5th City Number 5!!!

damnrunner

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Founding confu. I think that if possible we should still try to found confu in the future 5th city with the flood plains to the SW. This will probably be our second largest commerce city and would be the best place to eventually build Wall Street.

If this is not possible - I think Aktau is the best second choice even though it is also our GP city.

My reasoning is as follows. Since we will be running 100% science most of the time, we only will be producing gold a small amount of gold (from shrines and merchants) expect on those turns when we switch to 100% gold. This is why we generally want our gold city to have a high base commerce rate so that when we switch over to 100% gold we get the largest benefit from the various multipliers (market, wall street, etc).

However, another option is to make a city that produces enough gold even when we are running 100% science. This would require a shrine, merchants, and great merchants. A setup that suits a GP farm like aktua. Once we get 2-3 great scientists the utility of more GS's drops off - at that point merchants are really more useful by allowign us to run a 100% science rate. Also by running merchants in Aktau we will get several GM's which when added to the city will provide additional gold as well as increased food which will let us run even more great people.

I see our options for founding confu as two - either found in a large base commerce city, or in a gold focused city. This leaves the SW city or the GP farm city. I do not think Palvo would be a good city as it will never generate that much commerce (even though it does have gold) and would be best as a production city.
 

Indiansmoke

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Pavlodar will be better than aktau for holy city, with a couple of settled great merchants and after biology it will become a great city...aktau has very little production we need national epic there
 

Kaleb

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Pavlodar will be better than aktau for holy city, with a couple of settled great merchants and after biology it will become a great city...aktau has very little production we need national epic there

Good point about Great Merchants in Pavlodar. The food will be really handy a the extra :gold: multiplied by WS and other bonusses will be awesome!
 

damnrunner

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Pavlodar will be better than aktau for holy city, with a couple of settled great merchants and after biology it will become a great city...aktau has very little production we need national epic there

We can also settle merchants in aktau and will also then see greater benefit from those merchants we are running as specialists. We can build national epic and wall street in aktau. Also having settled GMs will let the city grow to be an even bigger GP farm.

I am not dead set on this but I think it is something to consider.
 

Indiansmoke

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We can also settle merchants in aktau and will also then see greater benefit from those merchants we are running as specialists. We can build national epic and wall street in aktau. Also having settled GMs will let the city grow to be an even bigger GP farm.

I am not dead set on this but I think it is something to consider.

The point is that you need good production in a city to build all the buildings needed...bank, forge, market, grocer and Wall street.

Actau does not have good production...while Pavlodar with a couple of merchants has.
 

damnrunner

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The point is that you need good production in a city to build all the buildings needed...bank, forge, market, grocer and Wall street.

Actau does not have good production...while Pavlodar with a couple of merchants has.

You make a good point - confu in pavlo it is.
 

Kaleb

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Yes, CoL next for sure.

Btw I still keep getting Oskemen as the founding city in my tests.

See here:

Spoiler :


Pavlodar is pop 4 :(
 

Sommerswerd

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Yes, CoL next for sure.

Btw I still keep getting Oskemen as the founding city in my tests.

See here:

Spoiler :


Pavlodar is pop 4 :(
Yikes:eek: we need to get this straightened out... :king: Do you think you can give me a turn by turn of everything you are doing up until Confu is founded. I keep trying to get Confu to found in Oskemen and it just WONT HAPPEN. I even tried whipping Pavlodar AND Aktau and Confu still wont found in Oskemen. I don't get what it is that you are doing to get it to found in Oskemen. I know that might take a while so if you don't have time that's cool... I guess we will just have to take our chances.
 

Sommerswerd

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I dont think its the monument... It is basically the Population size multiplied by a randomly generated number... The higher the pop, the higher the chance religion founds in the city... That's it (there are other factors that are not relevant for us). I don't get why :king: keeps getting it founded in Osekemen.:confused:

Hey :king: I notice that you are running several specialized graphics mods on you version of BTS (turn to GP Mods, Unit formation Mods etc...) Unless you created the mods yourself... Is it possible the mods have some imbedded code that changes the religion founding formula?

I know this is almost impossible to check. Maybe you could turn ALL the Mods Off (or delete them)and try to get the religion to found in Oskemen... Post a screenshot without all the fancy Modified unit icons so we know its not the Mods... Don't do any whipping... just to be sure.;)

Also... Just to be on the safe side, I think it should be Cavscout (or someone who is not running Mods) to end the turn when we will discover Confu... I dont know whats going on, but I D%$# sure dont want religion to found in Oskemen if we can help it.
 

Kaleb

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I am running the Basic Unaltered Gameplay or BUG Mod. I'll try and post, turn by turn, what I did so you can try and replicate it.
 

Kaleb

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1) Corn-gold city first
2) Monument 1st

Both mainly for the reason that this works out best with worker availability. Try the sim game and you'll see :)
 

Kaleb

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1. lets see if we have iron first
2. lets see how much monument first delays settler

I'll try and run a test when I am home. I do know that if we build settler straight away we have an issue with worker availability.

Unless we skip developing oskemen wheb it's borders pop which isn't ideal.,

The delay is very little, but I'll try and get an exact timing.
 
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