(6-CP) Laborers Do Not Count as Specialists

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axatin

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Counterproposal to Always include Laborers in the set of Specialists

Proposal: The definition of "specialists" is made consistent, but in the other direction as in the OP: Laborers are never included when talking about Specialists.

Rationale: Laborers don't have increased food consumption, don't produce unhappiness from urbanization and don't create great person points, so in key characteristics they behave like normal citizens and not like specialists. I support the idea of making the definition of specialists consistent, but that should be done by always excluding laborers. I guess that most people wouldn't intuitively consider laborers as specialists, so if the OP passed, the change would be likely to be overlooked by new or sporadic players.

As laborers are not often used currently, buffs to compensate the nerfs to the buildings/policies that are affected by this change are not necessary for now.


Complex Proposal: DLL + Database Changes
 
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I think this makes more sense. To say "Specialists and Laborers" when you want to include both. Instead of "Specialists (except Laborers)" when you don't want both.

though allowing korea to get science from laborers would be neat. very minor but still neat
 
In fact, I kept switching sides when I wrote my proposal. I settled on including laborers so the specialist pantheons can work better. And more game components currently include laborers in the set of specialists.
 
I suppose I can sponsor this.
 
MAGI - This thread has been locked. To follow the discussion during the poll phase, please go to the thread (6-64).
 
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