pineappledan
Deity
VP Congress: Session 5, Proposal 27
Problem:
Some abilities in the game say they give "All Yields", but what is given as "All Yields" is not consistent.
Some abilities include as part of all yields, while some dont
Here are all the abilities that only give 6 yields as "All Yields" ( )
Mandir
Pagoda
Divine Inheritance
Throne Room
Natural Heritage Sites
This ability gives 7 yields as "All Yields" ( )
Moroccan UA
These abilities give 8 yields as "All Yields" ( )
Statecraft opener
Transcendent Thoughts
Proposal:
Remove from Morocco's UA
Remove and from Statecraft Opener and Transcendent Thoughts
Rationale:
The definition of All Yields is unclear and inconsistent. This will make it consistent
There are too many sources of GAP in the game, which is contributing to a problem of perpetual GAs in the late game. They make the GA system boring and uninteractive
GAPs should not be considered yields. They have no real world analogue like "Food". They are being distributed in the game carelessly as a filler yield. Happiness should be re-centered as the main source of Golden Ages.
This will also cut down slightly on sources of tourism in the game. CV is still the most dominant victory path, so this will also help nerf that slightly.
Problem:
Some abilities in the game say they give "All Yields", but what is given as "All Yields" is not consistent.
Some abilities include as part of all yields, while some dont
Here are all the abilities that only give 6 yields as "All Yields" ( )
Mandir
Pagoda
Divine Inheritance
Throne Room
Natural Heritage Sites
This ability gives 7 yields as "All Yields" ( )
Moroccan UA
These abilities give 8 yields as "All Yields" ( )
Statecraft opener
Transcendent Thoughts
Proposal:
Remove from Morocco's UA
Remove and from Statecraft Opener and Transcendent Thoughts
Rationale:
The definition of All Yields is unclear and inconsistent. This will make it consistent
There are too many sources of GAP in the game, which is contributing to a problem of perpetual GAs in the late game. They make the GA system boring and uninteractive
GAPs should not be considered yields. They have no real world analogue like "Food". They are being distributed in the game carelessly as a filler yield. Happiness should be re-centered as the main source of Golden Ages.
This will also cut down slightly on sources of tourism in the game. CV is still the most dominant victory path, so this will also help nerf that slightly.
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