TheSpaceCowboy
The Gangster of Love
- Joined
- Jul 14, 2013
- Messages
- 305
My twist on Corporations and an Economic Victory for Civilization VI is that it’d involve heavily investing in other civilizations. It’d require an utterly dominant economy to overcome such a handicap. Here’s how it’d work:
Firstly, to found a Corporation, it’d be first necessary to construct the Business Sector district. Like the Holy Site’s worship building, there’d be multiple unique buildings to construct, each associated with a specific corporation. Each business sector could hold up to three unique Corporate Headquarters.
The Business Sector itself would share bonus gold adjacency with City-Centers and Commercial Hubs. Constructing three Corporate Headquarters in a single Business Sector would increase trade route capacity by one.
Once the Business Sector is built it’d be possible to begin constructing any corporation which the player has met the qualifications to found. For example, a Delivery Company can only be founded in a city with a Airport, Seaport, and a Commercial Hub, all in addition to the Business Sector. As soon as construction begins, this officially founds the Corporation.
Of the various Corporations, each civilization can found their own version. The naming convention would thus be American Clothing Co., British Clothing Co., German Clothing Co., etc.
Once a Corporate Headquarters is completed, the Investor unit can be bought. Like missionaries and apostles, Investors can travel across borders. Depending on the corporation they work for, they would be able to spend gold to improve certain resources or travel to districts and spend gold to construct the buildings there for the local civilization.
For example, An American Sports Bar Investor would be able to travel to a British city and improve their Tobacco or Wine luxuries or go to their Entertainment Complex and buy them a Stadium. A Publishing House Investor, conversely, would need to be in a foreign Theater Square when gifting a Great Work of Writing to that civilization.
A Corporation is considered a Monopoly if its foreign investments are greater than the combined foreign investments of every other civilization’s corporations of the same type.
To achieve an Economic Victory would require not merely a dominant economy but a highly diversified one as well. The victorious civilization would need one monopoly in every type of industry: Commodities, Food Services, Media, Transportation, High Tech, Arms.
Here are a few ideas for possible Corporations, along with the requirements to found them:
Commodities and Goods
Beverage Company
Food Services
Exotic Restaurant Chain
Media
Antiquities Dealer
Transportation
Car Company
High Tech
Electronics Manufacturers
Arms
Aerospace Contractor
Firstly, to found a Corporation, it’d be first necessary to construct the Business Sector district. Like the Holy Site’s worship building, there’d be multiple unique buildings to construct, each associated with a specific corporation. Each business sector could hold up to three unique Corporate Headquarters.
The Business Sector itself would share bonus gold adjacency with City-Centers and Commercial Hubs. Constructing three Corporate Headquarters in a single Business Sector would increase trade route capacity by one.
Once the Business Sector is built it’d be possible to begin constructing any corporation which the player has met the qualifications to found. For example, a Delivery Company can only be founded in a city with a Airport, Seaport, and a Commercial Hub, all in addition to the Business Sector. As soon as construction begins, this officially founds the Corporation.
Of the various Corporations, each civilization can found their own version. The naming convention would thus be American Clothing Co., British Clothing Co., German Clothing Co., etc.
Once a Corporate Headquarters is completed, the Investor unit can be bought. Like missionaries and apostles, Investors can travel across borders. Depending on the corporation they work for, they would be able to spend gold to improve certain resources or travel to districts and spend gold to construct the buildings there for the local civilization.
For example, An American Sports Bar Investor would be able to travel to a British city and improve their Tobacco or Wine luxuries or go to their Entertainment Complex and buy them a Stadium. A Publishing House Investor, conversely, would need to be in a foreign Theater Square when gifting a Great Work of Writing to that civilization.
A Corporation is considered a Monopoly if its foreign investments are greater than the combined foreign investments of every other civilization’s corporations of the same type.
To achieve an Economic Victory would require not merely a dominant economy but a highly diversified one as well. The victorious civilization would need one monopoly in every type of industry: Commodities, Food Services, Media, Transportation, High Tech, Arms.
Here are a few ideas for possible Corporations, along with the requirements to found them:
Commodities and Goods
Beverage Company
- Own tiles with improved Coffee, Tea, and Citrus in the same city or connected via trade route
- Own tiles with improved Sugar and Cocoa in the same city or connected via trade route
- Own tiles with improved Dyes and either Cotton or Silk in the same city or connected via trade route
- Have access to the Blue Jeans luxury
- Own a tile with improved Incense
- Have access to Cosmetics and Perfumes
- Own tiles with improved Silver and either Gems or Pearls in the same city or connected via trade route
- Have tiles with improved Marble and either Ivory or Jade in the same city or connected via trade route
- Have a Lumber Mill in the same city as one of the above resources
Food Services
Exotic Restaurant Chain
- Own tiles with improved Rice and Spices in the same city or connected via trade route
- Have a trading post on a foreign continent from your capital
- Own tiles with improved Cattle and Wheat and Salt in the same city or connected via trade route
- Have a City with over 20 population and a neighborhood
- Own tiles with improved Fish and Crabs different costal cities connected via overseas trade route
- Own tiles with improved Wine and Tobacco in the same city or connected via trade route
- Own a sports stadium in the same city as one of the above resources
Media
Antiquities Dealer
- Have an Archaeological Museum with three themed artifacts
- Receive a great work of art and a great work of writing as part of a peace deal and then stored in the same city or connected via trade route
- Have an Art Museum with three great works of art
- Have a City with a Library and three themed great works of writing
- Have the eureka for or fully research Printing
- Have a Radio Hall with three themed great works of music
Transportation
Car Company
- Own tiles with improved Aluminum and oil in the same city or connected via trade route
- Have at least 100 tiles worth of roads throughout all your cities
- Have an Airport, Seaport, and Commercial Hub in a single city
High Tech
Electronics Manufacturers
- Have a Research Lab connected to a Factory via trade route
- Have the eureka for or fully research Computers
- Have a University connected to a Military Academy via trade route
- Have the eureka for or fully research Internet
- Connect Universities or Neighborhoods on two separate continents via trade route
- Have the eureka for or fully research Social Media
Arms
Aerospace Contractor
- Have an Airport and a Spaceport in the same city
- Launch the Earth Satellite
- Build a Military Academy
- Train the following modern-era or later units: melee, ranged, light or heavy cavalry, and siege
- Have at least one Army
- Build a Seaport
- Train the following modern-era or later naval units: melee, raider, ranged, carrier
- Have at least one Armada