Ryika
Lazy Wannabe Artista
- Joined
- Aug 30, 2013
- Messages
- 9,395
I assume most people already have their own game-plans and ideas on how to build their Mind-Flowers, Exodus Gates, Emancipation Gates and - bleh! - Beacons relatively efficiently, but here are some advanced tips that nobody ever asked for but could help YOU win a tiny-winy bit faster just by managing that "Almost won!"-Phase a bit more efficiently - starting with the most obvious thing and becoming less obvious down the line.
Like I said, the most obvious thing first - I assume most people already know about this, but for those who don't: Well, today's your lucky day, because I assume there will be a lot more new knowledge below.
But anyway - Manufactories don't have that much use during the actual game, mainly because they drain your health really, really fast. But when all that's left is building the Victory Wonder, well, then they're a powerful tool. Even going down into deep negative health is usually easily worth it. Once you're close to being able to start building that Victory Wonder, bring all your Workers (hopefully you have a lot of them!) in position and then try to time it so the Manufactories finish exactly at the time that you get that last tech.
This is assuming you have actually built Magrails. It's relatively well known, but for those who don't know: The bonus for Magrails (+20% Production) only counts for Cities that get connected to the capital - making it impossible to obtain for the capital itself. (You can however get 10% from the Tier 1 Virtue Synergy Bonus) That means that a City in a really good Spot can be a SO much better City to actually build the Victory Wonder.
This is of course very situational though. Given the fact that the Capital is the first City that can start growing and that it has the Headquarters to give it somewhat of a headstart it can simply push to high population faster than any other City (if you don't use it to build a dozen Colonists). But if you found an early city in a spot with Grassland and 2 Titanium, while your capital has none? Well, there you go - that's the city that should build the wonder.
This is actually the one thing in this list that needs a lot of long-term planning - decide early, adjust your trading network accordingly (= get as many Trade Routes to that city as you can) and make sure that city can grow as unhindered as possible.
Scalable Infrastructure gives +15% Production towards Wonders - yes, that includes the Victory Wonders! It only costs you 2 Virtues in Industry, so it's very accessible, even if you didn't go Industry during the game.
Like Manufactories this isn't really something that you'd want during the game (usually), but after you've gotten everything you wanted and start clicking random Virtues just to make that Virtue-Button goes away and you can click the "Next Turn"-Button? Well, that's when you should pick them!
This is actually obvious... and really not at all obvious at the same time. The reason you want to do this is because of how Trade Yields are generated. Roughly said: The bigger the difference between both cities becomes, the higher the amount of yield the more productive City gets. So if all your other cities work as many non-production tiles as possible, then your Wonder-building city will earn a lot of extra Production. Depending on the overall production that is available for your cities this can lower the overall timer for the victory wonder by a few turns - or not do anything.
Also, make sure those Engineer Slots aren't worked and, if you don't have any Food-Only Tiles, put those Pops in Specialist Slots that you have available. If you're like me, then you've probably avoided getting Specialist Buildings, but you'll still have some. The Thorium Reactor happily takes care of 2 Citizens.
...in Cities that don't build the Victory Wonder, obviously. This has the same reason as the Tile-Management. The less Production they get, the more Production that other City gets. This INCLUDES Trade Depots by the way - you don't need to keep it to maintain your Trade Routes. Your City only needs to have had it once and it can maintain + renew Trade Routes for the rest of the game.
I realize that was almost the same tip as Number 4, so here's half a Bonus-Tip to make up for that: If you're below -20 health when all Manufactories are in place.. starve your other Cities. Yes, kill your Citizens for the greater good. Each Health below -20 has a -1% Production Modifier, so each Pop that dies in a City that doesn't contribute anything anymore actually yields Production for the one important City. Sounds gruesome, but truly a Great Leader must know that many lives have to be sacrificed completely unnecessarily just so reach Transcendence a few days earlier.
Anyway. So there we go - 5 Tips that nobody asked for. I hope you learned something! If not... well, congrats to already being awesome!
1 - Build Manufactories
Like I said, the most obvious thing first - I assume most people already know about this, but for those who don't: Well, today's your lucky day, because I assume there will be a lot more new knowledge below.
But anyway - Manufactories don't have that much use during the actual game, mainly because they drain your health really, really fast. But when all that's left is building the Victory Wonder, well, then they're a powerful tool. Even going down into deep negative health is usually easily worth it. Once you're close to being able to start building that Victory Wonder, bring all your Workers (hopefully you have a lot of them!) in position and then try to time it so the Manufactories finish exactly at the time that you get that last tech.
2 - Build it... in a City that is not the Capital!
This is assuming you have actually built Magrails. It's relatively well known, but for those who don't know: The bonus for Magrails (+20% Production) only counts for Cities that get connected to the capital - making it impossible to obtain for the capital itself. (You can however get 10% from the Tier 1 Virtue Synergy Bonus) That means that a City in a really good Spot can be a SO much better City to actually build the Victory Wonder.
This is of course very situational though. Given the fact that the Capital is the first City that can start growing and that it has the Headquarters to give it somewhat of a headstart it can simply push to high population faster than any other City (if you don't use it to build a dozen Colonists). But if you found an early city in a spot with Grassland and 2 Titanium, while your capital has none? Well, there you go - that's the city that should build the wonder.
This is actually the one thing in this list that needs a lot of long-term planning - decide early, adjust your trading network accordingly (= get as many Trade Routes to that city as you can) and make sure that city can grow as unhindered as possible.
3 - Get the "Scalable Infrastructure"-Virtue
Scalable Infrastructure gives +15% Production towards Wonders - yes, that includes the Victory Wonders! It only costs you 2 Virtues in Industry, so it's very accessible, even if you didn't go Industry during the game.
Like Manufactories this isn't really something that you'd want during the game (usually), but after you've gotten everything you wanted and start clicking random Virtues just to make that Virtue-Button goes away and you can click the "Next Turn"-Button? Well, that's when you should pick them!
4 - Make sure your other Cities work low-production Tiles
This is actually obvious... and really not at all obvious at the same time. The reason you want to do this is because of how Trade Yields are generated. Roughly said: The bigger the difference between both cities becomes, the higher the amount of yield the more productive City gets. So if all your other cities work as many non-production tiles as possible, then your Wonder-building city will earn a lot of extra Production. Depending on the overall production that is available for your cities this can lower the overall timer for the victory wonder by a few turns - or not do anything.
Also, make sure those Engineer Slots aren't worked and, if you don't have any Food-Only Tiles, put those Pops in Specialist Slots that you have available. If you're like me, then you've probably avoided getting Specialist Buildings, but you'll still have some. The Thorium Reactor happily takes care of 2 Citizens.
5 - Sell Production Buildings!
...in Cities that don't build the Victory Wonder, obviously. This has the same reason as the Tile-Management. The less Production they get, the more Production that other City gets. This INCLUDES Trade Depots by the way - you don't need to keep it to maintain your Trade Routes. Your City only needs to have had it once and it can maintain + renew Trade Routes for the rest of the game.
I realize that was almost the same tip as Number 4, so here's half a Bonus-Tip to make up for that: If you're below -20 health when all Manufactories are in place.. starve your other Cities. Yes, kill your Citizens for the greater good. Each Health below -20 has a -1% Production Modifier, so each Pop that dies in a City that doesn't contribute anything anymore actually yields Production for the one important City. Sounds gruesome, but truly a Great Leader must know that many lives have to be sacrificed completely unnecessarily just so reach Transcendence a few days earlier.
Anyway. So there we go - 5 Tips that nobody asked for. I hope you learned something! If not... well, congrats to already being awesome!