L. Vern
Warlord
Hello all,
Here's a stat dump of 650 4UC games played off of V4.5, to get as close a comparison as possible between 4UC and base VP. Same settings as previous run: communitu map, 8 player emperor.
The base version is the same, and number of games is the same, so let's take a look at what difference 4UC makes as well as stats for 4UC in general.
Some highlights of base VP vs 4UC:
Biggest Winners
VP: 12.5 ± 7.63 (1 SD)
4UC: 12.5 ± 7.10 (1 SD)
This is a QQ-like plot for evaluating the shape of a distributions quantiles. More concretely, this is a plot of each civs 43 sorted winrates against their quantiles.
Key takeaways:
4UC games are a more consistent length on average, and the median 4UC game takes slightly fewer terns than the median base VP game.
The remaining sections are stats from 650 4UC games
tiles and cities columns refer to average percentage ownership per game
Here's a stat dump of 650 4UC games played off of V4.5, to get as close a comparison as possible between 4UC and base VP. Same settings as previous run: communitu map, 8 player emperor.
The base version is the same, and number of games is the same, so let's take a look at what difference 4UC makes as well as stats for 4UC in general.
Spoiler Civ Winrate Changes :
Civ | VP Rank | 4UC Rank | Rank Change | VP Winrate | 4UC Winrate | Winrate Change |
---|---|---|---|---|---|---|
Siam | 9 | 1 | 8↑ | 20 | 27.4 | 7.4⇈ |
Austria | 1 | 2 | -1↓ | 31.9 | 26.2 | -5.6⇊ |
Germany | 4 | 3 | 1↑ | 24.4 | 24.5 | - |
Korea | 8 | 4 | 4↑ | 20.4 | 23 | 2.6↑ |
Poland | 13 | 5 | 8↑ | 18.2 | 22.2 | 4.0↑ |
Arabia | 5 | 6 | -1↓ | 21.5 | 21.1 | - |
Songhai | 12 | 7 | 5↑ | 18.8 | 20.5 | 1.7↑ |
China | 3 | 8 | -5↓ | 24.6 | 20.4 | -4.2↓ |
India | 18 | 9 | 9↑ | 13 | 20.2 | 7.1⇈ |
The Netherlands | 2 | 10 | -8↓ | 27.5 | 20 | -7.5⇊ |
Byzantium | 22 | 11 | 11⇈ | 10.9 | 17.6 | 6.7⇈ |
The Maya | 10 | 12 | -2↓ | 19.3 | 17.2 | -2.1↓ |
The Inca | 14 | 13 | 1↑ | 17.9 | 16.8 | -1.1↓ |
Greece | 15 | 14 | 1↑ | 16 | 16 | - |
Carthage | 37 | 15 | 22⇈ | 5.2 | 15 | 9.8⇈ |
Babylon | 24 | 16 | 8↑ | 10.5 | 14.9 | 4.3↑ |
Egypt | 23 | 17 | 6↑ | 10.7 | 14.7 | 4.0↑ |
Venice | 7 | 18 | -11⇊ | 20.7 | 14.5 | -6.2⇊ |
Polynesia | 29 | 19 | 10⇈ | 7.8 | 13.3 | 5.5⇈ |
Morocco | 11 | 20 | -9↓ | 18.9 | 13.2 | -5.7⇊ |
Portugal | 17 | 21 | -4↓ | 13.5 | 12.2 | -1.3↓ |
Russia | 26 | 22 | 4↑ | 9.9 | 11.8 | 1.9↑ |
The Ottomans | 6 | 23 | -17⇊ | 20.8 | 11.5 | -9.3⇊ |
The Zulus | 32 | 24 | 8↑ | 6.9 | 11.4 | 4.5↑ |
The Celts | 19 | 25 | -6↓ | 12.5 | 10.1 | -2.4↓ |
Brazil | 20 | 26 | -6↓ | 11.3 | 9.7 | -1.6↓ |
Sweden | 25 | 27 | -2↓ | 10.3 | 9.5 | - |
Japan | 38 | 28 | 10⇈ | 4.7 | 8.8 | 4.1↑ |
Assyria | 21 | 29 | -8↓ | 11.2 | 7.2 | -4.0↓ |
Indonesia | 16 | 30 | -14⇊ | 14 | 7 | -7.0⇊ |
England | 34 | 31 | 3↑ | 6.7 | 7 | - |
Ethiopia | 31 | 32 | -1↓ | 7.1 | 6.7 | - |
Denmark | 35 | 33 | 2↑ | 6.2 | 5.7 | - |
America | 36 | 34 | 2↑ | 5.7 | 5.5 | - |
France | 41 | 35 | 6↑ | 1.6 | 5.4 | 3.9↑ |
Rome | 33 | 36 | -3↓ | 6.7 | 5.1 | -1.6↓ |
Persia | 27 | 37 | -10⇊ | 8.1 | 5.1 | -3.1↓ |
The Iroquois | 30 | 38 | -8↓ | 7.8 | 4.9 | -2.9↓ |
The Shoshone | 39 | 39 | - | 3.4 | 4.4 | - |
Mongolia | 42 | 40 | 2↑ | 1.5 | 3.8 | 2.3↑ |
The Huns | 43 | 41 | 2↑ | 0.7 | 3.6 | 2.9↑ |
The Aztecs | 28 | 42 | -14⇊ | 7.9 | 2 | -6.0⇊ |
Spain | 40 | 43 | -3↓ | 1.7 | 0.8 | - |
Some highlights of base VP vs 4UC:
Biggest Winners
- Carthage: 22 ranks, 9.8% WR
- Siam: 8 ranks, 7.4% WR
- India: 9 ranks, 7.1% WR
- Byzantium: 11 ranks, 6.7% WR
- Polynesia: 10 ranks, 5.5% WR
- Ottomans: 17 ranks, 9.3% WR
- Netherlands: 8 ranks, 7.5% WR
- Indonesia: 14 ranks, 7% WR
- Venice: 11 ranks, 6.2 WR
- Aztecs: 14 ranks, 6% WR
Spoiler Winrate Quantiles :
VP: 12.5 ± 7.63 (1 SD)
4UC: 12.5 ± 7.10 (1 SD)
This is a QQ-like plot for evaluating the shape of a distributions quantiles. More concretely, this is a plot of each civs 43 sorted winrates against their quantiles.
Key takeaways:
- Base VP has higher win rates in the top quantiles, meaning the top base VP civs are more powerful than top 4UC civs
- Base VP has a smaller slope in bottom quantiles, meaning bottom base VP civs are less powerful than 4UC civs
- 4UC has a slightly tighter winrate spread than base VP
- The winrates are roughly normally distributed (a perfect normal distribution would be a straight line on such a plot)
Spoiler Victory Type Comparison :
4UC games are a more consistent length on average, and the median 4UC game takes slightly fewer terns than the median base VP game.
The remaining sections are stats from 650 4UC games
Spoiler Civ Winrates :
tiles and cities columns refer to average percentage ownership per game
Civ | Games | Winrate | Culture Victories | Diplomatic Victories | Domination Victories | Science Victories | Time Victories | Avg Pct Tiles Owned | Avg Pct Cities Owned | Avg Score |
---|---|---|---|---|---|---|---|---|---|---|
Siam | 113 | 0.274 | 8 | 16 | 0 | 7 | 0 | 0.167 | 0.154 | 1921 |
Austria | 122 | 0.262 | 8 | 17 | 0 | 7 | 0 | 0.147 | 0.137 | 1964 |
Germany | 110 | 0.245 | 5 | 19 | 0 | 3 | 0 | 0.158 | 0.145 | 1640 |
Korea | 126 | 0.23 | 10 | 0 | 0 | 19 | 0 | 0.173 | 0.172 | 1910 |
Poland | 99 | 0.222 | 14 | 3 | 0 | 5 | 0 | 0.155 | 0.147 | 2077 |
Arabia | 114 | 0.211 | 20 | 0 | 0 | 4 | 0 | 0.144 | 0.139 | 1568 |
Songhai | 132 | 0.205 | 1 | 4 | 14 | 8 | 0 | 0.408 | 0.418 | 3506 |
China | 103 | 0.204 | 17 | 0 | 0 | 4 | 0 | 0.177 | 0.173 | 1773 |
India | 124 | 0.202 | 17 | 0 | 0 | 8 | 0 | 0.162 | 0.154 | 1678 |
The Netherlands | 110 | 0.2 | 3 | 17 | 0 | 2 | 0 | 0.187 | 0.177 | 1713 |
Byzantium | 119 | 0.176 | 0 | 11 | 0 | 10 | 0 | 0.155 | 0.149 | 1775 |
The Maya | 116 | 0.172 | 4 | 5 | 1 | 10 | 0 | 0.188 | 0.187 | 2045 |
The Inca | 119 | 0.168 | 1 | 0 | 1 | 18 | 0 | 0.256 | 0.26 | 2917 |
Greece | 119 | 0.16 | 1 | 15 | 0 | 3 | 0 | 0.193 | 0.182 | 1667 |
Carthage | 100 | 0.15 | 0 | 12 | 0 | 3 | 0 | 0.223 | 0.227 | 2074 |
Babylon | 121 | 0.149 | 9 | 0 | 0 | 9 | 0 | 0.164 | 0.161 | 1979 |
Egypt | 109 | 0.147 | 13 | 0 | 0 | 3 | 0 | 0.157 | 0.15 | 1609 |
Venice | 124 | 0.145 | 6 | 8 | 0 | 4 | 0 | 0.177 | 0.165 | 2250 |
Polynesia | 105 | 0.133 | 1 | 9 | 0 | 4 | 0 | 0.2 | 0.202 | 1927 |
Morocco | 121 | 0.132 | 1 | 14 | 0 | 1 | 0 | 0.127 | 0.117 | 1469 |
Portugal | 115 | 0.122 | 2 | 2 | 0 | 10 | 0 | 0.192 | 0.192 | 1884 |
Russia | 119 | 0.118 | 2 | 4 | 0 | 8 | 0 | 0.249 | 0.251 | 2304 |
The Ottomans | 113 | 0.115 | 1 | 5 | 1 | 6 | 0 | 0.222 | 0.223 | 1946 |
The Zulus | 114 | 0.114 | 0 | 0 | 10 | 2 | 1 | 0.37 | 0.372 | 2965 |
The Celts | 129 | 0.101 | 2 | 5 | 0 | 6 | 0 | 0.169 | 0.164 | 1601 |
Brazil | 103 | 0.097 | 3 | 3 | 0 | 4 | 0 | 0.148 | 0.145 | 1549 |
Sweden | 126 | 0.095 | 2 | 0 | 7 | 3 | 0 | 0.306 | 0.313 | 2677 |
Japan | 125 | 0.088 | 4 | 1 | 0 | 6 | 0 | 0.186 | 0.183 | 1952 |
Assyria | 111 | 0.072 | 1 | 3 | 0 | 4 | 0 | 0.185 | 0.187 | 1518 |
England | 114 | 0.07 | 0 | 7 | 0 | 0 | 1 | 0.208 | 0.221 | 2274 |
Indonesia | 128 | 0.07 | 1 | 3 | 0 | 5 | 0 | 0.249 | 0.249 | 1923 |
Ethiopia | 134 | 0.067 | 5 | 0 | 0 | 4 | 0 | 0.145 | 0.147 | 1345 |
Denmark | 106 | 0.057 | 1 | 2 | 1 | 2 | 0 | 0.256 | 0.27 | 1952 |
America | 127 | 0.055 | 2 | 3 | 2 | 0 | 0 | 0.287 | 0.29 | 2529 |
France | 111 | 0.054 | 2 | 1 | 1 | 2 | 0 | 0.277 | 0.283 | 2400 |
Rome | 117 | 0.051 | 1 | 3 | 2 | 0 | 0 | 0.279 | 0.291 | 2215 |
Persia | 138 | 0.051 | 3 | 2 | 1 | 0 | 1 | 0.25 | 0.259 | 2058 |
The Iroquois | 102 | 0.049 | 0 | 3 | 1 | 1 | 0 | 0.291 | 0.301 | 3080 |
The Shoshone | 114 | 0.044 | 2 | 2 | 0 | 1 | 0 | 0.222 | 0.219 | 2059 |
Mongolia | 106 | 0.038 | 0 | 0 | 2 | 2 | 0 | 0.232 | 0.237 | 1611 |
The Huns | 111 | 0.036 | 2 | 0 | 0 | 1 | 1 | 0.24 | 0.237 | 1935 |
The Aztecs | 101 | 0.02 | 1 | 0 | 1 | 0 | 0 | 0.259 | 0.267 | 2042 |
Spain | 122 | 0.008 | 1 | 0 | 0 | 0 | 0 | 0.264 | 0.264 | 1795 |
Spoiler Technology Research Times :
Spoiler Era Progression Times and Attainment :
Spoiler Policy Adoption and Winrates :
Spoiler Yield Sources by Era :
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