Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 7, Proposal 40
Discussion Thread: (7-40) Progress: Organization Prod Nerf/Fraternity Food Nerf
Proposer: @Stalker0
Sponsor: @Legen
Proposal Details
Proposal: Organization (Progress) policy, reduce hammers from +3 per city to +2. Fraternity (Progress) policy, reduce Food from +3 to +2
Rationale: Its become a common belief that Tradition is too weak and the moment and that progress and authority are too strong. These small adjustments, along with changes to Authority and tradition in other proposals, are meant to help rebalance the trees.
VP Congress: Session 7, Proposal 40a
Discussion Thread: (7-40a) Progress: Liberty Gold and Fraternity Food Nerf
Proposer: @azum4roll
Sponsor: @Legen
Proposal Details
Current Liberty:
+3 Gold in every City. +25% Tile improvement rate. A Worker appears near the Capital.
Proposed Liberty:
+2 Gold in every City. +25% Tile improvement rate. A Worker appears near the Capital.
Current Fraternity:
+3 Food in every City. +3 Science from City Connections.
Proposed Fraternity:
+2 Food in every City. +3 Science from City Connections.
This is my take.
Earlier tile improvements and City Connection Science is what drives the Progress tree early on. Improvements provide more yields than buildings, and Science unlocks techs which provide Culture.
These two policies are usually picked first before the left side ones, which focus more on buildings and have scaling benefits.
Nerfing the right side should make going left first more viable.
VP Congress: Session 7, Proposal 40b
Discussion Thread: (7-40b) Progress: Nerf Gold and Production
Proposer: @axatin
Sponsor: @Legen
Proposal Details
Proposal:
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 7, Proposal 40
Discussion Thread: (7-40) Progress: Organization Prod Nerf/Fraternity Food Nerf
Proposer: @Stalker0
Sponsor: @Legen
Proposal Details
Proposal: Organization (Progress) policy, reduce hammers from +3 per city to +2. Fraternity (Progress) policy, reduce Food from +3 to +2
Rationale: Its become a common belief that Tradition is too weak and the moment and that progress and authority are too strong. These small adjustments, along with changes to Authority and tradition in other proposals, are meant to help rebalance the trees.
VP Congress: Session 7, Proposal 40a
Discussion Thread: (7-40a) Progress: Liberty Gold and Fraternity Food Nerf
Proposer: @azum4roll
Sponsor: @Legen
Proposal Details
Current Liberty:
+3 Gold in every City. +25% Tile improvement rate. A Worker appears near the Capital.
Proposed Liberty:
+2 Gold in every City. +25% Tile improvement rate. A Worker appears near the Capital.
Current Fraternity:
+3 Food in every City. +3 Science from City Connections.
Proposed Fraternity:
+2 Food in every City. +3 Science from City Connections.
This is my take.
Earlier tile improvements and City Connection Science is what drives the Progress tree early on. Improvements provide more yields than buildings, and Science unlocks techs which provide Culture.
These two policies are usually picked first before the left side ones, which focus more on buildings and have scaling benefits.
Nerfing the right side should make going left first more viable.
VP Congress: Session 7, Proposal 40b
Discussion Thread: (7-40b) Progress: Nerf Gold and Production
Proposer: @axatin
Sponsor: @Legen
Proposal Details
Proposal:
- Progress Policy "Organization": Reduce Production from +3 per City to +2 per City
- Progress Policy "Liberty": Reduce Gold from +3 per City to +2 per City
I agree with Organization warranting a decrease. +1 movement to workers is already amazing for a tier 1 policy.
But Fraternity is a tier 2 policy. I feel like it should be a bit stronger.
the first policy has a bigger impact on whether you choose left or right, so to better maintain choice balance I'd cut the gold policy instead of the food one