Counter proposal to: Pdan's proposal
Current Caravansary
Caravansary
200
unlocked at Currency
1
When a Land Trade Route originating here and targeting another Civ is completed, receive a Tourism boost with the Civ based on your recent Culture output.
Land Trade Routes gain +50% Range and +3 Gold
+1 from Merchants.
+1 and for every 3 desert, or tundra tile worked by city.
Truffles +2
Cotton +1/
Furs +1/
Flax +1/
Proposal:
1. change "+1 and for every 3 desert, or tundra tile worked by city" to "villages and towns in this city gain +1/+1 and +2/+2 , respectively"
2. remove bonus to Merchants
3. remove flat +1
4. increase "Land Trade Routes gain 3 Gold" to "gain 5 Gold"
5. change the relevant values on the Egyptian Burial Tomb to match
New Caravansary
Caravansary
200
unlocked at Currency
When a Land Trade Route originating here and targeting another Civ is completed, receive a Tourism boost with the Civ based on your recent Culture output.
Land Trade Routes gain +50% Range and +5 Gold
Villages and Towns in this city gain +1/+1 and +2/+2 , respectively
Truffles +2
Cotton +1/
Furs +1/
Flax +1/
Rationale:
The Caravansary is already one of the weakest and most situational buildings at that time of the game. My proposal is to make it slightly stronger overall with a stronger and much more straight forward tile yield buff, but maintain its very situational character by removing the flat gold and Merchant gold but increasing trade route gold. I agree with others that the Caravansary should not be a Desert/Tundra solver, so instead I'm proposing to shift the bonus yields onto villages and towns, in keeping with the trade theme of the building.
Database Changes
Current Caravansary
Caravansary
200
unlocked at Currency
1
When a Land Trade Route originating here and targeting another Civ is completed, receive a Tourism boost with the Civ based on your recent Culture output.
Land Trade Routes gain +50% Range and +3 Gold
+1 from Merchants.
+1 and for every 3 desert, or tundra tile worked by city.
Truffles +2
Cotton +1/
Furs +1/
Flax +1/
Proposal:
1. change "+1 and for every 3 desert, or tundra tile worked by city" to "villages and towns in this city gain +1/+1 and +2/+2 , respectively"
2. remove bonus to Merchants
3. remove flat +1
4. increase "Land Trade Routes gain 3 Gold" to "gain 5 Gold"
5. change the relevant values on the Egyptian Burial Tomb to match
New Caravansary
Caravansary
200
unlocked at Currency
When a Land Trade Route originating here and targeting another Civ is completed, receive a Tourism boost with the Civ based on your recent Culture output.
Land Trade Routes gain +50% Range and +5 Gold
Villages and Towns in this city gain +1/+1 and +2/+2 , respectively
Truffles +2
Cotton +1/
Furs +1/
Flax +1/
Rationale:
The Caravansary is already one of the weakest and most situational buildings at that time of the game. My proposal is to make it slightly stronger overall with a stronger and much more straight forward tile yield buff, but maintain its very situational character by removing the flat gold and Merchant gold but increasing trade route gold. I agree with others that the Caravansary should not be a Desert/Tundra solver, so instead I'm proposing to shift the bonus yields onto villages and towns, in keeping with the trade theme of the building.
Database Changes
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