avl8
Prince
- Joined
- Oct 4, 2010
- Messages
- 364
Science Victory Turn 227 - 1580 AD
- How many cities did you settle or capture?
20 cities total, 5 of them captured, details and benchmarks in the recap.
- What did you prioritize for research and policies?
Industrialization, Chemistry, Rocketry
Initial build order was scout-builder-slinger
- Zen meditation, Tithe, Holy order and Mosque were religious choices, faith helped me recruited many GP during the game
- How much warring did you do? Was it effective in supporting your Science objective?
My continent only
- Were City-States helpful?
Yes, I prioritize scouting and found every useful CS long before the game ended
- Any surprises you ran into, how did you deal with it?
Each time Ive started a new session, barbarians spawned like crazy. In like 5-6 turns all have settled. I wonder if the game is programmed to give you some "challenges" each playing session, or it was these many consequences.
- Did you enjoy the game?
Yep, it was fun. It was my first science victory, only cultural France games I finished so far
Turn 33 – lost a slinger to barbarian horseman
Turn 43 – declared a formal war on Egypt
Turn 44 – lost an archer to barbarians while clearing Egypts warriors
Turn 48 – Classical republic
Turn 50 – won over Egypt, warrior + 3 archers rush
Turn 57 – 4 cities, found a religion: zen meditation, tithe
Turn 75 – 7 cities, apostle enhanced religion: Holy order
Turn 76 – both Saladin and Peter declared a formal war on us
Turn 86 – apostle enhanced religion: Mosques
Turn 98 – settled 8th city out of Arabian settler. 4 barbarian camps appeared in like 5 turns, pretty historical challenge!
Turn 106 – Catherine declared war on Kumasi, all camps are cleared, 1 turn from Mass production
Turn 125 – My caravel met Spain, Paris is under siege, government changed into Merchant republic
Turn 128 – We met China, we got Paris, our cities mostly are unhappy. We got 2 great merchants, prophet, 2 scientists and about to get first engineer. 8 out of 12 trade routes are online. Meanwhile Saladin still has his prophet in his capital.
Turn 129 – We met Germany, last French city is under siege, we are 2 turns from Industrialization, 2 turns from Diplomatic service
Turn 131 – France defeated, 12 cities accumulated
Turn 137 – Discovered Toronto, a 2nd industrial city-state; they ask for a religious conversion J
Turn 149 – Toronto converted, Rome started Forbidden City, Velitrae – Ruhr Valley
Turn 152 – Russia defeated, final wave of settlements have started with a captured Russian settler. Saladin still plays OCC, other AIs are in prehistoric age
Turn 156 – Forbidden city done by great engineer, another GE and GM recruited at once.
Turn 160 – Ruhr Valley done by another GE, last wave of expansion done. It turned out by their comments that China has Pious hidden agenda, Spain is a Money-Grabber and Germany is happiness addict.
Turn 161 – Chemistry researched, 17 cities online
Turn 169 – Turned 7 farms into neighbourhoods, profit! The best thing is you don’t have to finish them, you get cash right here and right now! We have low science though, 189 beakers per turn, researching Radio and Natural history.
Turn 174 – Arabia defeated, Saladin made it to turn 174 OCC with no districts and great prophet right in the only city alone with Mamluk. Such a shame on Firaxis AI developers.
Turn 180 – Rocketry researched, started 2 spaceports: 30 turns in Rome, 19 turns in Velitrae
Turn 187 – Communism came J 12 out of 14 trade routes are online in 20 happy cities.
Turn 194 – Recruited Adam Smith. Other GP rates are these: GE 59,6 per turn; GM 28,8 per turn; GS 27,7 per turn.
Turn 196 – Sattelite project started, 9 turns to go
Turn 203 – Sattelite launched, more trade routes out of Velitrae made it 7 turns! Now its Moon Landing, 11 turns. We still lack science for last projects…
Turn 204 – Pyramids is done. I was looking for a builder and found a city with a desert nearby. It took 2 turns to build an ancient era wonder.
Turn 208 – Oxford is done into free Robotics and Guidance systems techs
Turn 213 – We landed on the Moon, Mars habitation in 11 turns. Science is 715 per turn, culture is 212 per turn
Turn 216 – Mars Hydroponics project started in Rome, previously Rome got an encampment fully upgraded for the Integrated Space Cell policy
Turn 217 – Recruited a +20% space project GE. Next 2 GEs are giving amenities, which is a bit of unluck.
Turn 222 – Mars habitation module launched
Turn 226 – Mars reactor launched in Velitrae with the help of mr. Korolev
Turn 227 – Mars hydroponics launched in Rome, we won.
- How many cities did you settle or capture?
20 cities total, 5 of them captured, details and benchmarks in the recap.
- What did you prioritize for research and policies?
Industrialization, Chemistry, Rocketry
Initial build order was scout-builder-slinger
- Zen meditation, Tithe, Holy order and Mosque were religious choices, faith helped me recruited many GP during the game
- How much warring did you do? Was it effective in supporting your Science objective?
My continent only
- Were City-States helpful?
Yes, I prioritize scouting and found every useful CS long before the game ended
- Any surprises you ran into, how did you deal with it?
Each time Ive started a new session, barbarians spawned like crazy. In like 5-6 turns all have settled. I wonder if the game is programmed to give you some "challenges" each playing session, or it was these many consequences.
- Did you enjoy the game?
Yep, it was fun. It was my first science victory, only cultural France games I finished so far
Spoiler Recap and benchmarks :
Turn 33 – lost a slinger to barbarian horseman
Turn 43 – declared a formal war on Egypt
Turn 44 – lost an archer to barbarians while clearing Egypts warriors
Turn 48 – Classical republic
Turn 50 – won over Egypt, warrior + 3 archers rush
Turn 57 – 4 cities, found a religion: zen meditation, tithe
Turn 75 – 7 cities, apostle enhanced religion: Holy order
Turn 76 – both Saladin and Peter declared a formal war on us
Turn 86 – apostle enhanced religion: Mosques
Turn 98 – settled 8th city out of Arabian settler. 4 barbarian camps appeared in like 5 turns, pretty historical challenge!
Turn 106 – Catherine declared war on Kumasi, all camps are cleared, 1 turn from Mass production
Turn 125 – My caravel met Spain, Paris is under siege, government changed into Merchant republic
Turn 128 – We met China, we got Paris, our cities mostly are unhappy. We got 2 great merchants, prophet, 2 scientists and about to get first engineer. 8 out of 12 trade routes are online. Meanwhile Saladin still has his prophet in his capital.
Turn 129 – We met Germany, last French city is under siege, we are 2 turns from Industrialization, 2 turns from Diplomatic service
Turn 131 – France defeated, 12 cities accumulated
Turn 137 – Discovered Toronto, a 2nd industrial city-state; they ask for a religious conversion J
Turn 149 – Toronto converted, Rome started Forbidden City, Velitrae – Ruhr Valley
Turn 152 – Russia defeated, final wave of settlements have started with a captured Russian settler. Saladin still plays OCC, other AIs are in prehistoric age
Turn 156 – Forbidden city done by great engineer, another GE and GM recruited at once.
Turn 160 – Ruhr Valley done by another GE, last wave of expansion done. It turned out by their comments that China has Pious hidden agenda, Spain is a Money-Grabber and Germany is happiness addict.
Turn 161 – Chemistry researched, 17 cities online
Turn 169 – Turned 7 farms into neighbourhoods, profit! The best thing is you don’t have to finish them, you get cash right here and right now! We have low science though, 189 beakers per turn, researching Radio and Natural history.
Turn 174 – Arabia defeated, Saladin made it to turn 174 OCC with no districts and great prophet right in the only city alone with Mamluk. Such a shame on Firaxis AI developers.
Turn 180 – Rocketry researched, started 2 spaceports: 30 turns in Rome, 19 turns in Velitrae
Turn 187 – Communism came J 12 out of 14 trade routes are online in 20 happy cities.
Turn 194 – Recruited Adam Smith. Other GP rates are these: GE 59,6 per turn; GM 28,8 per turn; GS 27,7 per turn.
Turn 196 – Sattelite project started, 9 turns to go
Turn 203 – Sattelite launched, more trade routes out of Velitrae made it 7 turns! Now its Moon Landing, 11 turns. We still lack science for last projects…
Turn 204 – Pyramids is done. I was looking for a builder and found a city with a desert nearby. It took 2 turns to build an ancient era wonder.
Turn 208 – Oxford is done into free Robotics and Guidance systems techs
Turn 213 – We landed on the Moon, Mars habitation in 11 turns. Science is 715 per turn, culture is 212 per turn
Turn 216 – Mars Hydroponics project started in Rome, previously Rome got an encampment fully upgraded for the Integrated Space Cell policy
Turn 217 – Recruited a +20% space project GE. Next 2 GEs are giving amenities, which is a bit of unluck.
Turn 222 – Mars habitation module launched
Turn 226 – Mars reactor launched in Velitrae with the help of mr. Korolev
Turn 227 – Mars hydroponics launched in Rome, we won.