Legen
Emperor
- Joined
- Sep 13, 2015
- Messages
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Spoiler AIFreeXPPercent handicap :
From Recursive's 1-05 proposal:
Difficulty Setting | What does it do? | Settler | Chieftain | Warlord | Prince | King | Emperor | Immortal | Deity |
---|---|---|---|---|---|---|---|---|---|
AIFreeXPPercent | % increase to XP gain from combat | +0% | +0% | +0% | +20% | +40% | +60% | +80% | +100% |
Proposal
- AIFreeXPPercent no longer increases XP gain in AI vs AI combat.
Rationale
Currently, AIFreeXPPercent increases XP gain from combat regardless of whether the AI is fighting a human or an AI unit/city; it even applies when fighting against barbarians. However, the intention of this handicap is to help the AI against humans, who can make more intelligent military decisions; when fighting against an AI or barbarian unit, the AI is facing an opponent of equal intelligence.
By limiting the bonus XP gain from combat to work only against humans, we can prevent some important undesired effects such as:
- Distortion of AI tests: with this handicap applying in AI combat, AI tests end portraying how combat unfolds in each era with promotions that are normally out of reach for a human player.
- Distortion of UU potency: UUs with free late promotions (e.g. Carolean with March) have diminished potency against AIs, since their late promotions are quickly obtained by their AI opponent as well.
- Distortion of civ's militaristic bonuses: with all AIs quickly earning promotions, the relative potency of militaristic bonuses from a civ's uniques is lower, since those bonus effects are diluted among more CS modifiers on both sides.
- Distortion of unique leveling uniques: Assyria, Japan and Zulu have extra mechanics regarding leveling that pushes them to perform better than expected on higher difficulties due to this handicap.
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