Counterproposal to Always include Laborers in the set of Specialists
Proposal: The definition of "specialists" is made consistent, but in the other direction as in the OP: Laborers are never included when talking about Specialists.
Rationale: Laborers don't have increased food consumption, don't produce unhappiness from urbanization and don't create great person points, so in key characteristics they behave like normal citizens and not like specialists. I support the idea of making the definition of specialists consistent, but that should be done by always excluding laborers. I guess that most people wouldn't intuitively consider laborers as specialists, so if the OP passed, the change would be likely to be overlooked by new or sporadic players.
As laborers are not often used currently, buffs to compensate the nerfs to the buildings/policies that are affected by this change are not necessary for now.
Complex Proposal: DLL + Database Changes
Proposal: The definition of "specialists" is made consistent, but in the other direction as in the OP: Laborers are never included when talking about Specialists.
Rationale: Laborers don't have increased food consumption, don't produce unhappiness from urbanization and don't create great person points, so in key characteristics they behave like normal citizens and not like specialists. I support the idea of making the definition of specialists consistent, but that should be done by always excluding laborers. I guess that most people wouldn't intuitively consider laborers as specialists, so if the OP passed, the change would be likely to be overlooked by new or sporadic players.
As laborers are not often used currently, buffs to compensate the nerfs to the buildings/policies that are affected by this change are not necessary for now.
Complex Proposal: DLL + Database Changes
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