Solomon's mines act as a magnet for AI settlers and the coastline isn't safe to settle with a nearby Dido. All this to say that I'm going to play Tradition with a civ that has no clear synergy with it, I risk having to play on 2-3 cities only if I'm not aggressive with settlers.
Usually I save the first few gold pieces to rush a worker or slinger, this time I bought the floodplain 3F tile in order to time the capital growth to size 4 right when I unlock Tradition for a fat 6 pop city. Then ruins decided to troll me giving me free territory. I didn't discover any stone nearby, researching Animal Husbandry now to see if the flatland improves before going pottery and start churning out settlers.
T21 Pantheon:
There's a good amount of pastures next to the capital, and the other good tiles are plantations on flat land as well. This makes God of the Open Sky a good choice: it fixes some early gold issues tradition has and it doesn't require improved tiles to work so it is less reliant on workers I might not be able to afford. It doesn't fix tradition AND Poland science issues, but culture can translate into science later on. There're no other obvious pantheons to pick, I could default to the 'safe' picks of Ancestor Worship,and Tutelary Gods and they'd probably work out, but they mostly give faith and culture and Open Sky does that as well. Springtime for example would be a bad one here, there're very few plantations nearby that don't involve conquering Carthage. I have 4 turns between completing Stonehenge and researching Pottery, so I train a slinger to work in tandem with the worker against some barb camps that already spawned next to my future expansion sites.
The expansion race:
Cusco had 6 pop only one turn ago, progress Inca is already sending out settlers looks like. I keep an eye on Carthage pop as well, and have to hurry up. That means going Tradition left side first, Justice and work the engineer slot to save some turns on the very important first settler instead of acting greedy and going right side for faster policies/religion.
Unsurprisingly Inca settled the natural wonder site (with 3 pastures, 4 luxes, even more in the 3rd ring...damn) so I have to claim the land in between me and Dido in order to not have her on Warsaw doorstep already. Barbs taken out, I can rush to the coast and settle one turn before her, or even better settle the marble for a stronger defensive position but that means early war to block her settler. I feel like I must do the latter, else she might simply settle next the lake herself. She's easily pissed in any case anyway.
I have vision on my neighbours capitals and I could spot a Mausoleum of Halicarnasuss under construction. Not seeing them going for it, I do a safe gamble: my capital is very productive, keeping the engineer slot locked in order to complete a CS quest that makes up for not working the artist slot. Krakow is in a very defensive position, on a hill surrounded by hills so that Dido archers can't attack it and I could call my scout back to assist against her if she made a serious attack. She is a bit passive (I sniped her settler, then killed a warrior and wounded another so that really settled her back) so I don't feel the urge of having to put up walls and train more units. I need to make some more units around against barbarians though, going archery now because I can't hope to fight against Inca with slingers only, and a early garrisoned archer would make Krakow iimpregnable, aiming at entering classical through mathematics: Pachacuti allied a militaristic CS for bonus science and already has double my techs and policies, that's a bit depressing but at least he is going for his uniques (pata-pata are on construction) so I have a chance at other early wonders.
Thanks William for settling Rotterdamn and pissing Dido even more, that is going to keep her (albeit small) army busy so that I focus on basic infrastructure (monument-shrine-council/herbalist after Ceremony policy) in my expos. Pacha denounced me after I placed Lodz, seriously dude that's my tea, not forward settling. Fine, I promise not to do it anymore. I also spot him going for some early wonder, not MoH thankfully so I can spend gold in the expos instead than rushing it.
T63 Classical Era:
Yay only 11 techs behind the pissed leader! He's building Hanging Gardens, that means good chances at Roman Forum. I need to put these CS in my pocket before he can spam emissaries, and the only way to have cheap (200 vs 390 gold) emissaries pre-Medieval is the free paper from the forum so I'll make a serious attempt for it, after I put most of my capital production into some archers and workers. No way for tradition satellites to help with early units in reasonable time.
Barbarians between me and Samarkand are spawning way too often for my taste but hopefully my borders will expand to a point it won't be possible for camps to spawn anymore. I don't feel like making a weak coastal city there only to fill the land. Instead, I'm going to stay at war vs Dido just long enough that I can plop a settler near her dyes, stealing her monopoly and crippling her expansion.
T72 Medieval Era... but not for me:
Not sure who's the greediest bastard here, me attempting Petra in that craphole (I have gold for rush buys, a half-prebuilt wall and am keeping units close just in case of surprise dow though) or Pacha Great Library into Oracle for an unfair tech lead. I unlocked my monopoly 5 turns ago, tea one is quite weak this early but scales strong and I improved the tiles for better production anyhow, my small expos are quite productive for being tradition ones so they'll catch up with infrastructure eventually. I'm so going to piss Pacha stealing Hanoi from him, right when unlocking writing and then being able to send 2 emissaries out at the same time.
There's an annoyingly high amount of barbarians spawning but I should be grateful because they're infesting Pacha lands as well, not being an Authority AI he's not great at cleaning them.
Game Settings:
Spoiler :
Starting Location:
Spoiler :
That's an average starting position, with good 2-3 pop tiles thanks to riverside and tea being ok even unimproved but it might take a while to get the capital to a big size. I explore north and east and not much is revealed. I'm going to gamble on stones/iron/cattles spawning on all that flatland and settle in place. Monument first and researching the wheel for Stonehenge, that's my typical opening when my kit offers 0 bonus faith and I didn't find an OP natural wonder first with the scouts.
T14, first policy in sight:
Spoiler :
There's ocean and some CS borders on the east, with maybe room for 1 city. Possibly 2 cities more north but Carthage is very close and the continent doesn't extend much north, we'll be competing for room. I didn't explore west and south because I met Inca pathfinders coming from there so the ruins were taken, but given the shape of the continent (more water west of those militaristic CS, a peninsula west of Hanoi that the Inca won't settle before the space between him and me is filled) I can already feel boxed in. Natural wonders like those Solomon's mines act as a magnet for AI settlers and the coastline isn't safe to settle with a nearby Dido. All this to say that I'm going to play Tradition with a civ that has no clear synergy with it, I risk having to play on 2-3 cities only if I'm not aggressive with settlers.
Usually I save the first few gold pieces to rush a worker or slinger, this time I bought the floodplain 3F tile in order to time the capital growth to size 4 right when I unlock Tradition for a fat 6 pop city. Then ruins decided to troll me giving me free territory. I didn't discover any stone nearby, researching Animal Husbandry now to see if the flatland improves before going pottery and start churning out settlers.
T21 Pantheon:
Spoiler :
There's a good amount of pastures next to the capital, and the other good tiles are plantations on flat land as well. This makes God of the Open Sky a good choice: it fixes some early gold issues tradition has and it doesn't require improved tiles to work so it is less reliant on workers I might not be able to afford. It doesn't fix tradition AND Poland science issues, but culture can translate into science later on. There're no other obvious pantheons to pick, I could default to the 'safe' picks of Ancestor Worship,and Tutelary Gods and they'd probably work out, but they mostly give faith and culture and Open Sky does that as well. Springtime for example would be a bad one here, there're very few plantations nearby that don't involve conquering Carthage. I have 4 turns between completing Stonehenge and researching Pottery, so I train a slinger to work in tandem with the worker against some barb camps that already spawned next to my future expansion sites.
The expansion race:
Spoiler :
Cusco had 6 pop only one turn ago, progress Inca is already sending out settlers looks like. I keep an eye on Carthage pop as well, and have to hurry up. That means going Tradition left side first, Justice and work the engineer slot to save some turns on the very important first settler instead of acting greedy and going right side for faster policies/religion.
Spoiler :
Unsurprisingly Inca settled the natural wonder site (with 3 pastures, 4 luxes, even more in the 3rd ring...damn) so I have to claim the land in between me and Dido in order to not have her on Warsaw doorstep already. Barbs taken out, I can rush to the coast and settle one turn before her, or even better settle the marble for a stronger defensive position but that means early war to block her settler. I feel like I must do the latter, else she might simply settle next the lake herself. She's easily pissed in any case anyway.
Spoiler :
I have vision on my neighbours capitals and I could spot a Mausoleum of Halicarnasuss under construction. Not seeing them going for it, I do a safe gamble: my capital is very productive, keeping the engineer slot locked in order to complete a CS quest that makes up for not working the artist slot. Krakow is in a very defensive position, on a hill surrounded by hills so that Dido archers can't attack it and I could call my scout back to assist against her if she made a serious attack. She is a bit passive (I sniped her settler, then killed a warrior and wounded another so that really settled her back) so I don't feel the urge of having to put up walls and train more units. I need to make some more units around against barbarians though, going archery now because I can't hope to fight against Inca with slingers only, and a early garrisoned archer would make Krakow iimpregnable, aiming at entering classical through mathematics: Pachacuti allied a militaristic CS for bonus science and already has double my techs and policies, that's a bit depressing but at least he is going for his uniques (pata-pata are on construction) so I have a chance at other early wonders.
Spoiler :
Thanks William for settling Rotterdamn and pissing Dido even more, that is going to keep her (albeit small) army busy so that I focus on basic infrastructure (monument-shrine-council/herbalist after Ceremony policy) in my expos. Pacha denounced me after I placed Lodz, seriously dude that's my tea, not forward settling. Fine, I promise not to do it anymore. I also spot him going for some early wonder, not MoH thankfully so I can spend gold in the expos instead than rushing it.
T63 Classical Era:
Spoiler :
Yay only 11 techs behind the pissed leader! He's building Hanging Gardens, that means good chances at Roman Forum. I need to put these CS in my pocket before he can spam emissaries, and the only way to have cheap (200 vs 390 gold) emissaries pre-Medieval is the free paper from the forum so I'll make a serious attempt for it, after I put most of my capital production into some archers and workers. No way for tradition satellites to help with early units in reasonable time.
Barbarians between me and Samarkand are spawning way too often for my taste but hopefully my borders will expand to a point it won't be possible for camps to spawn anymore. I don't feel like making a weak coastal city there only to fill the land. Instead, I'm going to stay at war vs Dido just long enough that I can plop a settler near her dyes, stealing her monopoly and crippling her expansion.
T72 Medieval Era... but not for me:
Spoiler :
Not sure who's the greediest bastard here, me attempting Petra in that craphole (I have gold for rush buys, a half-prebuilt wall and am keeping units close just in case of surprise dow though) or Pacha Great Library into Oracle for an unfair tech lead. I unlocked my monopoly 5 turns ago, tea one is quite weak this early but scales strong and I improved the tiles for better production anyhow, my small expos are quite productive for being tradition ones so they'll catch up with infrastructure eventually. I'm so going to piss Pacha stealing Hanoi from him, right when unlocking writing and then being able to send 2 emissaries out at the same time.
There's an annoyingly high amount of barbarians spawning but I should be grateful because they're infesting Pacha lands as well, not being an Authority AI he's not great at cleaning them.
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