50% in favour of Revolution ?

Captain Pugwash

Warlord
Joined
Feb 10, 2001
Messages
243
Location
England
The last game I played was weird and maybe a bug.

I played Spanish and had 8 settlements. Everything was going fine and I wanted to kick off the WoI. So I put everything into producing liberty bells and newspapers and such. All of my 8 settlements showed 80% or more in favour of Revolution, half of them showed 100%. But when I went to the screen to start the Revolution. it showed only 43% overall in favour of Revolution and of course this meant it wouldn't let me start the war.

I played on and tried everything to raise more liberty bells but it stubbornly stayed at 43% or so. In the end I ran out of turns and gave up because there wouldn't have been enough time to win anyway.

I think this must be a bug. I don't undestand how the overall can be 43% when every settlement shows 80% or more.
 
Units outside of colonies count as tories. Add soldiers/dragoons/pioneers to cities to convert them to rebels. Also, don't forgot units on the docks, they count too I think. :)
 
Well, this works as an explanation Dale because I did have a large number of military units by that time outside the settlements. I'm not sure I like the implications though if this is true. It means you can't build up an army before declaring Independence. I would say that was a design fault. I don't see why all military units should be against Revolution. People join the military because they want to fight not just to parade around in the uniforms.
 
Well, this works as an explanation Dale because I did have a large number of military units by that time outside the settlements. I'm not sure I like the implications though if this is true. It means you can't build up an army before declaring Independence. I would say that was a design fault. I don't see why all military units should be against Revolution. People join the military because they want to fight not just to parade around in the uniforms.


I just experienced the same thing... This is a total load of BS. It would be 100x easier to just wipe out the other civs and be #1 at the end of 300 years then trying to build up a huge army and get your support for revolution above 50%.

It seems to me this is a HUGE design flaw and appears they released this as a beta at best....

You would essentially have to have all your units in cites and cache weapons in wagon trains and settlements. Then once you have enough to declare war convert them all to troops... what a micro nightmare not to mention utterly unrealistic...

man am I let down
 
You would essentially have to have all your units in cites and cache weapons in wagon trains and settlements. Then once you have enough to declare war convert them all to troops... what a micro nightmare not to mention utterly unrealistic...

man am I let down

Not defending this concept or anything, just pointing out that it's not like the colonies who eventually because the US had a massive private army standing around whilst the King of England watched on before DoI. That would mean having a large standing army is actually the unrealistic option. ;)
 
hehe perhaps you are right

it's just frustrating to me I guess because the civpedia didn't tell me this ahead of time and I just lost my previous game because I ran out of time.... I could very easily have wiped out Spain in this game as well... I plan on starting a new game tonight with your patch and see how it goes.

I'm hesitant to read on the forums how other people are combating this as I would like to face the challenge but I'm just worried the solution will seem more like an exploit than anything.
 
No, the solution is not an exploit, but how to use your forces efficiently against the King. But if you want to work this out yourself I won't say it here. :)

It is fairly historic though in how Washington used his forces. That's all I'll say. ;)
 
With statesmen and such in place increasing bells, fortifying a soldier/dragoon in a city further increases the % ready for independence. Just drop your army into the cities and fortify. You should have a turn or two of no troops landing to redistribute after you declare.
 
With statesmen and such in place increasing bells, fortifying a soldier/dragoon in a city further increases the % ready for independence. Just drop your army into the cities and fortify. You should have a turn or two of no troops landing to redistribute after you declare.

I didn't think fortified troops were affected by Statesmen? I thought if any unit is outside of contributing to a city in some way such as making guns, then it counts against you when calculating revolution support %?
 
I will test again but I am 99% sure fortifying an armed troop in the city boosted % for independence. May not have anything to do with the statesman except the fact that it will not boost the % unless the % is > 0 already.
 
Troops/Colonists outside the colony aren't considered in the individual cities, but are affected in the overall rebel sentiment that is used to declare independence. Bells produced by statesmen are used for both calculating the sentiment of the city, and then all bells over your colonies are added and divided amongst all your colonists, in and out of colonies, to determine the overall sentiment.

My regular strategy after DoI is to turn everyone in my cities in troops except for Food specialists and Statesmen. With only a small percentage of my colonists actually in the colonies, my overall rebel sentiment still continues to rise (I usually get it around 90% by the end, depending on how many cities/troops I have). If the statesmen didn't affect outside troops for overall sentiment, I'd only have about 10-20 % after DoI.
 
Before DoI I have only a couple of dragoons, they were scouts before, gained experience and for just a case when Indians have gone mad. But I try to get a lot of cash before DoI, keep my ships at docks for this time and then the turn when I'm independent I buy people from docks. You may buy ore miners because they are cheapest. If you have the -50% travel time guy then you arrive to the new world before REF.
 
cheapest solution would be to buy food if the price is low as it usually id and convert it to colonists when you return.
 
no, you need 2 cargoes of food for one dude, so it is about 1600-1800gold per guy, but if you buy ore miners and equip them with horses/guns it would be cheaper. If you have 30-40k gc in your hands and 3 galleons then your army comes from europe:)
 
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