Xaviarlol
Warlord
- Joined
- May 27, 2011
- Messages
- 263
Problem
There are limited ways of getting emergency lump-sum gold in the game (for example when you desperately need it for buying units in a surprise war), and VP mod previously disallowed lump sum gold deals to be combined with gold-per-turn on the other side (this was functionality present in vanilla). This essentially allowed for "borrowing" lump sum gold from allies/friends in exchange for GPT that was usually higher than the lump sum, which simulated Interest payments.
Proposal
Allow Lump sum for GPT deals for declared friends. Set base "interest" at 20%, which gets lower based on your relationship (DoF with defensive pact is 10% interest). So if you borrow 100 gold on a deal that lasts 20 turns, the acceptable base GPT the AI civ will accept is 5GPT + 20% = 6 GPT.
Furthermore, I propose to allow major civs to ask for gold from city states they have influence with, in exchange for losing influence. This would essentially use the "demand tribute" mechanic, so the coding of this is not as difficult as it would seem. Each point of influence grants 4 gold, and you can ask for a "big" gift for 60 influence, which is 240 gold (equivalent of big tribute) or a small gift for 30 influence 120 gold (equivalent of small tribute). This would move under the "ask for tribute" UI in the city state panel, as two new options on top of the 2 existing tribute elements. You can only use positive influence above your resting state to ask for gold.
Reasoning
Gold borrowing is both logical and a desperately needed mechanic that is missing from VP. There are moments when you are in desperate need of gold, and one cannot rely on gifts from friendly Civs. This functionality allows for something that was already in the base game that I feel solves some issues and allows for interesting economic dynamics and adds more meaningful reasons to have good relations with other civs.
Complex Proposal: DLL + UI + Database Changes
There are limited ways of getting emergency lump-sum gold in the game (for example when you desperately need it for buying units in a surprise war), and VP mod previously disallowed lump sum gold deals to be combined with gold-per-turn on the other side (this was functionality present in vanilla). This essentially allowed for "borrowing" lump sum gold from allies/friends in exchange for GPT that was usually higher than the lump sum, which simulated Interest payments.
Proposal
Allow Lump sum for GPT deals for declared friends. Set base "interest" at 20%, which gets lower based on your relationship (DoF with defensive pact is 10% interest). So if you borrow 100 gold on a deal that lasts 20 turns, the acceptable base GPT the AI civ will accept is 5GPT + 20% = 6 GPT.
Furthermore, I propose to allow major civs to ask for gold from city states they have influence with, in exchange for losing influence. This would essentially use the "demand tribute" mechanic, so the coding of this is not as difficult as it would seem. Each point of influence grants 4 gold, and you can ask for a "big" gift for 60 influence, which is 240 gold (equivalent of big tribute) or a small gift for 30 influence 120 gold (equivalent of small tribute). This would move under the "ask for tribute" UI in the city state panel, as two new options on top of the 2 existing tribute elements. You can only use positive influence above your resting state to ask for gold.
Reasoning
Gold borrowing is both logical and a desperately needed mechanic that is missing from VP. There are moments when you are in desperate need of gold, and one cannot rely on gifts from friendly Civs. This functionality allows for something that was already in the base game that I feel solves some issues and allows for interesting economic dynamics and adds more meaningful reasons to have good relations with other civs.
Complex Proposal: DLL + UI + Database Changes
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